[Ffmpeg-devel] libavutil conflict with system headers on Darwin
Mon Dec 4 12:54:12 CET 2006
On Sun, Dec 03, 2006 at 05:27:55PM +0100, Reimar D?ffinger wrote:
> > > It is usually reasonable to include system headers before ffmpeg
> > > headers, but that's not enough to avoid the problem. Other non-system
> > > headers besides ffmpeg ones can also use __attribute__((always_inline)),
> > > and it's not reasonable to require that ffmpeg headers must be included
> > > after those. It would be impossible to include headers from two projects
> > > with such "must appear last" requirements.
> > as these arent supposed to be vissible to the outside you can never have a
> > problem with headers from 2 projects ...
> Unfortunately always_inline currently is visible outside. Probably a bad idea in
> looking back.
> Though I find this define a bit weird anyway, since is named the same
> way as one of its "components":
> # define always_inline __attribute__((always_inline)) inline
> In addition it is inconsistent, e.g.:
> # define attribute_used __attribute__((used))
> so attribute_always_inline would be more consistent (although
> always_inline is not only an attribute it also includes inline).
So my next suggestion is to rename it to
which is both more consistent and should avoid the name clash we are
currently suffering from. Is that a workable solution?
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