[FFmpeg-devel] [PATCH] Dsputilize some functions from APE decode 2/2 - SSE2
Kostya
kostya.shishkov
Thu Jul 10 17:17:59 CEST 2008
On Thu, Jul 10, 2008 at 01:20:18PM +0200, Michael Niedermayer wrote:
> On Thu, Jul 10, 2008 at 01:48:46PM +0300, Kostya wrote:
> > On Thu, Jul 10, 2008 at 11:48:14AM +0200, Michael Niedermayer wrote:
> > > On Thu, Jul 10, 2008 at 11:16:01AM +0300, Kostya wrote:
> > > [...]
> > > > +static void add_int16_sse2(int16_t * v1, int16_t * v2, int order)
> > > > +{
> > > > + x86_reg o = -(order << 1);
> > > > + v1 += order;
> > > > + v2 += order;
> > > > + asm volatile(
> > > > + "1: \n\t"
> > >
> > > > + "movdqu (%1,%2), %%xmm0 \n\t"
> > > > + "paddw (%0,%2), %%xmm0 \n\t"
> > > > + "movdqa %%xmm0, (%0,%2) \n\t"
> > > > + "add $16, %2 \n\t"
> > > > + "movdqu (%1,%2), %%xmm0 \n\t"
> > > > + "paddw (%0,%2), %%xmm0 \n\t"
> > > > + "movdqa %%xmm0, (%0,%2) \n\t"
> > > > + "add $16, %2 \n\t"
> > >
> > > is that faster than:
> > > "movdqu (%1,%2), %%xmm0 \n\t"
> > > "paddw (%0,%2), %%xmm0 \n\t"
> > > "movdqa %%xmm0, (%0,%2) \n\t"
> > > "movdqu 16(%1,%2), %%xmm0 \n\t"
> > > "paddw 16(%0,%2), %%xmm0 \n\t"
> > > "movdqa %%xmm0, 16(%0,%2) \n\t"
> > > "add $32, %2 \n\t"
> > >
> > > ?
> >
> > It was the first thing I've tried. It was slower (on Core2).
>
> and:
>
> "movdqu (%1,%2), %%xmm0 \n\t"
> "movdqu 16(%1,%2), %%xmm1 \n\t"
> "paddw (%0,%2), %%xmm0 \n\t"
> "paddw 16(%0,%2), %%xmm1 \n\t"
> "movdqa %%xmm0, (%0,%2) \n\t"
> "movdqa %%xmm1, 16(%0,%2) \n\t"
> "add $32, %2 \n\t"
It's on par. Patch attached for reference.
> [...]
>
> --
> Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
>
> Those who are too smart to engage in politics are punished by being
> governed by those who are dumber. -- Plato
-------------- next part --------------
Index: libavcodec/i386/dsputil_mmx.c
===================================================================
--- libavcodec/i386/dsputil_mmx.c (revision 14100)
+++ libavcodec/i386/dsputil_mmx.c (working copy)
@@ -2061,6 +2061,79 @@
extern void ff_snow_inner_add_yblock_mmx(const uint8_t *obmc, const int obmc_stride, uint8_t * * block, int b_w, int b_h,
int src_x, int src_y, int src_stride, slice_buffer * sb, int add, uint8_t * dst8);
+
+static void add_int16_sse2(int16_t * v1, int16_t * v2, int order)
+{
+ x86_reg o = -(order << 1);
+ v1 += order;
+ v2 += order;
+ asm volatile(
+ "1: \n\t"
+ "movdqu (%1,%2), %%xmm0 \n\t"
+ "movdqu 16(%1,%2), %%xmm1 \n\t"
+ "paddw (%0,%2), %%xmm0 \n\t"
+ "paddw 16(%0,%2), %%xmm1 \n\t"
+ "movdqa %%xmm0, (%0,%2) \n\t"
+ "movdqa %%xmm1, 16(%0,%2) \n\t"
+ "add $32, %2 \n\t"
+ "js 1b \n\t"
+ : "+r"(v1), "+r"(v2), "+r"(o)
+ );
+}
+
+static void sub_int16_sse2(int16_t * v1, int16_t * v2, int order)
+{
+ x86_reg o = -(order << 1);
+ v1 += order;
+ v2 += order;
+ asm volatile(
+ "1: \n\t"
+ "movdqa (%0,%2), %%xmm0 \n\t"
+ "movdqa 16(%0,%2), %%xmm2 \n\t"
+ "movdqu (%1,%2), %%xmm1 \n\t"
+ "movdqu 16(%1,%2), %%xmm3 \n\t"
+ "psubw %%xmm1, %%xmm0 \n\t"
+ "psubw %%xmm3, %%xmm2 \n\t"
+ "movdqa %%xmm0, (%0,%2) \n\t"
+ "movdqa %%xmm2, 16(%0,%2) \n\t"
+ "add $32, %2 \n\t"
+ "js 1b \n\t"
+ : "+r"(v1), "+r"(v2), "+r"(o)
+ );
+}
+
+static int32_t scalarproduct_int16_sse2(int16_t * v1, int16_t * v2, int order, int shift)
+{
+ int res = 0;
+ DECLARE_ALIGNED_16(int64_t, sh);
+ x86_reg o = -(order << 1);
+
+ v1 += order;
+ v2 += order;
+ sh = shift;
+ asm volatile(
+ "pxor %%xmm7, %%xmm7 \n\t"
+ "1: \n\t"
+ "movdqu (%0,%3), %%xmm0 \n\t"
+ "movdqu 16(%0,%3), %%xmm1 \n\t"
+ "pmaddwd (%1,%3), %%xmm0 \n\t"
+ "pmaddwd 16(%1,%3), %%xmm1 \n\t"
+ "paddd %%xmm0, %%xmm7 \n\t"
+ "paddd %%xmm1, %%xmm7 \n\t"
+ "add $32, %3 \n\t"
+ "js 1b \n\t"
+ "movhlps %%xmm7, %%xmm2 \n\t"
+ "paddd %%xmm2, %%xmm7 \n\t"
+ "psrad %4, %%xmm7 \n\t"
+ "pshuflw $0x4E, %%xmm7,%%xmm2 \n\t"
+ "paddd %%xmm2, %%xmm7 \n\t"
+ "movd %%xmm7, %2 \n\t"
+ : "+r"(v1), "+r"(v2), "=r"(res), "+r"(o)
+ : "m"(sh)
+ );
+ return res;
+}
+
void dsputil_init_mmx(DSPContext* c, AVCodecContext *avctx)
{
mm_flags = mm_support();
@@ -2429,6 +2502,11 @@
}
if(mm_flags & MM_3DNOW)
c->vector_fmul_add_add = vector_fmul_add_add_3dnow; // faster than sse
+ if(mm_flags & MM_SSE2){
+ c->add_int16 = add_int16_sse2;
+ c->sub_int16 = sub_int16_sse2;
+ c->scalarproduct_int16 = scalarproduct_int16_sse2;
+ }
}
if (ENABLE_ENCODERS)
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