[FFmpeg-cvslog] avfilter: add huesaturation filter

Paul B Mahol git at videolan.org
Sat Oct 30 00:20:17 EEST 2021


ffmpeg | branch: master | Paul B Mahol <onemda at gmail.com> | Tue Sep 28 09:25:43 2021 +0200| [8164fe113910f83e0989d5d151c744895a710710] | committer: Paul B Mahol

avfilter: add huesaturation filter

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=8164fe113910f83e0989d5d151c744895a710710
---

 Changelog                      |   1 +
 doc/filters.texi               |  56 +++++
 libavfilter/Makefile           |   1 +
 libavfilter/allfilters.c       |   1 +
 libavfilter/version.h          |   2 +-
 libavfilter/vf_huesaturation.c | 480 +++++++++++++++++++++++++++++++++++++++++
 6 files changed, 540 insertions(+), 1 deletion(-)

diff --git a/Changelog b/Changelog
index d806b96253..765ec82915 100644
--- a/Changelog
+++ b/Changelog
@@ -29,6 +29,7 @@ version <next>:
 - limitdiff video filter
 - xcorrelate video filter
 - varblur video filter
+- huesaturation video filter
 
 
 version 4.4:
diff --git a/doc/filters.texi b/doc/filters.texi
index ae6cb3aafd..e5e25ef05a 100644
--- a/doc/filters.texi
+++ b/doc/filters.texi
@@ -13908,6 +13908,62 @@ If the specified expression is not valid, it is kept at its current
 value.
 @end table
 
+ at section huesaturation
+Apply hue-saturation-intensity adjustments to input video stream.
+
+This filter operates in RGB colorspace.
+
+This filter accepts the following options:
+
+ at table @option
+ at item hue
+Set the hue shift in degrees to apply. Default is 0.
+Allowed range is from -180 to 180.
+
+ at item saturation
+Set the saturation shift. Default is 0.
+Allowed range is from -1 to 1.
+
+ at item intensity
+Set the intensity shift. Default is 0.
+Allowed range is from -1 to 1.
+
+ at item colors
+Set which primary and complementary colors are going to be adjusted.
+This options is set by providing one or multiple values.
+This can select multiple colors at once. By default all colors are selected.
+ at table @samp
+ at item r
+Adjust reds.
+ at item y
+Adjust yellows.
+ at item g
+Adjust greens.
+ at item c
+Adjust cyans.
+ at item b
+Adjust blues.
+ at item m
+Adjust magentas.
+ at item a
+Adjust all colors.
+ at end table
+
+ at item strength
+Set strength of filtering. Allowed range is from 0 to 100.
+Default value is 1.
+
+ at item rw, gw, bw
+Set weight for each RGB component. Allowed range is from 0 to 1.
+By default is set to 0.333, 0.334, 0.333.
+Those options are used in saturation and lightess processing.
+
+ at item lightness
+Set preserving lightness, by default is disabled.
+Adjusting hues can change lightness from original RGB triplet,
+with this option enabled lightness is kept at same value.
+ at end table
+
 @section hysteresis
 
 Grow first stream into second stream by connecting components.
diff --git a/libavfilter/Makefile b/libavfilter/Makefile
index e24f419834..933d9628ea 100644
--- a/libavfilter/Makefile
+++ b/libavfilter/Makefile
@@ -305,6 +305,7 @@ OBJS-$(CONFIG_HSTACK_FILTER)                 += vf_stack.o framesync.o
 OBJS-$(CONFIG_HSVHOLD_FILTER)                += vf_hsvkey.o
 OBJS-$(CONFIG_HSVKEY_FILTER)                 += vf_hsvkey.o
 OBJS-$(CONFIG_HUE_FILTER)                    += vf_hue.o
+OBJS-$(CONFIG_HUESATURATION_FILTER)          += vf_huesaturation.o
 OBJS-$(CONFIG_HWDOWNLOAD_FILTER)             += vf_hwdownload.o
 OBJS-$(CONFIG_HWMAP_FILTER)                  += vf_hwmap.o
 OBJS-$(CONFIG_HWUPLOAD_CUDA_FILTER)          += vf_hwupload_cuda.o
diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c
index 9c99f816d3..409ab5d3c4 100644
--- a/libavfilter/allfilters.c
+++ b/libavfilter/allfilters.c
@@ -290,6 +290,7 @@ extern const AVFilter ff_vf_hstack;
 extern const AVFilter ff_vf_hsvhold;
 extern const AVFilter ff_vf_hsvkey;
 extern const AVFilter ff_vf_hue;
+extern const AVFilter ff_vf_huesaturation;
 extern const AVFilter ff_vf_hwdownload;
 extern const AVFilter ff_vf_hwmap;
 extern const AVFilter ff_vf_hwupload;
diff --git a/libavfilter/version.h b/libavfilter/version.h
index c04bb7da0d..f6bb4fbe69 100644
--- a/libavfilter/version.h
+++ b/libavfilter/version.h
@@ -30,7 +30,7 @@
 #include "libavutil/version.h"
 
