[Ffmpeg-devel] FFMPEG code a mess
Dave Dodge
dododge
Fri Sep 16 22:48:32 CEST 2005
On Fri, Sep 16, 2005 at 01:50:22PM -0600, Mike Melanson wrote:
> Of course, there are different versions of the
> InverseDiscreteCosineTransform class for different CPUs and SIMD sets. I
> think this is where C++ templates would come in handy. Or maybe it needs
> to be a pure virtual class that would then be inherited and implemented
> by InverseDiscreteCosineTransformC, InverseDiscreteCosineTransformMMX, etc.
This code is not very clear; I think you should use Systems Hungarian
notation.
-Dave Dodge
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