[FFmpeg-devel] [PATCH] mp3on4 heavy cleanup
Reimar Döffinger
Reimar.Doeffinger
Fri Apr 25 18:04:05 CEST 2008
On Fri, Apr 25, 2008 at 04:56:58PM +0200, Baptiste Coudurier wrote:
> Index: libavcodec/mpegaudiodec.c
> ===================================================================
> --- libavcodec/mpegaudiodec.c (revision 12960)
> +++ libavcodec/mpegaudiodec.c (working copy)
> @@ -2581,13 +2581,10 @@
>
> for (fr = 0; fr < s->frames; fr++) {
> start = start2;
> - fsize = (start[0] << 4) | (start[1] >> 4);
> + fsize = AV_RB16(start[0]) >> 4;
Huh? I think that should be "start" instead of "start[0]"?
> + fsize = FFMIN(fsize, FFMIN(len, MPA_MAX_CODED_FRAME_SIZE));
Create a FFMIN3 just like the FFMAX3 IMO.
> /* Next 3 arrays are indexed by channel config number (passed via codecdata) */
> -static int mp3Frames[16] = {0,1,1,2,3,3,4,5,2}; /* number of mp3 decoder instances */
> -static int mp3Channels[16] = {0,1,2,3,4,5,6,8,4}; /* total output channels */
> +static const uint8_t mp3_frames[8] = {0,1,1,2,3,3,4,5}; /* number of mp3 decoder instances */
> /* offsets into output buffer, assume output order is FL FR BL BR C LFE */
> -static int chan_offset[9][5] = {
> +static const uint8_t chan_offset[9][5] = {
That should probably be applied separately. IMO you do not need to send
a patch for such things.
> @@ -2475,11 +2476,13 @@
> #endif /* CONFIG_MP3ADU_DECODER */
>
> #ifdef CONFIG_MP3ON4_DECODER
> +
> +#include "mpeg4audio.h"
> +
> /* Next 3 arrays are indexed by channel config number (passed via codecdata) */
> -static int mp3Frames[16] = {0,1,1,2,3,3,4,5,2}; /* number of mp3 decoder instances */
> -static int mp3Channels[16] = {0,1,2,3,4,5,6,8,4}; /* total output channels */
> +static const uint8_t mp3_frames[8] = {0,1,1,2,3,3,4,5}; /* number of mp3 decoder instances */
> /* offsets into output buffer, assume output order is FL FR BL BR C LFE */
> -static int chan_offset[9][5] = {
> +static const uint8_t chan_offset[9][5] = {
> {0},
> {0}, // C
> {0}, // FLR
> @@ -2495,6 +2498,7 @@
Did you include that patch twice or is all that code duplicated??
Greetings,
Reimar D?ffinger
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