[FFmpeg-devel] [PATCH/DRAFT] MonkeyAudio Demuxer/Decoder
Wed Jun 20 09:36:46 CEST 2007
"Benjamin Zores" <ben at geexbox.org> writes:
> Hi there,
> As recently stated on Kostya's blog, a light GPL (plain C) decoder has
> been written by Dave Chapman for Rockbox project.
> I've started porting it to FFMpeg to have a native demuxer/decoder for
> this audio format.
> Good news is that demuxer seems _almost_ okay by now.
> Not so bad news is that decoder seems to work a bit: it decodes a few
> samples (too slow however) but then crashes before the end of the
> first frame, and here's where I need a few help.
> Well, first thing that bugs me is that MonkeyAudio uses really HUUUUGE frames.
> Though, I redefined the following in avcodec.h:
> -#define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
> +#define AVCODEC_MAX_AUDIO_FRAME_SIZE 384000 // 1 second of 96khz 32bit audio
> In order to at least have enough space in buffer to decode all samples
> from one frame. Is this the best way to do (I really doubt so) or what
> else can be done ?
IIRC there's no practical limit to the size of one frame. Those
gorilla size frames need to be handled some other way.
> By the way, FFMpeg only supports 16bits audio samples right ? So if
> anything else in found by demuxer (8/24 bits, I can just drop the
> file, right ?)
No. The demuxer should report and return whatever it finds. The
decoder may then give an error if the stream is not supported.
mans at mansr.com
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