[Ffmpeg-devel] RTP patches & RFC
Michael Niedermayer
michaelni
Tue Oct 10 09:00:53 CEST 2006
Hi
On Mon, Oct 09, 2006 at 01:22:24PM -0500, Ryan Martell wrote:
> Okay:
>
> On Oct 9, 2006, at 11:35 AM, Michael Niedermayer wrote:
>
> >Hi
> >
> >On Mon, Oct 09, 2006 at 10:53:31AM -0500, Ryan Martell wrote:
> >>[...]
> >>
> >>>>>5) My code in rtp_h264 uses linked lists. It creates packets,
> >>>>>copies
> >>>>>stuff into them, resizes them, etc. It means at best 2 copies per
> >>>>>packet (from the UDP buffer, to my packet, to the AVPacket),
> >>>>>and at
> >>>>>worst it could be many copies (I have to aggregate all of the
> >>>>>packets
> >>>>>for a given timestamp together). My philosophy is "get it
> >>>>>working, then
> >>>>>make it fast.". Are these acceptable issues? I could keep a
> >>>>>pool of
> >>>>>packets around, but the payloads are various sizes.
> >>>>>Alternatively could
> >>>>>set it up the way tcp handles it's streams, but that's a lot of
> >>>>>pointer
> >>>>>overhead and room for error.
> >>>[...]
> >>>>Can't you put some of this part in the framer layer?
> >>>
> >>>framer == AVParser (so you have a chance to find it ...)
> >>>
> >>>anyway, code which does unneeded memcpies when they can be avoided
> >>>easily
> >>>will be rejected
> >>>and i dont understand why you need 2 copies, just have a few
> >>>AVPackets (one
> >>>for each frame) and get_buffer() the data into them
> >>>if the final size isnt known (missdesigned protocoll ...) then you
> >>>need
> >>>some av_realloc() for out of order packets which IMO should be rare
> >>>memcpy() should be fine
> >>
> >>Okay, I'll take a look at the framer. I was only looking at the rtp/
> >>rtsp stuff, and have no idea what happens to the AVPacket once I hand
> >>it up from the rtp code.
> >>
> >>I don't think I'm using unneeded memcpy's right now: this is what
> >>happens:
> >>
> >>1) A UDP packet comes in.
> >>2) There are three things that can happen to that packet:
> >> a) I split it into several NAL units (creating my own internal
> >> packets)
> >> b) I pass it through unchanged (to my own internal packet)
> >> c) I accumulate it into a partial packet, which, when complete
> >>(multiple udp packets to compose), gets added to my own internal
> >>packet queue.
> >>
> >>3) I then take all the packets on my own internal queue, get all of
> >>them that are for the same timestamp, (assuming there is a different
> >>timestamp beyond them in the queue; meaning i have everything for a
> >>given frame) and accumulate them into a single AVPacket.
> >>
> >>Previously, I was not using my own packet queue, and was just handing
> >>them up as I got them. But the h264 codec must have all NALs for a
> >>given frame at the same time, so that didn't work.
> >
> >just set AVStream->need_parsing = 1; in the "demuxer" and an AVParser
> >shall merge and chop up the packets into complete frames, theres only
> >one thing it cannot and that is reorder packets ...
>
> Okay, I've been cleaning stuff up per other suggestions, and I'm
> pretty close and pretty generic. I understand what you're saying
> above, but I have a couple of questions:
>
> 1) Currently, there doesn't appear to be a way to take a single udp
> packet and return multiple AVPacket's from it (using the existing rtp
> codebase). Thus, when I get a packet over the wire that needs to be
> split into multiple NALs, I'm not sure how I could return multiple
> packets to the AVParser.
you return 1 packet, the avparser does the spliting, that of course
only works if you do not need any reordering ...
>
> 2) I would still have to accumuluate fragmented packets prior to
> passing them to the AVParser, correct?
again depends on reordering requirement, if no packets are out
of order then the AVParser will be fine with randomly cut snippets
of the bitstream
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
In the past you could go to a library and read, borrow or copy any book
Today you'd get arrested for mere telling someone where the library is
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