 #define LIBAVFILTER_VERSION_MAJOR   8
-#define LIBAVFILTER_VERSION_MINOR  15
+#define LIBAVFILTER_VERSION_MINOR  16
 #define LIBAVFILTER_VERSION_MICRO 100
 
 
diff --git a/libavfilter/vf_huesaturation.c b/libavfilter/vf_huesaturation.c
new file mode 100644
index 0000000000..af7ea33b9e
--- /dev/null
+++ b/libavfilter/vf_huesaturation.c
@@ -0,0 +1,480 @@
+/*
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/opt.h"
+#include "libavutil/imgutils.h"
+#include "avfilter.h"
+#include "drawutils.h"
+#include "formats.h"
+#include "internal.h"
+#include "video.h"
+
+#define R 0
+#define G 1
+#define B 2
+
+#define REDS     0
+#define YELLOWS  1
+#define GREENS   2
+#define CYANS    3
+#define BLUES    4
+#define MAGENTAS 5
+
+#define RED     (1 << REDS)
+#define YELLOW  (1 << YELLOWS)
+#define GREEN   (1 << GREENS)
+#define CYAN    (1 << CYANS)
+#define BLUE    (1 << BLUES)
+#define MAGENTA (1 << MAGENTAS)
+#define ALL      0x3F
+
+typedef struct HueSaturationContext {
+    const AVClass *class;
+
+    float hue;
+    float saturation;
+    float intensity;
+    float strength;
+    float rlw, glw, blw;
+    int lightness;
+    int colors;
+
+    int depth;
+    int planewidth[4];
+    int planeheight[4];
+
+    float matrix[4][4];
+    int64_t imatrix[4][4];
+
+    int bpp;
+    int step;
+    uint8_t rgba_map[4];
+
+    int (*do_slice[2])(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs);
+} HueSaturationContext;
+
+#define DENOM 0x10000
+
+static inline void get_triplet(int64_t m[4][4], int *r, int *g, int *b)
+{
+    const int ir = *r, ig = *g, ib = *b;
+
+    *r = (ir * m[0][0] + ig * m[1][0] + ib * m[2][0] /*+ m[3][0]*/) >> 16;
+    *g = (ir * m[0][1] + ig * m[1][1] + ib * m[2][1] /*+ m[3][1]*/) >> 16;
+    *b = (ir * m[0][2] + ig * m[1][2] + ib * m[2][2] /*+ m[3][2]*/) >> 16;
+}
+
+#define FAST_DIV255(x) ((((x) + 128) * 257) >> 16)
+
+static inline int lerpi8(int v0, int v1, int f, int max)
+{
+    return v0 + FAST_DIV255((v1 - v0) * f);
+}
+
+static inline int lerpi16(int v0, int v1, int f, int max)
+{
+    return v0 + (v1 - v0) * (int64_t)f / max;
+}
+
+#define HUESATURATION(name, type, clip, xall)                        \
+static int do_slice_##name##_##xall(AVFilterContext *ctx,            \
+                                          void *arg,                 \
+                                          int jobnr, int nb_jobs)    \
+{                                                                    \
+    HueSaturationContext *s = ctx->priv;                             \
+    AVFrame *frame = arg;                                            \
+    const int imax = (1 << name) - 1;                                \
+    const float strength = s->strength;                              \
+    const int colors = s->colors;                                    \
+    const int step = s->step;                                        \
+    const int width = frame->width;                                  \
+    const int process_h = frame->height;                             \
+    const int slice_start = (process_h *  jobnr   ) / nb_jobs;       \
+    const int slice_end   = (process_h * (jobnr+1)) / nb_jobs;       \
+    const int linesize = frame->linesize[0] / sizeof(type);          \
+    type *row = (type *)frame->data[0] + linesize * slice_start;     \
+    const uint8_t offset_r = s->rgba_map[R];                         \
+    const uint8_t offset_g = s->rgba_map[G];                         \
+    const uint8_t offset_b = s->rgba_map[B];                         \
+    type *dst_r = row + offset_r;                                    \
+    type *dst_g = row + offset_g;                                    \
+    type *dst_b = row + offset_b;                                    \
