[Ffmpeg-devel] FFMPEG code a mess

Diego Biurrun diego
Fri Sep 16 20:23:14 CEST 2005


Oh, wonderful, the felker^wdogs were getting restless already and were badly
in need of some place to vent their energies.

I vote for inviting trolls to this mailing list on a regular basis.  This
way everybody can keep their flamethrowers in good shape without hurting
innocent bystanders.

Diego - who hasn't read such an amusing mail in a while...


On Fri, Sep 16, 2005 at 02:15:21PM -0400, Schoenblum, Joel wrote:
> I started using ffmpeg/ffplay on the Windows platform a few days ago.
> The build process on win32 is the usual mess for cross-platform compilation,
> but it worked. 
>  
> It's a shame that such a powerful, all-encompassing library has been written
> so
> poorly.   I started decoding some H.264 streams and it went belly up.   So I
> started
> adding the h.264 decode functions to my project, and found out little by
> little that the
> entire library is an intermingled mess.   If this library had been written
> in an object oriented
> format, this could never have happened.   
> 
> 
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