[Ffmpeg-devel] Re: FFMPEG on Windows
Michael Niedermayer
michaelni
Wed Aug 31 10:57:27 CEST 2005
Hi
On Wed, Aug 31, 2005 at 10:45:26AM +0200, Guillaume POIRIER wrote:
> Hi,
>
> On 8/31/05, Marcus Engene <ffmpeg at engene.se> wrote:
> > Martin Boehme wrote:
> >
> > >> MinGW32?
> > >
> > > If it is the former are you experiencing a performance increase over
> > >
> > > Compiling FFmpeg itself under MSVC would be a huge porting fest, and
> > > unless you wanted to take a big performance _hit_, you'd have to
> > > convert large chunks of inline assembler from AT&T syntax to Intel
> > > syntax...
> > >
> > > Martin
> > >
> > Couldn't the asm things be wrapped in macros? How do other multi
> > platform projects deal with this?
>
> Lots of them use nasm, gasm or yasm.
which doesnt help, you still need to compile/assemble parts with something
else then MSs compiler, so how is that better then gcc?
btw, AFAIK the reason why *ASM is used in some projects instead of gccs
inline asm is that the developers hate the AT&T style asm and prefer intel
style, not that i disagree on the ugliness of AT&T style asm ...
[...]
--
Michael
More information about the ffmpeg-devel
mailing list