[FFmpeg-cvslog] doc/general: move contents into a separate file.
Nicolas George
git at videolan.org
Tue Sep 8 15:32:39 EEST 2020
ffmpeg | branch: master | Nicolas George <george at nsup.org> | Sat Aug 22 12:25:42 2020 +0200| [6accb7718aa4c9f5ca8f3280a1ed4e09587a627f] | committer: Nicolas George
doc/general: move contents into a separate file.
It will allow to include it.
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=6accb7718aa4c9f5ca8f3280a1ed4e09587a627f
---
doc/general.texi | 1415 +--------------------------------------------
doc/general_contents.texi | 1414 ++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 1415 insertions(+), 1414 deletions(-)
diff --git a/doc/general.texi b/doc/general.texi
index d618565347..253c0ba5a1 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -10,1419 +10,6 @@
@contents
- at chapter External libraries
-
-FFmpeg can be hooked up with a number of external libraries to add support
-for more formats. None of them are used by default, their use has to be
-explicitly requested by passing the appropriate flags to
- at command{./configure}.
-
- at section Alliance for Open Media (AOM)
-
-FFmpeg can make use of the AOM library for AV1 decoding and encoding.
-
-Go to @url{http://aomedia.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libaom} to configure to
-enable it.
-
- at section AMD AMF/VCE
-
-FFmpeg can use the AMD Advanced Media Framework library
-for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE).
-
-To enable support you must obtain the AMF framework header files(version 1.4.9+) from
- at url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
-
-Create an @code{AMF/} directory in the system include path.
-Copy the contents of @code{AMF/amf/public/include/} into that directory.
-Then configure FFmpeg with @code{--enable-amf}.
-
-Initialization of amf encoder occurs in this order:
-1) trying to initialize through dx11(only windows)
-2) trying to initialize through dx9(only windows)
-3) trying to initialize through vulkan
-
-To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro
-package(amdgru-pro contains, but does not install automatically) are required.
-
-This driver can be installed using amdgpu-pro-install script in official amd driver archive.
-
- at section AviSynth
-
-FFmpeg can read AviSynth scripts as input. To enable support, pass
- at code{--enable-avisynth} to configure after installing the headers
-provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}.
-AviSynth+ can be configured to install only the headers by either
-passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build
-system, or by using the supplied @code{GNUmakefile}.
-
-For Windows, supported AviSynth variants are
- at url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
- at url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
-
-For Linux, macOS, and BSD, the only supported AviSynth variant is
- at url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5.
-
- at float NOTE
-In 2016, AviSynth+ added support for building with GCC. However, due to
-the eccentricities of Windows' calling conventions, 32-bit GCC builds
-of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg.
-
-By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
-AviSynth+ since that is the most widely-used and entrenched build
-configuration. Users can override this and enable support for 32-bit
-GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to
- at code{--extra-cflags} when configuring FFmpeg.
-
-64-bit builds of FFmpeg are not affected, and can use either MSVC or
-GCC builds of AviSynth+ without any special flags.
- at end float
-
- at float NOTE
-AviSynth(+) is loaded dynamically. Distributors can build FFmpeg
-with @code{--enable-avisynth}, and the binaries will work regardless
-of the end user having AviSynth installed. If/when an end user
-would like to use AviSynth scripts, then they can install AviSynth(+)
-and FFmpeg will be able to find and use it to open scripts.
- at end float
-
- at section Chromaprint
-
-FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
-Pass @code{--enable-chromaprint} to configure to
-enable it. See @url{https://acoustid.org/chromaprint}.
-
- at section codec2
-
-FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
-There is currently no native decoder, so libcodec2 must be used for decoding.
-
-Go to @url{http://freedv.org/}, download "Codec 2 source archive".
-Build and install using CMake. Debian users can install the libcodec2-dev package instead.
-Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
-
-The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
-To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
- at code{ffmpeg -i input.wav -mode 700C output.c2}.
-Playback is as simple as @code{ffplay output.c2}.
-For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
-Raw codec2 files are also supported.
-To make sense of them the mode in use needs to be specified as a format option:
- at code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
-
- at section dav1d
-
-FFmpeg can make use of the dav1d library for AV1 video decoding.
-
-Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for
-installing the library. Then pass @code{--enable-libdav1d} to configure to enable it.
-
- at section davs2
-
-FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
-
-Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
-installing the library. Then pass @code{--enable-libdavs2} to configure to
-enable it.
-
- at float NOTE
-libdavs2 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
- at end float
-
- at section Game Music Emu
-
-FFmpeg can make use of the Game Music Emu library to read audio from supported video game
-music file formats. Pass @code{--enable-libgme} to configure to
-enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
-
- at section Intel QuickSync Video
-
-FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
-of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
-dispatcher, which loads the actual decoding libraries.
-
-The dispatcher is open source and can be downloaded from
- at url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
-with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
-locate the dispatcher's @code{.pc} files.
-
- at section Kvazaar
-
-FFmpeg can make use of the Kvazaar library for HEVC encoding.
-
-Go to @url{https://github.com/ultravideo/kvazaar} and follow the
-instructions for installing the library. Then pass
- at code{--enable-libkvazaar} to configure to enable it.
-
- at section LAME
-
-FFmpeg can make use of the LAME library for MP3 encoding.
-
-Go to @url{http://lame.sourceforge.net/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libmp3lame} to configure to enable it.
-
- at section libilbc
-
-iLBC is a narrowband speech codec that has been made freely available
-by Google as part of the WebRTC project. libilbc is a packaging friendly
-copy of the iLBC codec. FFmpeg can make use of the libilbc library for
-iLBC decoding and encoding.
-
-Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
-installing the library. Then pass @code{--enable-libilbc} to configure to
-enable it.
-
- at section libvpx
-
-FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
-
-Go to @url{http://www.webmproject.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libvpx} to configure to
-enable it.
-
- at section ModPlug
-
-FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
-See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to
-enable it.
-
- at section OpenCORE, VisualOn, and Fraunhofer libraries
-
-Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
-libraries provide encoders for a number of audio codecs.
-
- at float NOTE
-OpenCORE and VisualOn libraries are under the Apache License 2.0
-(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
-incompatible to the LGPL version 2.1 and GPL version 2. You have to
-upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
-GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
-order to use it.
-
-The license of the Fraunhofer AAC library is incompatible with the GPL.
-Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
-configure in order to use it. To the best of our knowledge, it is
-compatible with the LGPL.
- at end float
-
- at subsection OpenCORE AMR
-
-FFmpeg can make use of the OpenCORE libraries for AMR-NB
-decoding/encoding and AMR-WB decoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the libraries.
-Then pass @code{--enable-libopencore-amrnb} and/or
- at code{--enable-libopencore-amrwb} to configure to enable them.
-
- at subsection VisualOn AMR-WB encoder library
-
-FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
-
- at subsection Fraunhofer AAC library
-
-FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libfdk-aac} to configure to enable it.
-
- at section OpenH264
-
-FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
-
-Go to @url{http://www.openh264.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libopenh264} to configure to
-enable it.
-
-For decoding, this library is much more limited than the built-in decoder
-in libavcodec; currently, this library lacks support for decoding B-frames
-and some other main/high profile features. (It currently only supports
-constrained baseline profile and CABAC.) Using it is mostly useful for
-testing and for taking advantage of Cisco's patent portfolio license
-(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
-
- at section OpenJPEG
-
-FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to
- at url{http://www.openjpeg.org/} to get the libraries and follow the installation
-instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
- at file{./configure}.
-
- at section rav1e
-
-FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
-Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build
-the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e}
-to @file{./configure}.
-
- at section SVT-AV1
-
-FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding.
-
-Go to @url{https://github.com/OpenVisualCloud/SVT-AV1/} and follow the instructions
-for installing the library. Then pass @code{--enable-libsvtav1} to configure to
-enable it.
-
- at section TwoLAME
-
-FFmpeg can make use of the TwoLAME library for MP2 encoding.