+                                                                     \
+    for (int y = slice_start; y < slice_end; y++) {                  \
+        for (int x = 0; x < width * step; x += step) {               \
+            int ir, ig, ib, ro, go, bo;                              \
+                                                                     \
+            ir = ro = dst_r[x];                                      \
+            ig = go = dst_g[x];                                      \
+            ib = bo = dst_b[x];                                      \
+                                                                     \
+            if (xall) {                                              \
+                get_triplet(s->imatrix, &ir, &ig, &ib);              \
+            } else {                                                 \
+                const int min = FFMIN3(ir, ig, ib);                  \
+                const int max = FFMAX3(ir, ig, ib);                  \
+                const int flags = (ir == max) << REDS                \
+                                | (ir == min) << CYANS               \
+                                | (ig == max) << GREENS              \
+                                | (ig == min) << MAGENTAS            \
+                                | (ib == max) << BLUES               \
+                                | (ib == min) << YELLOWS;            \
+                if (colors & flags) {                                \
+                    int f = 0;                                       \
+                                                                     \
+                    if (colors & RED)                                \
+                        f = FFMAX(f, ir - FFMAX(ig, ib));            \
+                    if (colors & YELLOW)                             \
+                        f = FFMAX(f, FFMIN(ir, ig) - ib);            \
+                    if (colors & GREEN)                              \
+                        f = FFMAX(f, ig - FFMAX(ir, ib));            \
+                    if (colors & CYAN)                               \
+                        f = FFMAX(f, FFMIN(ig, ib) - ir);            \
+                    if (colors & BLUE)                               \
+                        f = FFMAX(f, ib - FFMAX(ir, ig));            \
+                    if (colors & MAGENTA)                            \
+                        f = FFMAX(f, FFMIN(ir, ib) - ig);            \
+                    f = FFMIN(f * strength, imax);                   \
+                    get_triplet(s->imatrix, &ir, &ig, &ib);          \
+                    ir = lerpi##name(ro, ir, f, imax);               \
+                    ig = lerpi##name(go, ig, f, imax);               \
+                    ib = lerpi##name(bo, ib, f, imax);               \
+                }                                                    \
+            }                                                        \
+                                                                     \
+            dst_r[x] = clip(ir);                                     \
+            dst_g[x] = clip(ig);                                     \
+            dst_b[x] = clip(ib);                                     \
+        }                                                            \
+                                                                     \
+        dst_r += linesize;                                           \
+        dst_g += linesize;                                           \
+        dst_b += linesize;                                           \
+    }                                                                \
+                                                                     \
