[Ffmpeg-devel] Bug: wav decoder decodes garbage at end of file
Ulrich von Zadow
coder
Mon Jun 26 16:56:36 CEST 2006
Michael Niedermayer wrote:
>>Ok. Does this sound about right?
>>
>>- Define a WAVContext struct in wav.c that contains a single member
>> wave_chunk_len.
>>- Change wav_iformat so memory for the WAVContext is allocated.
>>- In wav_read_header, set wave_chunk_len
>>- In wav_read_packet, compare s->data_offset+wave_chunk_len to s->pb->pos to
>
> wrong, url_ftell() is want you want
Ah, cool. I hadn't seen that.
>> determine how many bytes are left to read. When none are left, set
>> s->eof_reached=1.
>
> no, messing with eof_reached is unaceptable
Ok, so what is the correct way?
> also the correct behavior is to parse the chunks afterwards too, even if you
> just skip over them, after all there could in principle be another WAVE chunk
Ok, granted. But unless there's an easy way to do this: Would you accept a patch
that just stopped parsing after the first wave chunk? Wouldn't that be a lot
easier to code? There's a definite limit to the time I can spend on this, and I
assume that there are very few wav files with more than one WAVE chunk.
Cheers,
Uli
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