-
-Go to @url{http://www.twolame.org/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libtwolame} to configure to enable it.
-
- at section VapourSynth
-
-FFmpeg can read VapourSynth scripts as input. To enable support, pass
- at code{--enable-vapoursynth} to configure. Vapoursynth is detected via
- at code{pkg-config}. Versions 42 or greater supported.
-See @url{http://www.vapoursynth.com/}.
-
-Due to security concerns, Vapoursynth scripts will not
-be autodetected so the input format has to be forced. For ff* CLI tools,
-add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
-
- at section WavPack
-
-FFmpeg can make use of the libwavpack library for WavPack encoding.
-
-Go to @url{http://www.wavpack.com/} and follow the instructions for
-installing the library. Then pass @code{--enable-libwavpack} to configure to
-enable it.
-
- at section x264
-
-FFmpeg can make use of the x264 library for H.264 encoding.
-
-Go to @url{http://www.videolan.org/developers/x264.html} and follow the
-instructions for installing the library. Then pass @code{--enable-libx264} to
-configure to enable it.
-
- at float NOTE
-x264 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
- at end float
-
- at section x265
-
-FFmpeg can make use of the x265 library for HEVC encoding.
-
-Go to @url{http://x265.org/developers.html} and follow the instructions
-for installing the library. Then pass @code{--enable-libx265} to configure
-to enable it.
-
- at float NOTE
-x265 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
- at end float
-
- at section xavs
-
-FFmpeg can make use of the xavs library for AVS encoding.
-
-Go to @url{http://xavs.sf.net/} and follow the instructions for
-installing the library. Then pass @code{--enable-libxavs} to configure to
-enable it.
-
- at section xavs2
-
-FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
-
-Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
-installing the library. Then pass @code{--enable-libxavs2} to configure to
-enable it.
-
- at float NOTE
-libxavs2 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
- at end float
-
- at section ZVBI
-
-ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
-teletext pages and DVB teletext subtitles.
-
-Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
-installing the library. Then pass @code{--enable-libzvbi} to configure to
-enable it.
-
- at chapter Supported File Formats, Codecs or Features
-
-You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
-
- at section File Formats
-
-FFmpeg supports the following file formats through the @code{libavformat}
-library:
-
- at multitable @columnfractions .4 .1 .1 .4
- at item Name @tab Encoding @tab Decoding @tab Comments
- at item 3dostr @tab @tab X
- at item 4xm @tab @tab X
- @tab 4X Technologies format, used in some games.
- at item 8088flex TMV @tab @tab X
- at item AAX @tab @tab X
- @tab Audible Enhanced Audio format, used in audiobooks.
- at item AA @tab @tab X
- @tab Audible Format 2, 3, and 4, used in audiobooks.
- at item ACT Voice @tab @tab X
- @tab contains G.729 audio
- at item Adobe Filmstrip @tab X @tab X
- at item Audio IFF (AIFF) @tab X @tab X
- at item American Laser Games MM @tab @tab X
- @tab Multimedia format used in games like Mad Dog McCree.
- at item 3GPP AMR @tab X @tab X
- at item Amazing Studio Packed Animation File @tab @tab X
- @tab Multimedia format used in game Heart Of Darkness.
- at item Apple HTTP Live Streaming @tab @tab X
- at item Artworx Data Format @tab @tab X
- at item Interplay ACM @tab @tab X
- @tab Audio only format used in some Interplay games.
- at item ADP @tab @tab X
- @tab Audio format used on the Nintendo Gamecube.
- at item AFC @tab @tab X
- @tab Audio format used on the Nintendo Gamecube.
- at item ADS/SS2 @tab @tab X
- @tab Audio format used on the PS2.
- at item APNG @tab X @tab X
- at item ASF @tab X @tab X
- at item AST @tab X @tab X
- @tab Audio format used on the Nintendo Wii.
- at item AVI @tab X @tab X
- at item AviSynth @tab @tab X
- at item AVR @tab @tab X
- @tab Audio format used on Mac.
- at item AVS @tab @tab X
- @tab Multimedia format used by the Creature Shock game.
- at item Beam Software SIFF @tab @tab X
- @tab Audio and video format used in some games by Beam Software.
- at item Bethesda Softworks VID @tab @tab X
- @tab Used in some games from Bethesda Softworks.
- at item Binary text @tab @tab X
- at item Bink @tab @tab X
- @tab Multimedia format used by many games.
- at item Bitmap Brothers JV @tab @tab X
- @tab Used in Z and Z95 games.
- at item Brute Force & Ignorance @tab @tab X
- @tab Used in the game Flash Traffic: City of Angels.
- at item BFSTM @tab @tab X
- @tab Audio format used on the Nintendo WiiU (based on BRSTM).
- at item BRSTM @tab @tab X
- @tab Audio format used on the Nintendo Wii.
- at item BWF @tab X @tab X
- at item codec2 (raw) @tab X @tab X
- @tab Must be given -mode format option to decode correctly.
- at item codec2 (.c2 files) @tab X @tab X
- @tab Contains header with version and mode info, simplifying playback.
- at item CRI ADX @tab X @tab X
- @tab Audio-only format used in console video games.
- at item CRI AIX @tab @tab X
- at item CRI HCA @tab @tab X
- @tab Audio-only format used in console video games.
- at item Discworld II BMV @tab @tab X
- at item Interplay C93 @tab @tab X
- @tab Used in the game Cyberia from Interplay.
- at item Delphine Software International CIN @tab @tab X
- @tab Multimedia format used by Delphine Software games.
- at item Digital Speech Standard (DSS) @tab @tab X
- at item CD+G @tab @tab X
- @tab Video format used by CD+G karaoke disks
- at item Phantom Cine @tab @tab X
- at item Commodore CDXL @tab @tab X
- @tab Amiga CD video format
- at item Core Audio Format @tab X @tab X
- @tab Apple Core Audio Format
- at item CRC testing format @tab X @tab
- at item Creative Voice @tab X @tab X
- @tab Created for the Sound Blaster Pro.
- at item CRYO APC @tab @tab X
- @tab Audio format used in some games by CRYO Interactive Entertainment.
- at item D-Cinema audio @tab X @tab X
- at item Deluxe Paint Animation @tab @tab X
- at item DCSTR @tab @tab X
- at item DFA @tab @tab X
- @tab This format is used in Chronomaster game
- at item DirectDraw Surface @tab @tab X
- at item DSD Stream File (DSF) @tab @tab X
- at item DV video @tab X @tab X
- at item DXA @tab @tab X
- @tab This format is used in the non-Windows version of the Feeble Files
- game and different game cutscenes repacked for use with ScummVM.
- at item Electronic Arts cdata @tab @tab X
- at item Electronic Arts Multimedia @tab @tab X
- @tab Used in various EA games; files have extensions like WVE and UV2.
- at item Ensoniq Paris Audio File @tab @tab X
- at item FFM (FFserver live feed) @tab X @tab X
- at item Flash (SWF) @tab X @tab X
- at item Flash 9 (AVM2) @tab X @tab X
- @tab Only embedded audio is decoded.
- at item FLI/FLC/FLX animation @tab @tab X
- @tab .fli/.flc files
- at item Flash Video (FLV) @tab X @tab X
- @tab Macromedia Flash video files
- at item framecrc testing format @tab X @tab
- at item FunCom ISS @tab @tab X
- @tab Audio format used in various games from FunCom like The Longest Journey.
- at item G.723.1 @tab X @tab X
- at item G.726 @tab @tab X @tab Both left- and right-justified.
- at item G.729 BIT @tab X @tab X
- at item G.729 raw @tab @tab X
- at item GENH @tab @tab X
- @tab Audio format for various games.
- at item GIF Animation @tab X @tab X
- at item GXF @tab X @tab X
- @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
- playout servers.