+    return 0;                                                        \
+}
+
+HUESATURATION(8,  uint8_t,  av_clip_uint8, 0)
+HUESATURATION(16, uint16_t, av_clip_uint16, 0)
+
+HUESATURATION(8,  uint8_t,  av_clip_uint8, 1)
+HUESATURATION(16, uint16_t, av_clip_uint16, 1)
+
+static void identity_matrix(float matrix[4][4])
+{
+    for (int y = 0; y < 4; y++)
+        for (int x = 0; x < 4; x++)
+            matrix[y][x] = y == x;
+}
+
+static void matrix_multiply(float a[4][4], float b[4][4], float c[4][4])
+{
+    float temp[4][4];
+
+    for (int y = 0; y < 4; y++) {
+        for (int x = 0; x < 4; x++) {
+            temp[y][x] = b[y][0] * a[0][x]
+                       + b[y][1] * a[1][x]
+                       + b[y][2] * a[2][x]
+                       + b[y][3] * a[3][x];
+        }
+    }
+
+    for (int y = 0; y < 4; y++) {
+        for (int x = 0; x < 4; x++)
+            c[y][x] = temp[y][x];
+    }
+}
+
+static void colorscale_matrix(float matrix[4][4], float r, float g, float b)
+{
+    float temp[4][4];
+
+    temp[0][0] = r;   temp[0][1] = 0.f; temp[0][2] = 0.f; temp[0][3] = 0.f;
+    temp[1][0] = 0.f; temp[1][1] = g;   temp[1][2] = 0.f; temp[1][3] = 0.f;
+    temp[2][0] = 0.f; temp[2][1] = 0.f; temp[2][2] = b;   temp[2][3] = 0.f;
+    temp[3][0] = 0.f; temp[3][1] = 0.f; temp[3][2] = 0.f; temp[3][3] = 1.f;
+
+    matrix_multiply(temp, matrix, matrix);
+}
+
+static void saturation_matrix(float matrix[4][4], float saturation,
+                              float rlw, float glw, float blw)
+{
+    float s = 1.f - saturation;
+    float a = s * rlw + saturation;
+    float b = s * rlw;
+    float c = s * rlw;
+    float d = s * glw;
+    float e = s * glw + saturation;
+    float f = s * glw;
+    float g = s * blw;
+    float h = s * blw;
+    float i = s * blw + saturation;
+    float m[4][4];
+
+    m[0][0] = a;   m[0][1] = b;   m[0][2] = c;   m[0][3] = 0.f;
+    m[1][0] = d;   m[1][1] = e;   m[1][2] = f;   m[1][3] = 0.f;
+    m[2][0] = g;   m[2][1] = h;   m[2][2] = i;   m[2][3] = 0.f;
+    m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
+
+    matrix_multiply(m, matrix, matrix);
+}
+
+static void matrix2imatrix(float matrix[4][4], int64_t imatrix[4][4])
+{
+    for (int y = 0; y < 4; y++)
+        for (int x = 0; x < 4; x++)
+            imatrix[y][x] = lrintf(matrix[y][x] * DENOM);
+}
+
+static void x_rotate_matrix(float matrix[4][4], float rs, float rc)
+{
+    float m[4][4];
+
+    m[0][0] = 1.f; m[0][1] = 0.f; m[0][2] = 0.f; m[0][3] = 0.f;
+    m[1][0] = 0.f; m[1][1] = rc;  m[1][2] = rs;  m[1][3] = 0.f;
+    m[2][0] = 0.f; m[2][1] = -rs; m[2][2] = rc;  m[2][3] = 0.f;
+    m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
+
+    matrix_multiply(m, matrix, matrix);
+}
+
+static void y_rotate_matrix(float matrix[4][4], float rs, float rc)
+{
+    float m[4][4];
+
+    m[0][0] = rc;  m[0][1] = 0.f; m[0][2] = -rs; m[0][3] = 0.f;
+    m[1][0] = 0.f; m[1][1] = 1.f; m[1][2] = 0.f; m[1][3] = 0.f;
+    m[2][0] = rs;  m[2][1] = 0.f; m[2][2] = rc;  m[2][3] = 0.f;
+    m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
+
+    matrix_multiply(m, matrix, matrix);
+}
+
+static void z_rotate_matrix(float matrix[4][4], float rs, float rc)
+{
+    float m[4][4];
+
+    m[0][0] = rc;  m[0][1] = rs;  m[0][2] = 0.f; m[0][3] = 0.f;
+    m[1][0] = -rs; m[1][1] = rc;  m[1][2] = 0.f; m[1][3] = 0.f;
+    m[2][0] = 0.f; m[2][1] = 0.f; m[2][2] = 1.f; m[2][3] = 0.f;
+    m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
+
+    matrix_multiply(m, matrix, matrix);
+}
+
+static void z_shear_matrix(float matrix[4][4], float dx, float dy)
+{
+    float m[4][4];
+
+    m[0][0] = 1.f; m[0][1] = 0.f; m[0][2] = dx;  m[0][3] = 0.f;
+    m[1][0] = 0.f; m[1][1] = 1.f; m[1][2] = dy;  m[1][3] = 0.f;
