[FFmpeg-devel] [PATCH] Electronic Arts CMV decoder
Michael Niedermayer
michaelni
Sat Jul 5 22:39:17 CEST 2008
On Sat, Jul 05, 2008 at 10:37:12AM +1000, pross at xvid.org wrote:
> On Fri, Jul 04, 2008 at 03:59:08PM +0200, Michael Niedermayer wrote:
> > On Fri, Jul 04, 2008 at 10:46:09PM +1000, pross at xvid.org wrote:
> > > On Thu, Jul 03, 2008 at 04:42:21PM +0200, Michael Niedermayer wrote:
> > > > On Thu, Jul 03, 2008 at 10:58:05PM +1000, pross at xvid.org wrote:
> > > > > On Wed, Jul 02, 2008 at 08:27:01PM +0200, Michael Niedermayer wrote:
> > > > > > On Tue, Jul 01, 2008 at 10:36:41PM +1000, pross at xvid.org wrote:
> > > > > > > Hi,
> > > > > > >
> > > > > > > This patch adds EA CMV support to FFmpeg.
> > > > > > >
> > > > > > > Apply the decoder patch first, then the demuxer patch.
> > > > > > >
> > > > > > > Samples: http://samples.mplayerhq.hu/game-formats/ea-cmv/
> > > > > > > Information: http://wiki.multimedia.cx/index.php?title=Electronic_Arts_CMV
> > > > > >
> > > > > > [...]
> > > > >
> > > > > Thanks to Diego and Michael for taking the time to review.
> > > > >
> > > > > Revised patch enclosed.
> > > >
> > > > a buf_end would avoid the - (EA_PREAMBLE_SIZE+2)
> > > > also a
> > > > buf += EA_PREAMBLE_SIZE would simplify the code a little
> > >
> > > Yep, much simpler. Revised patch enclosed.
> > >
> >
> > > This is the first of five EA codecs that I intend to submit. Each is dervied
> > > from the large EA patch that was posted to -devel in 2007.
> >
> > Dont fear this one is already close to being approved ...
> >
> > [...]
> > > @@ -299,6 +301,11 @@
> > > err = process_audio_header_sead(s);
> > > break;
> > >
> > > + case MVIh_TAG :
> > > + ea->video_codec = CODEC_ID_CMV;
> > > + ea->time_base = (AVRational){0,0};
> > > + break;
> > > +
> > > case MVhd_TAG :
> > > err = process_video_header_vp6(s);
> > > break;
> > > @@ -441,6 +448,10 @@
> > > packet_read = 1;
> > > break;
> > >
> > > + case MVIh_TAG:
> > > + case MVIf_TAG:
> > > + url_fseek(pb, -8, SEEK_CUR); // include chunk preamble
> > > + chunk_size += 8;
> > > case MV0K_TAG:
> > > key = PKT_FLAG_KEY;
> > > case MV0F_TAG:
> >
> > After rethinking this a little, iam not sure anymore that this is the correct
> > solution.
> > Is there one MVIh per file? several?
> > are all MVIf keyframes, this does not seem to be true but it is set as if it
> > where.
>
> Yep, there are several headers (MVIh) per file. Revision 4 enclosed.
looks ok
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
I count him braver who overcomes his desires than him who conquers his
enemies for the hardest victory is over self. -- Aristotle
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