- at item HNM @tab @tab X
- @tab Only version 4 supported, used in some games from Cryo Interactive
- at item iCEDraw File @tab @tab X
- at item ICO @tab X @tab X
- @tab Microsoft Windows ICO
- at item id Quake II CIN video @tab @tab X
- at item id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2 and other computer games.
- at item IEC61937 encapsulation @tab X @tab X
- at item IFF @tab @tab X
- @tab Interchange File Format
- at item IFV @tab @tab X
- @tab A format used by some old CCTV DVRs.
- at item iLBC @tab X @tab X
- at item Interplay MVE @tab @tab X
- @tab Format used in various Interplay computer games.
- at item Iterated Systems ClearVideo @tab @tab X
- @tab I-frames only
- at item IV8 @tab @tab X
- @tab A format generated by IndigoVision 8000 video server.
- at item IVF (On2) @tab X @tab X
- @tab A format used by libvpx
- at item Internet Video Recording @tab @tab X
- at item IRCAM @tab X @tab X
- at item LATM @tab X @tab X
- at item LMLM4 @tab @tab X
- @tab Used by Linux Media Labs MPEG-4 PCI boards
- at item LOAS @tab @tab X
- @tab contains LATM multiplexed AAC audio
- at item LRC @tab X @tab X
- at item LVF @tab @tab X
- at item LXF @tab @tab X
- @tab VR native stream format, used by Leitch/Harris' video servers.
- at item Magic Lantern Video (MLV) @tab @tab X
- at item Matroska @tab X @tab X
- at item Matroska audio @tab X @tab
- at item FFmpeg metadata @tab X @tab X
- @tab Metadata in text format.
- at item MAXIS XA @tab @tab X
- @tab Used in Sim City 3000; file extension .xa.
- at item MD Studio @tab @tab X
- at item Metal Gear Solid: The Twin Snakes @tab @tab X
- at item Megalux Frame @tab @tab X
- @tab Used by Megalux Ultimate Paint
- at item Mobotix .mxg @tab @tab X
- at item Monkey's Audio @tab @tab X
- at item Motion Pixels MVI @tab @tab X
- at item MOV/QuickTime/MP4 @tab X @tab X
- @tab 3GP, 3GP2, PSP, iPod variants supported
- at item MP2 @tab X @tab X
- at item MP3 @tab X @tab X
- at item MPEG-1 System @tab X @tab X
- @tab muxed audio and video, VCD format supported
- at item MPEG-PS (program stream) @tab X @tab X
- @tab also known as @code{VOB} file, SVCD and DVD format supported
- at item MPEG-TS (transport stream) @tab X @tab X
- @tab also known as DVB Transport Stream
- at item MPEG-4 @tab X @tab X
- @tab MPEG-4 is a variant of QuickTime.
- at item MSF @tab @tab X
- @tab Audio format used on the PS3.
- at item Mirillis FIC video @tab @tab X
- @tab No cursor rendering.
- at item MIDI Sample Dump Standard @tab @tab X
- at item MIME multipart JPEG @tab X @tab
- at item MSN TCP webcam @tab @tab X
- @tab Used by MSN Messenger webcam streams.
- at item MTV @tab @tab X
- at item Musepack @tab @tab X
- at item Musepack SV8 @tab @tab X
- at item Material eXchange Format (MXF) @tab X @tab X
- @tab SMPTE 377M, used by D-Cinema, broadcast industry.
- at item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
- @tab SMPTE 386M, D-10/IMX Mapping.
- at item NC camera feed @tab @tab X
- @tab NC (AVIP NC4600) camera streams
- at item NIST SPeech HEader REsources @tab @tab X
- at item Computerized Speech Lab NSP @tab @tab X
- at item NTT TwinVQ (VQF) @tab @tab X
- @tab Nippon Telegraph and Telephone Corporation TwinVQ.
- at item Nullsoft Streaming Video @tab @tab X
- at item NuppelVideo @tab @tab X
- at item NUT @tab X @tab X
- @tab NUT Open Container Format
- at item Ogg @tab X @tab X
- at item Playstation Portable PMP @tab @tab X
- at item Portable Voice Format @tab @tab X
- at item TechnoTrend PVA @tab @tab X
- @tab Used by TechnoTrend DVB PCI boards.
- at item QCP @tab @tab X
- at item raw ADTS (AAC) @tab X @tab X
- at item raw AC-3 @tab X @tab X
- at item raw AMR-NB @tab @tab X
- at item raw AMR-WB @tab @tab X
- at item raw aptX @tab X @tab X
- at item raw aptX HD @tab X @tab X
- at item raw Chinese AVS video @tab X @tab X
- at item raw Dirac @tab X @tab X
- at item raw DNxHD @tab X @tab X
- at item raw DTS @tab X @tab X
- at item raw DTS-HD @tab @tab X
- at item raw E-AC-3 @tab X @tab X
- at item raw FLAC @tab X @tab X
- at item raw GSM @tab @tab X
- at item raw H.261 @tab X @tab X
- at item raw H.263 @tab X @tab X
- at item raw H.264 @tab X @tab X
- at item raw HEVC @tab X @tab X
- at item raw Ingenient MJPEG @tab @tab X
- at item raw MJPEG @tab X @tab X
- at item raw MLP @tab @tab X
- at item raw MPEG @tab @tab X
- at item raw MPEG-1 @tab @tab X
- at item raw MPEG-2 @tab @tab X
- at item raw MPEG-4 @tab X @tab X
- at item raw NULL @tab X @tab
- at item raw video @tab X @tab X
- at item raw id RoQ @tab X @tab
- at item raw SBC @tab X @tab X
- at item raw Shorten @tab @tab X
- at item raw TAK @tab @tab X
- at item raw TrueHD @tab X @tab X
- at item raw VC-1 @tab X @tab X
- at item raw PCM A-law @tab X @tab X
- at item raw PCM mu-law @tab X @tab X
- at item raw PCM Archimedes VIDC @tab X @tab X
- at item raw PCM signed 8 bit @tab X @tab X
- at item raw PCM signed 16 bit big-endian @tab X @tab X
- at item raw PCM signed 16 bit little-endian @tab X @tab X
- at item raw PCM signed 24 bit big-endian @tab X @tab X
- at item raw PCM signed 24 bit little-endian @tab X @tab X
- at item raw PCM signed 32 bit big-endian @tab X @tab X
- at item raw PCM signed 32 bit little-endian @tab X @tab X
- at item raw PCM signed 64 bit big-endian @tab X @tab X
- at item raw PCM signed 64 bit little-endian @tab X @tab X
- at item raw PCM unsigned 8 bit @tab X @tab X
- at item raw PCM unsigned 16 bit big-endian @tab X @tab X
- at item raw PCM unsigned 16 bit little-endian @tab X @tab X
- at item raw PCM unsigned 24 bit big-endian @tab X @tab X
- at item raw PCM unsigned 24 bit little-endian @tab X @tab X
- at item raw PCM unsigned 32 bit big-endian @tab X @tab X
- at item raw PCM unsigned 32 bit little-endian @tab X @tab X
- at item raw PCM 16.8 floating point little-endian @tab @tab X
- at item raw PCM 24.0 floating point little-endian @tab @tab X
- at item raw PCM floating-point 32 bit big-endian @tab X @tab X
- at item raw PCM floating-point 32 bit little-endian @tab X @tab X
- at item raw PCM floating-point 64 bit big-endian @tab X @tab X
- at item raw PCM floating-point 64 bit little-endian @tab X @tab X
- at item RDT @tab @tab X
- at item REDCODE R3D @tab @tab X
- @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
- at item RealMedia @tab X @tab X
- at item Redirector @tab @tab X
- at item RedSpark @tab @tab X
- at item Renderware TeXture Dictionary @tab @tab X
- at item Resolume DXV @tab @tab X
- at item RL2 @tab @tab X
- @tab Audio and video format used in some games by Entertainment Software Partners.