+    m[2][0] = 0.f; m[2][1] = 0.f; m[2][2] = 1.f; m[2][3] = 0.f;
+    m[3][0] = 0.f; m[3][1] = 0.f; m[3][2] = 0.f; m[3][3] = 1.f;
+
+    matrix_multiply(m, matrix, matrix);
+}
+
+static void transform_point(float matrix[4][4],
+                            float x, float y, float z,
+                            float *tx, float *ty, float *tz)
+{
+    x = y;
+    *tx = x;
+    *tx = x * matrix[0][0] + y * matrix[1][0] + z * matrix[2][0] + matrix[3][0];
+    *ty = x * matrix[0][1] + y * matrix[1][1] + z * matrix[2][1] + matrix[3][1];
+    *tz = x * matrix[0][2] + y * matrix[1][2] + z * matrix[2][2] + matrix[3][2];
+}
+
+static void hue_rotate_matrix(float matrix[4][4], float rotation,
+                              float rlw, float glw, float blw)
+{
+    float mag, lx, ly, lz;
+    float xrs, xrc;
+    float yrs, yrc;
+    float zrs, zrc;
+    float zsx, zsy;
+
+    mag = M_SQRT2;
+    xrs = 1.f / mag;
+    xrc = 1.f / mag;
+    x_rotate_matrix(matrix, xrs, xrc);
+
+    mag = sqrtf(3.f);
+    yrs = -1.f / mag;
+    yrc = M_SQRT2 / mag;
+    y_rotate_matrix(matrix, yrs, yrc);
+
+    transform_point(matrix, rlw, glw, blw, &lx, &ly, &lz);
+    zsx = lx / lz;
+    zsy = ly / lz;
+    z_shear_matrix(matrix, zsx, zsy);
+
+    zrs = sinf(rotation * M_PI / 180.f);
+    zrc = cosf(rotation * M_PI / 180.f);
+    z_rotate_matrix(matrix, zrs, zrc);
+
+    z_shear_matrix(matrix, -zsx, -zsy);
+
+    y_rotate_matrix(matrix, -yrs, yrc);
+    x_rotate_matrix(matrix, -xrs, xrc);
+}
+
+static void shue_rotate_matrix(float m[4][4], float rotation)
+{
+    float xrs, xrc, yrs, yrc, zrs, zrc, mag;
+
+    mag = M_SQRT2;
+    xrs = 1.f / mag;
+    xrc = 1.f / mag;
+    x_rotate_matrix(m, xrs, xrc);
+
+    mag = sqrtf(3.f);
+    yrs = -1.f / mag;
+    yrc = M_SQRT2 / mag;
+    y_rotate_matrix(m, yrs, yrc);
+
+    zrs = sinf(rotation * M_PI / 180.f);
+    zrc = cosf(rotation * M_PI / 180.f);
+    z_rotate_matrix(m, zrs, zrc);
+
+    y_rotate_matrix(m, -yrs, yrc);
+    x_rotate_matrix(m, -xrs, xrc);
+}
+
+static void init_matrix(HueSaturationContext *s)
+{
+    float i = 1.f + s->intensity;
+    float saturation = 1.f + s->saturation;
+    float hue = s->hue;
+
+    identity_matrix(s->matrix);
+    colorscale_matrix(s->matrix, i, i, i);
+    saturation_matrix(s->matrix, saturation,
+                      s->rlw, s->glw, s->blw);
+
+    if (s->lightness)
+        hue_rotate_matrix(s->matrix, hue,
+                          s->rlw, s->glw, s->blw);
+    else
+        shue_rotate_matrix(s->matrix, hue);
+
+    matrix2imatrix(s->matrix, s->imatrix);
+}
+
+static int filter_frame(AVFilterLink *inlink, AVFrame *frame)
+{
+    AVFilterContext *ctx = inlink->dst;
+    HueSaturationContext *s = ctx->priv;
+
+    init_matrix(s);
+
+    ff_filter_execute(ctx, s->do_slice[(s->strength >= 99.f) && (s->colors == ALL)], frame, NULL,
+                      FFMIN(s->planeheight[1], ff_filter_get_nb_threads(ctx)));
+
+    return ff_filter_frame(ctx->outputs[0], frame);
+}
+
+static const enum AVPixelFormat pixel_fmts[] = {
+    AV_PIX_FMT_RGB24, AV_PIX_FMT_BGR24,
+    AV_PIX_FMT_RGBA,  AV_PIX_FMT_BGRA,
+    AV_PIX_FMT_ABGR,  AV_PIX_FMT_ARGB,
+    AV_PIX_FMT_0BGR,  AV_PIX_FMT_0RGB,
+    AV_PIX_FMT_RGB0,  AV_PIX_FMT_BGR0,
+    AV_PIX_FMT_RGB48,  AV_PIX_FMT_BGR48,
+    AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
+    AV_PIX_FMT_NONE
+};
+
+static av_cold int config_input(AVFilterLink *inlink)
+{
+    AVFilterContext *ctx = inlink->dst;
+    HueSaturationContext *s = ctx->priv;
+    const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
+
+    s->depth = desc->comp[0].depth;
+    s->bpp = s->depth >> 3;
+    s->step = av_get_padded_bits_per_pixel(desc) >> (3 + (s->bpp == 2));
+    ff_fill_rgba_map(s->rgba_map, inlink->format);
+
