[Ffmpeg-devel] FFMPEG code a mess

Schoenblum, Joel Joel.Schoenblum
Fri Sep 16 20:15:21 CEST 2005


I started using ffmpeg/ffplay on the Windows platform a few days ago.
The build process on win32 is the usual mess for cross-platform compilation,
but it worked. 
 
It's a shame that such a powerful, all-encompassing library has been written
so
poorly.   I started decoding some H.264 streams and it went belly up.   So I
started
adding the h.264 decode functions to my project, and found out little by
little that the
entire library is an intermingled mess.   If this library had been written
in an object oriented
format, this could never have happened.   


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