- at item RPL/ARMovie @tab @tab X
- at item Lego Mindstorms RSO @tab X @tab X
- at item RSD @tab @tab X
- at item RTMP @tab X @tab X
- @tab Output is performed by publishing stream to RTMP server
- at item RTP @tab X @tab X
- at item RTSP @tab X @tab X
- at item Sample Dump eXchange @tab @tab X
- at item SAP @tab X @tab X
- at item SBG @tab @tab X
- at item SDP @tab @tab X
- at item SER @tab @tab X
- at item Sega FILM/CPK @tab X @tab X
- @tab Used in many Sega Saturn console games.
- at item Silicon Graphics Movie @tab @tab X
- at item Sierra SOL @tab @tab X
- @tab .sol files used in Sierra Online games.
- at item Sierra VMD @tab @tab X
- @tab Used in Sierra CD-ROM games.
- at item Smacker @tab @tab X
- @tab Multimedia format used by many games.
- at item SMJPEG @tab X @tab X
- @tab Used in certain Loki game ports.
- at item SMPTE 337M encapsulation @tab @tab X
- at item Smush @tab @tab X
- @tab Multimedia format used in some LucasArts games.
- at item Sony OpenMG (OMA) @tab X @tab X
- @tab Audio format used in Sony Sonic Stage and Sony Vegas.
- at item Sony PlayStation STR @tab @tab X
- at item Sony Wave64 (W64) @tab X @tab X
- at item SoX native format @tab X @tab X
- at item SUN AU format @tab X @tab X
- at item SUP raw PGS subtitles @tab X @tab X
- at item SVAG @tab @tab X
- @tab Audio format used in Konami PS2 games.
- at item TDSC @tab @tab X
- at item Text files @tab @tab X
- at item THP @tab @tab X
- @tab Used on the Nintendo GameCube.
- at item Tiertex Limited SEQ @tab @tab X
- @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
- at item True Audio @tab X @tab X
- at item VAG @tab @tab X
- @tab Audio format used in many Sony PS2 games.
- at item VC-1 test bitstream @tab X @tab X
- at item Vidvox Hap @tab X @tab X
- at item Vivo @tab @tab X
- at item VPK @tab @tab X
- @tab Audio format used in Sony PS games.
- at item WAV @tab X @tab X
- at item WavPack @tab X @tab X
- at item WebM @tab X @tab X
- at item Windows Televison (WTV) @tab X @tab X
- at item Wing Commander III movie @tab @tab X
- @tab Multimedia format used in Origin's Wing Commander III computer game.
- at item Westwood Studios audio @tab @tab X
- @tab Multimedia format used in Westwood Studios games.
- at item Westwood Studios VQA @tab @tab X
- @tab Multimedia format used in Westwood Studios games.
- at item Wideband Single-bit Data (WSD) @tab @tab X
- at item WVE @tab @tab X
- at item XMV @tab @tab X
- @tab Microsoft video container used in Xbox games.
- at item XVAG @tab @tab X
- @tab Audio format used on the PS3.
- at item xWMA @tab @tab X
- @tab Microsoft audio container used by XAudio 2.
- at item eXtended BINary text (XBIN) @tab @tab X
- at item YUV4MPEG pipe @tab X @tab X
- at item Psygnosis YOP @tab @tab X
- at end multitable
-
- at code{X} means that the feature in that column (encoding / decoding) is supported.
-
- at section Image Formats
-
-FFmpeg can read and write images for each frame of a video sequence. The
-following image formats are supported:
-
- at multitable @columnfractions .4 .1 .1 .4
- at item Name @tab Encoding @tab Decoding @tab Comments
- at item .Y.U.V @tab X @tab X
- @tab one raw file per component
- at item Alias PIX @tab X @tab X
- @tab Alias/Wavefront PIX image format
- at item animated GIF @tab X @tab X
- at item APNG @tab X @tab X
- at item BMP @tab X @tab X
- @tab Microsoft BMP image
- at item BRender PIX @tab @tab X
- @tab Argonaut BRender 3D engine image format.
- at item DPX @tab X @tab X
- @tab Digital Picture Exchange
- at item EXR @tab @tab X
- @tab OpenEXR
- at item FITS @tab X @tab X
- @tab Flexible Image Transport System
- at item JPEG @tab X @tab X
- @tab Progressive JPEG is not supported.
- at item JPEG 2000 @tab X @tab X
- at item JPEG-LS @tab X @tab X
- at item LJPEG @tab X @tab
- @tab Lossless JPEG
- at item PAM @tab X @tab X
- @tab PAM is a PNM extension with alpha support.
- at item PBM @tab X @tab X
- @tab Portable BitMap image
- at item PCX @tab X @tab X
- @tab PC Paintbrush
- at item PGM @tab X @tab X
- @tab Portable GrayMap image
- at item PGMYUV @tab X @tab X
- @tab PGM with U and V components in YUV 4:2:0
- at item PGX @tab @tab X
- @tab PGX file decoder
- at item PIC @tab @tab X
- @tab Pictor/PC Paint
- at item PNG @tab X @tab X
- at item PPM @tab X @tab X
- @tab Portable PixelMap image
- at item PSD @tab @tab X
- @tab Photoshop
- at item PTX @tab @tab X
- @tab V.Flash PTX format
- at item SGI @tab X @tab X
- @tab SGI RGB image format
- at item Sun Rasterfile @tab X @tab X
- @tab Sun RAS image format
- at item TIFF @tab X @tab X
- @tab YUV, JPEG and some extension is not supported yet.
- at item Truevision Targa @tab X @tab X
- @tab Targa (.TGA) image format
- at item WebP @tab E @tab X
- @tab WebP image format, encoding supported through external library libwebp
- at item XBM @tab X @tab X
- @tab X BitMap image format
- at item XFace @tab X @tab X
- @tab X-Face image format
- at item XPM @tab @tab X
- @tab X PixMap image format
- at item XWD @tab X @tab X
- @tab X Window Dump image format
- at end multitable
-
- at code{X} means that the feature in that column (encoding / decoding) is supported.
-
- at code{E} means that support is provided through an external library.
-
- at section Video Codecs
-
- at multitable @columnfractions .4 .1 .1 .4
- at item Name @tab Encoding @tab Decoding @tab Comments
- at item 4X Movie @tab @tab X
- @tab Used in certain computer games.
- at item 8088flex TMV @tab @tab X
- at item A64 multicolor @tab X @tab
- @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
- at item Amazing Studio PAF Video @tab @tab X
- at item American Laser Games MM @tab @tab X
- @tab Used in games like Mad Dog McCree.
- at item Amuse Graphics Movie @tab @tab X
- at item AMV Video @tab X @tab X
- @tab Used in Chinese MP3 players.
- at item ANSI/ASCII art @tab @tab X
- at item Apple Intermediate Codec @tab @tab X
- at item Apple MJPEG-B @tab @tab X
- at item Apple Pixlet @tab @tab X
- at item Apple ProRes @tab X @tab X
- @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
- at item Apple QuickDraw @tab @tab X
- @tab fourcc: qdrw
- at item Asus v1 @tab X @tab X
- @tab fourcc: ASV1
- at item Asus v2 @tab X @tab X
- @tab fourcc: ASV2
- at item ATI VCR1 @tab @tab X
- @tab fourcc: VCR1
- at item ATI VCR2 @tab @tab X
- @tab fourcc: VCR2
- at item Auravision Aura @tab @tab X
- at item Auravision Aura 2 @tab @tab X
- at item Autodesk Animator Flic video @tab @tab X
- at item Autodesk RLE @tab @tab X
- @tab fourcc: AASC
- at item AV1 @tab E @tab E
- @tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1
- at item Avid 1:1 10-bit RGB Packer @tab X @tab X
- @tab fourcc: AVrp
- at item AVS (Audio Video Standard) video @tab @tab X
- @tab Video encoding used by the Creature Shock game.