+    s->planewidth[1] = s->planewidth[2] = AV_CEIL_RSHIFT(inlink->w, desc->log2_chroma_w);
+    s->planewidth[0] = s->planewidth[3] = inlink->w;
+    s->planeheight[1] = s->planeheight[2] = AV_CEIL_RSHIFT(inlink->h, desc->log2_chroma_h);
+    s->planeheight[0] = s->planeheight[3] = inlink->h;
+
+    s->do_slice[0] = s->depth <= 8 ? do_slice_8_0 : do_slice_16_0;
+    s->do_slice[1] = s->depth <= 8 ? do_slice_8_1 : do_slice_16_1;
+
+    return 0;
+}
+
+static const AVFilterPad huesaturation_inputs[] = {
+    {
+        .name           = "default",
+        .type           = AVMEDIA_TYPE_VIDEO,
+        .flags          = AVFILTERPAD_FLAG_NEEDS_WRITABLE,
+        .filter_frame   = filter_frame,
+        .config_props   = config_input,
+    },
+};
+
+static const AVFilterPad huesaturation_outputs[] = {
+    {
+        .name = "default",
+        .type = AVMEDIA_TYPE_VIDEO,
+    },
+};
+
+#define OFFSET(x) offsetof(HueSaturationContext, x)
+#define VF AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
+
+static const AVOption huesaturation_options[] = {
+    { "hue",        "set the hue shift",               OFFSET(hue),        AV_OPT_TYPE_FLOAT, {.dbl=0},-180, 180, VF },
+    { "saturation", "set the saturation shift",        OFFSET(saturation), AV_OPT_TYPE_FLOAT, {.dbl=0},  -1,   1, VF },
+    { "intensity",  "set the intensity shift",         OFFSET(intensity),  AV_OPT_TYPE_FLOAT, {.dbl=0},  -1,   1, VF },
+    { "colors",     "set colors range",                OFFSET(colors),     AV_OPT_TYPE_FLAGS, {.i64=ALL},     0,ALL,VF, "colors" },
+    {  "r",         "set reds",                        0,                  AV_OPT_TYPE_CONST, {.i64=RED},     0, 0, VF, "colors" },
+    {  "y",         "set yellows",                     0,                  AV_OPT_TYPE_CONST, {.i64=YELLOW},  0, 0, VF, "colors" },
+    {  "g",         "set greens",                      0,                  AV_OPT_TYPE_CONST, {.i64=GREEN},   0, 0, VF, "colors" },
+    {  "c",         "set cyans",                       0,                  AV_OPT_TYPE_CONST, {.i64=CYAN},    0, 0, VF, "colors" },
+    {  "b",         "set blues",                       0,                  AV_OPT_TYPE_CONST, {.i64=BLUE},    0, 0, VF, "colors" },
+    {  "m",         "set magentas",                    0,                  AV_OPT_TYPE_CONST, {.i64=MAGENTA}, 0, 0, VF, "colors" },
+    {  "a",         "set all colors",                  0,                  AV_OPT_TYPE_CONST, {.i64=ALL},     0, 0, VF, "colors" },
+    { "strength",   "set the filtering strength",      OFFSET(strength),   AV_OPT_TYPE_FLOAT, {.dbl=1},       0,100,VF },
+    { "rw",         "set the red weight",              OFFSET(rlw),        AV_OPT_TYPE_FLOAT, {.dbl=.333},    0, 1, VF },
+    { "gw",         "set the green weight",            OFFSET(glw),        AV_OPT_TYPE_FLOAT, {.dbl=.334},    0, 1, VF },
+    { "bw",         "set the blue weight",             OFFSET(blw),        AV_OPT_TYPE_FLOAT, {.dbl=.333},    0, 1, VF },
+    { "lightness",  "set the preserve lightness",      OFFSET(lightness),  AV_OPT_TYPE_BOOL,  {.i64=0},       0, 1, VF },
+    { NULL }
+};
+
+AVFILTER_DEFINE_CLASS(huesaturation);
+
+const AVFilter ff_vf_huesaturation = {
+    .name            = "huesaturation",
+    .description     = NULL_IF_CONFIG_SMALL("Apply hue-saturation-intensity adjustments."),
+    .priv_size       = sizeof(HueSaturationContext),
+    .priv_class      = &huesaturation_class,
+    FILTER_INPUTS(huesaturation_inputs),
+    FILTER_OUTPUTS(huesaturation_outputs),
+    FILTER_PIXFMTS_ARRAY(pixel_fmts),
+    .flags           = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC | AVFILTER_FLAG_SLICE_THREADS,
+    .process_command = ff_filter_process_command,
+};



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