[FFmpeg-devel] ARMovie/RPL demuxer
Eli Friedman
eli.friedman
Sun Mar 23 22:24:50 CET 2008
On Sun, Mar 23, 2008 at 1:31 PM, Mike Melanson <mike at multimedia.cx> wrote:
> Eli Friedman wrote:
> > On Sun, Mar 23, 2008 at 12:09 PM, Mike Melanson <mike at multimedia.cx> wrote:
> >> We only have a single ESCAPE 122 sample available:
> >>
> >> http://samples.mplayerhq.hu/game-formats/rpl/bigredracing-escape122/
> >>
> >> Samples for 124 are available and I can provide more if you need. ESCAPE
> >> 130 samples are very plentiful. Tell me which variation you want to work
> >> on and I will set you up with what you need.
> >
> > At this point, I'm more interested in making sure all the audio
> > formats that files actually use are implemented correctly, and also
> > any video samples that aren't using ESCAPE codecs; I don't really need
> > more ESCAPE video samples to test because the video codecs aren't
> > implemented yet.
>
> I clearly specified that the qualification task includes writing a video
> decoder for 1 of the 3 ESCAPE variations. You are trying to qualify for
> GSoC, right?
Well, no... I really don't know how much time I'm going to have time
this summer, so I'm not planning on applying. I hope it's okay that I
did it anyway; I do have an interest in media codecs.
I actually have started working up a decoder implementation, but i
wanted to make sure the demuxer is solid first.
> I have never found any ARMovie samples that are not RPL files from Eidos
> games.
Oh... well, then that settles that, I guess.
-Eli
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