- at item AVS2-P2/IEEE1857.4 @tab E @tab E
- @tab Supported through external libraries libxavs2 and libdavs2
- at item AYUV @tab X @tab X
- @tab Microsoft uncompressed packed 4:4:4:4
- at item Beam Software VB @tab @tab X
- at item Bethesda VID video @tab @tab X
- @tab Used in some games from Bethesda Softworks.
- at item Bink Video @tab @tab X
- at item BitJazz SheerVideo @tab @tab X
- at item Bitmap Brothers JV video @tab @tab X
- at item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
- at item Brooktree ProSumer Video @tab @tab X
- @tab fourcc: BT20
- at item Brute Force & Ignorance @tab @tab X
- @tab Used in the game Flash Traffic: City of Angels.
- at item C93 video @tab @tab X
- @tab Codec used in Cyberia game.
- at item CamStudio @tab @tab X
- @tab fourcc: CSCD
- at item CD+G @tab @tab X
- @tab Video codec for CD+G karaoke disks
- at item CDXL @tab @tab X
- @tab Amiga CD video codec
- at item Chinese AVS video @tab E @tab X
- @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
- at item Delphine Software International CIN video @tab @tab X
- @tab Codec used in Delphine Software International games.
- at item Discworld II BMV Video @tab @tab X
- at item CineForm HD @tab X @tab X
- at item Canopus HQ @tab @tab X
- at item Canopus HQA @tab @tab X
- at item Canopus HQX @tab @tab X
- at item Canopus Lossless Codec @tab @tab X
- at item CDToons @tab @tab X
- @tab Codec used in various Broderbund games.
- at item Cinepak @tab @tab X
- at item Cirrus Logic AccuPak @tab X @tab X
- @tab fourcc: CLJR
- at item CPiA Video Format @tab @tab X
- at item Creative YUV (CYUV) @tab @tab X
- at item DFA @tab @tab X
- @tab Codec used in Chronomaster game.
- at item Dirac @tab E @tab X
- @tab supported though the native vc2 (Dirac Pro) encoder
- at item Deluxe Paint Animation @tab @tab X
- at item DNxHD @tab X @tab X
- @tab aka SMPTE VC3
- at item Duck TrueMotion 1.0 @tab @tab X
- @tab fourcc: DUCK
- at item Duck TrueMotion 2.0 @tab @tab X
- @tab fourcc: TM20
- at item Duck TrueMotion 2.0 RT @tab @tab X
- @tab fourcc: TR20
- at item DV (Digital Video) @tab X @tab X
- at item Dxtory capture format @tab @tab X
- at item Feeble Files/ScummVM DXA @tab @tab X
- @tab Codec originally used in Feeble Files game.
- at item Electronic Arts CMV video @tab @tab X
- @tab Used in NHL 95 game.
- at item Electronic Arts Madcow video @tab @tab X
- at item Electronic Arts TGV video @tab @tab X
- at item Electronic Arts TGQ video @tab @tab X
- at item Electronic Arts TQI video @tab @tab X
- at item Escape 124 @tab @tab X
- at item Escape 130 @tab @tab X
- at item FFmpeg video codec #1 @tab X @tab X
- @tab lossless codec (fourcc: FFV1)
- at item Flash Screen Video v1 @tab X @tab X
- @tab fourcc: FSV1
- at item Flash Screen Video v2 @tab X @tab X
- at item Flash Video (FLV) @tab X @tab X
- @tab Sorenson H.263 used in Flash
- at item FM Screen Capture Codec @tab @tab X
- at item Forward Uncompressed @tab @tab X
- at item Fraps @tab @tab X
- at item Go2Meeting @tab @tab X
- @tab fourcc: G2M2, G2M3
- at item Go2Webinar @tab @tab X
- @tab fourcc: G2M4
- at item Gremlin Digital Video @tab @tab X
- at item H.261 @tab X @tab X
- at item H.263 / H.263-1996 @tab X @tab X
- at item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
- at item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
- @tab encoding supported through external library libx264 and OpenH264
- at item HEVC @tab X @tab X
- @tab encoding supported through external library libx265 and libkvazaar
- at item HNM version 4 @tab @tab X
- at item HuffYUV @tab X @tab X
- at item HuffYUV FFmpeg variant @tab X @tab X
- at item IBM Ultimotion @tab @tab X
- @tab fourcc: ULTI
- at item id Cinematic video @tab @tab X
- @tab Used in Quake II.
- at item id RoQ video @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2, other computer games.
- at item IFF ILBM @tab @tab X
- @tab IFF interleaved bitmap
- at item IFF ByteRun1 @tab @tab X
- @tab IFF run length encoded bitmap
- at item Infinity IMM4 @tab @tab X
- at item Intel H.263 @tab @tab X
- at item Intel Indeo 2 @tab @tab X
- at item Intel Indeo 3 @tab @tab X
- at item Intel Indeo 4 @tab @tab X
- at item Intel Indeo 5 @tab @tab X
- at item Interplay C93 @tab @tab X
- @tab Used in the game Cyberia from Interplay.
- at item Interplay MVE video @tab @tab X
- @tab Used in Interplay .MVE files.
- at item J2K @tab X @tab X
- at item Karl Morton's video codec @tab @tab X
- @tab Codec used in Worms games.
- at item Kega Game Video (KGV1) @tab @tab X
- @tab Kega emulator screen capture codec.
- at item Lagarith @tab @tab X
- at item LCL (LossLess Codec Library) MSZH @tab @tab X
- at item LCL (LossLess Codec Library) ZLIB @tab E @tab E
- at item LOCO @tab @tab X
- at item LucasArts SANM/Smush @tab @tab X
- @tab Used in LucasArts games / SMUSH animations.
- at item lossless MJPEG @tab X @tab X
- at item MagicYUV Video @tab X @tab X
- at item Mandsoft Screen Capture Codec @tab @tab X
- at item Microsoft ATC Screen @tab @tab X
- @tab Also known as Microsoft Screen 3.
- at item Microsoft Expression Encoder Screen @tab @tab X
- @tab Also known as Microsoft Titanium Screen 2.
- at item Microsoft RLE @tab @tab X
- at item Microsoft Screen 1 @tab @tab X
- @tab Also known as Windows Media Video V7 Screen.
- at item Microsoft Screen 2 @tab @tab X
- @tab Also known as Windows Media Video V9 Screen.
- at item Microsoft Video 1 @tab @tab X
- at item Mimic @tab @tab X
- @tab Used in MSN Messenger Webcam streams.
- at item Miro VideoXL @tab @tab X
- @tab fourcc: VIXL
- at item MJPEG (Motion JPEG) @tab X @tab X
- at item Mobotix MxPEG video @tab @tab X
- at item Motion Pixels video @tab @tab X
- at item MPEG-1 video @tab X @tab X
- at item MPEG-2 video @tab X @tab X
- at item MPEG-4 part 2 @tab X @tab X
- @tab libxvidcore can be used alternatively for encoding.
- at item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
- at item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
- at item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
- at item Newtek SpeedHQ @tab @tab X
- at item Nintendo Gamecube THP video @tab @tab X
- at item NotchLC @tab @tab X
- at item NuppelVideo/RTjpeg @tab @tab X
- @tab Video encoding used in NuppelVideo files.
- at item On2 VP3 @tab @tab X
- @tab still experimental
- at item On2 VP4 @tab @tab X
- @tab fourcc: VP40
- at item On2 VP5 @tab @tab X
- @tab fourcc: VP50
- at item On2 VP6 @tab @tab X
- @tab fourcc: VP60,VP61,VP62
- at item On2 VP7 @tab @tab X
- @tab fourcc: VP70,VP71
- at item VP8 @tab E @tab X
- @tab fourcc: VP80, encoding supported through external library libvpx
- at item VP9 @tab E @tab X
- @tab encoding supported through external library libvpx
- at item Pinnacle TARGA CineWave YUV16 @tab @tab X
- @tab fourcc: Y216
- at item Q-team QPEG @tab @tab X
- @tab fourccs: QPEG, Q1.0, Q1.1
- at item QuickTime 8BPS video @tab @tab X
- at item QuickTime Animation (RLE) video @tab X @tab X
- @tab fourcc: 'rle '
- at item QuickTime Graphics (SMC) @tab @tab X
- @tab fourcc: 'smc '
- at item QuickTime video (RPZA) @tab X @tab X
- @tab fourcc: rpza
- at item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
- at item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
- at item Raw Video @tab X @tab X
- at item RealVideo 1.0 @tab X @tab X
- at item RealVideo 2.0 @tab X @tab X
- at item RealVideo 3.0 @tab @tab X
- @tab still far from ideal
- at item RealVideo 4.0 @tab @tab X
- at item Renderware TXD (TeXture Dictionary) @tab @tab X
- @tab Texture dictionaries used by the Renderware Engine.
