[FFmpeg-devel] [RFC] Channel layouts
Michael Niedermayer
michaelni
Fri Aug 29 17:11:21 CEST 2008
On Fri, Aug 29, 2008 at 04:57:52PM +0200, Michael Niedermayer wrote:
> On Fri, Aug 29, 2008 at 04:00:44PM +0200, Benjamin Larsson wrote:
> > Michael Niedermayer wrote:
> > > On Fri, Aug 29, 2008 at 04:28:00PM +1000, Peter Ross wrote:
> > >
> > >> Hi.
> > >>
> > >> This patch adds the notion of channel layouts to libavcodec.
> > >>
> > >> Summary of new concepts:
> > >>
> > >> * Channel IDs: We give each speaker a notional bit index.
> > >> e.g. CHANNEL_FRONT_LEFT=0, CHANNEL_FRONT_RIGHT=1, CHANNEL_BACK_CENTER=9
> > >>
> > >> * Channel Layout: An ORing together of Channel IDs.
> > >> e.g. ((1<<CHANNEL_FRONT_LEFT)|(1<<CHANNEL_FRONT_RIGHT))
> > >> The resulting layout is identical to the dwChannelMask value found in
> > >> WAVEFORMATEXTENSIBLE. A channel layout of zero implies 'no statement'.
> > >>
> > >> * Chanels are stored with the FFmpeg 'samples' array according to ID order
> > >> e.g. left comes before right.
> > >>
> > >> * Encoders will indicate their supported channel layouts in AVCodec, in the
> > >> same way we do for pixel and sample formats.
> > >>
> > >>
> > >
> > > This suggestion has a few problems.
> > > 1. it is limited to 32 (or 64) fixed channel "positions", 18 are already used
> > > in this initial patch, that is more than a 1/4 of the available space
> > > is alraedy used up. This reminds me a little of a famous quote of how
> > > much memory will always be enough for everyone ...
> > > 2. It breaks down once x,y,z positions of ideal speakers are available
> > > instead of "front left" vs "back center"
> > > 3. When audio is returned by decoders as samples of all channels interleaved,
> > > like it is done currently, then a fixed order means the user app must
> > > reorder unless the destination (SDL, OSS, ALSA, ...) and finally and most
> > > importabtly the hardware can handle our order. This of course is irrelevant
> > > for planar audio which may be what many decoders will output in the future.
> > >
> > >
> >
> > Will you object an implementation that doesn't take care of the above
> > issues? As I see it these are all valid points but the suggested
> > proposal is a huge step compared to what we have now and will be
> > suitable for most uses of multichannel audio.
>
> I think that alternative implementations should be discussed and considered
> only then can we say what is good and what is not.
>
> As simple example instead of am int bitmask, an array of flags could be used,
> thus avoiding the first problem.
Of course we could also use int64 now and switch to array with a major version
bump in case we do need more than 64
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
Concerning the gods, I have no means of knowing whether they exist or not
or of what sort they may be, because of the obscurity of the subject, and
the brevity of human life -- Protagoras
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