[FFmpeg-devel] [PATCH] WAV file length (writing to stdout)
Justin Ruggles
justinruggles
Fri Oct 19 23:32:04 CEST 2007
Axel Holzinger wrote:
> Justin Ruggles writes:
>> Axel Holzinger wrote:
>>> Rich Felker writes:
>>>> On Tue, Oct 16, 2007 at 05:02:39PM +0200, Cyril B. wrote:
>>>>> Hi,
>>>>>
>>>>> As reported recently on this mailing list [1], ffmpeg sets
>>>> 0 as file length
>>>>> in the WAV header if output is streamed (for instance, when
>>>> outputting to
>>>>> stdout). Nero AAC encoder does not accept such streams
>>>> ('could not parse
>>>>> WAV file' error).
>>>>>
>>>>> The WAV file specs [2] say the file length (ChunkSize) must
>>>> be 36 + data
>>>>> length. The included patch writes 36 instead of 0, which
>>>> satisfies Nero
>>>>> encoder.
>>>> IMO both are wrong. The most compatible way to make a wav
>> header for
>>>> unknown length is to put 0xffffffff in the header.
>>> 0 as the RIFF length and 0 as the data chunk length is a
>> common agreement in serious recording applications while
>> still recording the file. So a playback application can
>> determine that the given file is still being recorded. As
>> soon as the recording application finishes the ongoing
>> recording, it writes the correct values for RIFF lenth and
>> data chunk length to the file.
>>> I think Nero AAC encoder is an application that is not
>> considering that a given file might still be recorded at the
>> moment it is passed to Nero AAC encoder.
>>> Setting theboth length to 0xffffffff (-1) makes the file
>> invalid as 0xffffffff (-1) is an invalid value for the lenth
>> fields. So I consider this to not be a good way.
>>
>> The length is treated as unsigned, so 4294967295 is a valid
>> length. But
>> there are many programs which use this convention because it has the
>> effect of saying "keep reading data until the end-of-file".
>> There are
>> only a couple downsides. One is that a program may report
>> the playing
>> time as something like 6 hours instead of the actual playing time.
>> Another is that no other chunks can follow the DATA chunk.
>
> 0xFFFFFFFF being invalif as a RIFF length has nothing to do
> with signed/unsigend (clearly it is unsigned), but with the
> fact that The RIFF length is a even number by the spec.
>
> Also the length of the data chunk is even (that's what the RIFF/WAVE
> spec defines). If you have 8 bit mono you have to add a padding byte.
I'm sorry. I was not aware of the fact that RIFF chunks are
16-bit-aligned. I was essentially reacting to 0xFFFFFFFF being treated
as -1, which it is not in this case.
-Justin
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