- at item RL2 video @tab @tab X
- @tab used in some games by Entertainment Software Partners
- at item ScreenPressor @tab @tab X
- at item Screenpresso @tab @tab X
- at item Screen Recorder Gold Codec @tab @tab X
- at item Sierra VMD video @tab @tab X
- @tab Used in Sierra VMD files.
- at item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
- at item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
- at item Silicon Graphics RLE 8-bit video @tab @tab X
- at item Smacker video @tab @tab X
- @tab Video encoding used in Smacker.
- at item SMPTE VC-1 @tab @tab X
- at item Snow @tab X @tab X
- @tab experimental wavelet codec (fourcc: SNOW)
- at item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
- at item Sorenson Vector Quantizer 1 @tab X @tab X
- @tab fourcc: SVQ1
- at item Sorenson Vector Quantizer 3 @tab @tab X
- @tab fourcc: SVQ3
- at item Sunplus JPEG (SP5X) @tab @tab X
- @tab fourcc: SP5X
- at item TechSmith Screen Capture Codec @tab @tab X
- @tab fourcc: TSCC
- at item TechSmith Screen Capture Codec 2 @tab @tab X
- @tab fourcc: TSC2
- at item Theora @tab E @tab X
- @tab encoding supported through external library libtheora
- at item Tiertex Limited SEQ video @tab @tab X
- @tab Codec used in DOS CD-ROM FlashBack game.
- at item Ut Video @tab X @tab X
- at item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
- at item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
- at item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
- at item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
- at item VBLE Lossless Codec @tab @tab X
- at item VMware Screen Codec / VMware Video @tab @tab X
- @tab Codec used in videos captured by VMware.
- at item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
- at item Windows Media Image @tab @tab X
- at item Windows Media Video 7 @tab X @tab X
- at item Windows Media Video 8 @tab X @tab X
- at item Windows Media Video 9 @tab @tab X
- @tab not completely working
- at item Wing Commander III / Xan @tab @tab X
- @tab Used in Wing Commander III .MVE files.
- at item Wing Commander IV / Xan @tab @tab X
- @tab Used in Wing Commander IV.
- at item Winnov WNV1 @tab @tab X
- at item WMV7 @tab X @tab X
- at item YAMAHA SMAF @tab X @tab X
- at item Psygnosis YOP Video @tab @tab X
- at item yuv4 @tab X @tab X
- @tab libquicktime uncompressed packed 4:2:0
- at item ZeroCodec Lossless Video @tab @tab X
- at item ZLIB @tab X @tab X
- @tab part of LCL, encoder experimental
- at item Zip Motion Blocks Video @tab X @tab X
- @tab Encoder works only in PAL8.
- at end multitable
-
- at code{X} means that the feature in that column (encoding / decoding) is supported.
-
- at code{E} means that support is provided through an external library.
-
- at section Audio Codecs
-
- at multitable @columnfractions .4 .1 .1 .4
- at item Name @tab Encoding @tab Decoding @tab Comments
- at item 8SVX exponential @tab @tab X
- at item 8SVX fibonacci @tab @tab X
- at item AAC @tab EX @tab X
- @tab encoding supported through internal encoder and external library libfdk-aac
- at item AAC+ @tab E @tab IX
- @tab encoding supported through external library libfdk-aac
- at item AC-3 @tab IX @tab IX
- at item ACELP.KELVIN @tab @tab X
- at item ADPCM 4X Movie @tab @tab X
- at item ADPCM Yamaha AICA @tab @tab X
- at item ADPCM AmuseGraphics Movie @tab @tab X
- at item ADPCM Argonaut Games @tab X @tab X
- at item ADPCM CDROM XA @tab @tab X
- at item ADPCM Creative Technology @tab @tab X
- @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
- at item ADPCM Electronic Arts @tab @tab X
- @tab Used in various EA titles.
- at item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
- @tab Used in Sim City 3000.
- at item ADPCM Electronic Arts R1 @tab @tab X
- at item ADPCM Electronic Arts R2 @tab @tab X
- at item ADPCM Electronic Arts R3 @tab @tab X
- at item ADPCM Electronic Arts XAS @tab @tab X
- at item ADPCM G.722 @tab X @tab X
- at item ADPCM G.726 @tab X @tab X
- at item ADPCM IMA AMV @tab @tab X
- @tab Used in AMV files
- at item ADPCM IMA Cunning Developments @tab @tab X
- at item ADPCM IMA Electronic Arts EACS @tab @tab X
- at item ADPCM IMA Electronic Arts SEAD @tab @tab X
- at item ADPCM IMA Funcom @tab @tab X
- at item ADPCM IMA High Voltage Software ALP @tab @tab X
- at item ADPCM IMA QuickTime @tab X @tab X
- at item ADPCM IMA Simon & Schuster Interactive @tab X @tab X
- at item ADPCM IMA Ubisoft APM @tab X @tab X
- at item ADPCM IMA Loki SDL MJPEG @tab @tab X
- at item ADPCM IMA WAV @tab X @tab X
- at item ADPCM IMA Westwood @tab @tab X
- at item ADPCM ISS IMA @tab @tab X
- @tab Used in FunCom games.
- at item ADPCM IMA Dialogic @tab @tab X
- at item ADPCM IMA Duck DK3 @tab @tab X
- @tab Used in some Sega Saturn console games.
- at item ADPCM IMA Duck DK4 @tab @tab X
- @tab Used in some Sega Saturn console games.
- at item ADPCM IMA Radical @tab @tab X
- at item ADPCM Microsoft @tab X @tab X
- at item ADPCM MS IMA @tab X @tab X
- at item ADPCM Nintendo Gamecube AFC @tab @tab X
- at item ADPCM Nintendo Gamecube DTK @tab @tab X
- at item ADPCM Nintendo THP @tab @tab X
- at item ADPCM Playstation @tab @tab X
- at item ADPCM QT IMA @tab X @tab X
- at item ADPCM SEGA CRI ADX @tab X @tab X
- @tab Used in Sega Dreamcast games.
- at item ADPCM Shockwave Flash @tab X @tab X
- at item ADPCM Sound Blaster Pro 2-bit @tab @tab X
- at item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
- at item ADPCM Sound Blaster Pro 4-bit @tab @tab X
- at item ADPCM VIMA @tab @tab X
- @tab Used in LucasArts SMUSH animations.
- at item ADPCM Westwood Studios IMA @tab @tab X
- @tab Used in Westwood Studios games like Command and Conquer.
- at item ADPCM Yamaha @tab X @tab X
- at item ADPCM Zork @tab @tab X
- at item AMR-NB @tab E @tab X
- @tab encoding supported through external library libopencore-amrnb
- at item AMR-WB @tab E @tab X
- @tab encoding supported through external library libvo-amrwbenc
- at item Amazing Studio PAF Audio @tab @tab X
- at item Apple lossless audio @tab X @tab X
- @tab QuickTime fourcc 'alac'
- at item aptX @tab X @tab X
- @tab Used in Bluetooth A2DP
- at item aptX HD @tab X @tab X
- @tab Used in Bluetooth A2DP
- at item ATRAC1 @tab @tab X
- at item ATRAC3 @tab @tab X
- at item ATRAC3+ @tab @tab X
- at item ATRAC9 @tab @tab X
- at item Bink Audio @tab @tab X
- @tab Used in Bink and Smacker files in many games.
- at item CELT @tab @tab E
- @tab decoding supported through external library libcelt
- at item codec2 @tab E @tab E
- @tab en/decoding supported through external library libcodec2
- at item CRI HCA @tab @tab X
- at item Delphine Software International CIN audio @tab @tab X
- @tab Codec used in Delphine Software International games.
- at item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
- at item Discworld II BMV Audio @tab @tab X
- at item COOK @tab @tab X
- @tab All versions except 5.1 are supported.
- at item DCA (DTS Coherent Acoustics) @tab X @tab X
- @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
- at item Dolby E @tab @tab X
- at item DPCM Gremlin @tab @tab X
- at item DPCM id RoQ @tab X @tab X
- @tab Used in Quake III, Jedi Knight 2 and other computer games.
- at item DPCM Interplay @tab @tab X
- @tab Used in various Interplay computer games.
- at item DPCM Squareroot-Delta-Exact @tab @tab X
- @tab Used in various games.
- at item DPCM Sierra Online @tab @tab X
- @tab Used in Sierra Online game audio files.
- at item DPCM Sol @tab @tab X
- at item DPCM Xan @tab @tab X
- @tab Used in Origin's Wing Commander IV AVI files.
- at item DPCM Xilam DERF @tab @tab X
- at item DSD (Direct Stream Digital), least significant bit first @tab @tab X
- at item DSD (Direct Stream Digital), most significant bit first @tab @tab X
- at item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X
- at item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X
- at item DSP Group TrueSpeech @tab @tab X
- at item DST (Direct Stream Transfer) @tab @tab X
- at item DV audio @tab @tab X
- at item Enhanced AC-3 @tab X @tab X
- at item EVRC (Enhanced Variable Rate Codec) @tab @tab X
- at item FLAC (Free Lossless Audio Codec) @tab X @tab IX
- at item G.723.1 @tab X @tab X
- at item G.729 @tab @tab X
- at item GSM @tab E @tab X
- @tab encoding supported through external library libgsm
- at item GSM Microsoft variant @tab E @tab X
- @tab encoding supported through external library libgsm
- at item IAC (Indeo Audio Coder) @tab @tab X
- at item iLBC (Internet Low Bitrate Codec) @tab E @tab E
- @tab encoding and decoding supported through external library libilbc
- at item IMC (Intel Music Coder) @tab @tab X
- at item Interplay ACM @tab @tab X
- at item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
- at item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
- at item MLP (Meridian Lossless Packing) @tab X @tab X
- @tab Used in DVD-Audio discs.
- at item Monkey's Audio @tab @tab X
- at item MP1 (MPEG audio layer 1) @tab @tab IX
- at item MP2 (MPEG audio layer 2) @tab IX @tab IX
- @tab encoding supported also through external library TwoLAME
- at item MP3 (MPEG audio layer 3) @tab E @tab IX
- @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
- at item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
- at item Musepack SV7 @tab @tab X
- at item Musepack SV8 @tab @tab X
- at item Nellymoser Asao @tab X @tab X
- at item On2 AVC (Audio for Video Codec) @tab @tab X
- at item Opus @tab E @tab X
- @tab encoding supported through external library libopus
- at item PCM A-law @tab X @tab X
- at item PCM mu-law @tab X @tab X
- at item PCM Archimedes VIDC @tab X @tab X
- at item PCM signed 8-bit planar @tab X @tab X
- at item PCM signed 16-bit big-endian planar @tab X @tab X
- at item PCM signed 16-bit little-endian planar @tab X @tab X
- at item PCM signed 24-bit little-endian planar @tab X @tab X
- at item PCM signed 32-bit little-endian planar @tab X @tab X
- at item PCM 32-bit floating point big-endian @tab X @tab X
- at item PCM 32-bit floating point little-endian @tab X @tab X
- at item PCM 64-bit floating point big-endian @tab X @tab X
- at item PCM 64-bit floating point little-endian @tab X @tab X
- at item PCM D-Cinema audio signed 24-bit @tab X @tab X
- at item PCM signed 8-bit @tab X @tab X
- at item PCM signed 16-bit big-endian @tab X @tab X
- at item PCM signed 16-bit little-endian @tab X @tab X
- at item PCM signed 24-bit big-endian @tab X @tab X
- at item PCM signed 24-bit little-endian @tab X @tab X
- at item PCM signed 32-bit big-endian @tab X @tab X
- at item PCM signed 32-bit little-endian @tab X @tab X
- at item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
- at item PCM unsigned 8-bit @tab X @tab X
- at item PCM unsigned 16-bit big-endian @tab X @tab X
- at item PCM unsigned 16-bit little-endian @tab X @tab X
- at item PCM unsigned 24-bit big-endian @tab X @tab X
- at item PCM unsigned 24-bit little-endian @tab X @tab X
- at item PCM unsigned 32-bit big-endian @tab X @tab X
- at item PCM unsigned 32-bit little-endian @tab X @tab X
- at item QCELP / PureVoice @tab @tab X
- at item QDesign Music Codec 1 @tab @tab X
- at item QDesign Music Codec 2 @tab @tab X
- @tab There are still some distortions.
- at item RealAudio 1.0 (14.4K) @tab X @tab X
- @tab Real 14400 bit/s codec
- at item RealAudio 2.0 (28.8K) @tab @tab X
- @tab Real 28800 bit/s codec
- at item RealAudio 3.0 (dnet) @tab IX @tab X
- @tab Real low bitrate AC-3 codec
- at item RealAudio Lossless @tab @tab X
- at item RealAudio SIPR / ACELP.NET @tab @tab X
- at item SBC (low-complexity subband codec) @tab X @tab X
- @tab Used in Bluetooth A2DP
- at item Shorten @tab @tab X
- at item Sierra VMD audio @tab @tab X
- @tab Used in Sierra VMD files.
- at item Smacker audio @tab @tab X
- at item SMPTE 302M AES3 audio @tab X @tab X
- at item Sonic @tab X @tab X
- @tab experimental codec
- at item Sonic lossless @tab X @tab X
- @tab experimental codec
- at item Speex @tab E @tab E
- @tab supported through external library libspeex
- at item TAK (Tom's lossless Audio Kompressor) @tab @tab X
- at item True Audio (TTA) @tab X @tab X
- at item TrueHD @tab X @tab X
- @tab Used in HD-DVD and Blu-Ray discs.
- at item TwinVQ (VQF flavor) @tab @tab X
- at item VIMA @tab @tab X
- @tab Used in LucasArts SMUSH animations.
- at item Vorbis @tab E @tab X
- @tab A native but very primitive encoder exists.
- at item Voxware MetaSound @tab @tab X
- at item WavPack @tab X @tab X
- at item Westwood Audio (SND1) @tab @tab X
- at item Windows Media Audio 1 @tab X @tab X
- at item Windows Media Audio 2 @tab X @tab X
- at item Windows Media Audio Lossless @tab @tab X
- at item Windows Media Audio Pro @tab @tab X
- at item Windows Media Audio Voice @tab @tab X
- at item Xbox Media Audio 1 @tab @tab X
- at item Xbox Media Audio 2 @tab @tab X
- at end multitable
-
- at code{X} means that the feature in that column (encoding / decoding) is supported.
-
- at code{E} means that support is provided through an external library.
-
- at code{I} means that an integer-only version is available, too (ensures high
-performance on systems without hardware floating point support).
-
- at section Subtitle Formats
-
- at multitable @columnfractions .4 .1 .1 .1 .1
- at item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
- at item 3GPP Timed Text @tab @tab @tab X @tab X
- at item AQTitle @tab @tab X @tab @tab X
- at item DVB @tab X @tab X @tab X @tab X
- at item DVB teletext @tab @tab X @tab @tab E
- at item DVD @tab X @tab X @tab X @tab X
- at item JACOsub @tab X @tab X @tab @tab X
- at item MicroDVD @tab X @tab X @tab @tab X
- at item MPL2 @tab @tab X @tab @tab X
- at item MPsub (MPlayer) @tab @tab X @tab @tab X
- at item PGS @tab @tab @tab @tab X
- at item PJS (Phoenix) @tab @tab X @tab @tab X
- at item RealText @tab @tab X @tab @tab X
- at item SAMI @tab @tab X @tab @tab X
- at item Spruce format (STL) @tab @tab X @tab @tab X
- at item SSA/ASS @tab X @tab X @tab X @tab X
- at item SubRip (SRT) @tab X @tab X @tab X @tab X
- at item SubViewer v1 @tab @tab X @tab @tab X
- at item SubViewer @tab @tab X @tab @tab X
- at item TED Talks captions @tab @tab X @tab @tab X
- at item VobSub (IDX+SUB) @tab @tab X @tab @tab X
- at item VPlayer @tab @tab X @tab @tab X
- at item WebVTT @tab X @tab X @tab X @tab X
- at item XSUB @tab @tab @tab X @tab X
- at end multitable
-
- at code{X} means that the feature is supported.
-
- at code{E} means that support is provided through an external library.
-
- at section Network Protocols
-
- at multitable @columnfractions .4 .1
- at item Name @tab Support
- at item AMQP @tab E
- at item file @tab X
- at item FTP @tab X
- at item Gopher @tab X
- at item HLS @tab X
- at item HTTP @tab X
- at item HTTPS @tab X
- at item Icecast @tab X
- at item MMSH @tab X
- at item MMST @tab X
- at item pipe @tab X
- at item Pro-MPEG FEC @tab X
- at item RTMP @tab X
- at item RTMPE @tab X
- at item RTMPS @tab X
- at item RTMPT @tab X
- at item RTMPTE @tab X
- at item RTMPTS @tab X
- at item RTP @tab X
- at item SAMBA @tab E
- at item SCTP @tab X
- at item SFTP @tab E
- at item TCP @tab X
- at item TLS @tab X
- at item UDP @tab X
- at item ZMQ @tab E
- at end multitable
-
- at code{X} means that the protocol is supported.
-
- at code{E} means that support is provided through an external library.
-
-
- at section Input/Output Devices
-
- at multitable @columnfractions .4 .1 .1
- at item Name @tab Input @tab Output
- at item ALSA @tab X @tab X
- at item BKTR @tab X @tab
- at item caca @tab @tab X
- at item DV1394 @tab X @tab
- at item Lavfi virtual device @tab X @tab
- at item Linux framebuffer @tab X @tab X
- at item JACK @tab X @tab
- at item LIBCDIO @tab X
- at item LIBDC1394 @tab X @tab
- at item OpenAL @tab X
- at item OpenGL @tab @tab X
- at item OSS @tab X @tab X
- at item PulseAudio @tab X @tab X
- at item SDL @tab @tab X
- at item Video4Linux2 @tab X @tab X
- at item VfW capture @tab X @tab
- at item X11 grabbing @tab X @tab
- at item Win32 grabbing @tab X @tab
- at end multitable
-
- at code{X} means that input/output is supported.
-
- at section Timecode
-
- at multitable @columnfractions .4 .1 .1
- at item Codec/format @tab Read @tab Write
- at item AVI @tab X @tab X
- at item DV @tab X @tab X
- at item GXF @tab X @tab X
- at item MOV @tab X @tab X
- at item MPEG1/2 @tab X @tab X
- at item MXF @tab X @tab X
- at end multitable
+ at include general_contents.texi
@bye
diff --git a/doc/general_contents.texi b/doc/general_contents.texi
new file mode 100644
index 0000000000..024bf9ef3d
--- /dev/null
+++ b/doc/general_contents.texi
@@ -0,0 +1,1414 @@
+ at chapter External libraries
+
+FFmpeg can be hooked up with a number of external libraries to add support
+for more formats. None of them are used by default, their use has to be
+explicitly requested by passing the appropriate flags to
+ at command{./configure}.
+
+ at section Alliance for Open Media (AOM)
+
+FFmpeg can make use of the AOM library for AV1 decoding and encoding.
+
+Go to @url{http://aomedia.org/} and follow the instructions for
+installing the library. Then pass @code{--enable-libaom} to configure to
+enable it.
+
+ at section AMD AMF/VCE
+
+FFmpeg can use the AMD Advanced Media Framework library
+for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE).
+
+To enable support you must obtain the AMF framework header files(version 1.4.9+) from
+ at url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
+
+Create an @code{AMF/} directory in the system include path.
+Copy the contents of @code{AMF/amf/public/include/} into that directory.
+Then configure FFmpeg with @code{--enable-amf}.
+
+Initialization of amf encoder occurs in this order:
+1) trying to initialize through dx11(only windows)
+2) trying to initialize through dx9(only windows)
+3) trying to initialize through vulkan
+
+To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro
+package(amdgru-pro contains, but does not install automatically) are required.
+
+This driver can be installed using amdgpu-pro-install script in official amd driver archive.
+
+ at section AviSynth
+
+FFmpeg can read AviSynth scripts as input. To enable support, pass
+ at code{--enable-avisynth} to configure after installing the headers
+provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}.
+AviSynth+ can be configured to install only the headers by either
+passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build
+system, or by using the supplied @code{GNUmakefile}.
+
+For Windows, supported AviSynth variants are
+ at url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
+ at url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
+
+For Linux, macOS, and BSD, the only supported AviSynth variant is
+ at url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5.
+
+ at float NOTE
+In 2016, AviSynth+ added support for building with GCC. However, due to
+the eccentricities of Windows' calling conventions, 32-bit GCC builds
+of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg.
+
+By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
+AviSynth+ since that is the most widely-used and entrenched build
+configuration. Users can override this and enable support for 32-bit
+GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to
+ at code{--extra-cflags} when configuring FFmpeg.
+
+64-bit builds of FFmpeg are not affected, and can use either MSVC or
+GCC builds of AviSynth+ without any special flags.
+ at end float
+
+ at float NOTE
+AviSynth(+) is loaded dynamically. Distributors can build FFmpeg
+with @code{--enable-avisynth}, and the binaries will work regardless
+of the end user having AviSynth installed. If/when an end user
+would like to use AviSynth scripts, then they can install AviSynth(+)
+and FFmpeg will be able to find and use it to open scripts.
+ at end float
+
+ at section Chromaprint
+
+FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
+Pass @code{--enable-chromaprint} to configure to
+enable it. See @url{https://acoustid.org/chromaprint}.
+
+ at section codec2
+
+FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
+There is currently no native decoder, so libcodec2 must be used for decoding.
+
+Go to @url{http://freedv.org/}, download "Codec 2 source archive".
+Build and install using CMake. Debian users can install the libcodec2-dev package instead.
+Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
+
+The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
+To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
+ at code{ffmpeg -i input.wav -mode 700C output.c2}.
+Playback is as simple as @code{ffplay output.c2}.
+For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
+Raw codec2 files are also supported.
+To make sense of them the mode in use needs to be specified as a format option:
+ at code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
+
+ at section dav1d
+
+FFmpeg can make use of the dav1d library for AV1 video decoding.
+
+Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for
+installing the library. Then pass @code{--enable-libdav1d} to configure to enable it.
+
+ at section davs2
+
+FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
+
+Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
+installing the library. Then pass @code{--enable-libdavs2} to configure to
+enable it.
+
+ at float NOTE
+libdavs2 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+ at end float
+
+ at section Game Music Emu
+
+FFmpeg can make use of the Game Music Emu library to read audio from supported video game
+music file formats. Pass @code{--enable-libgme} to configure to
+enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
+
+ at section Intel QuickSync Video
+
+FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
+of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
+dispatcher, which loads the actual decoding libraries.
+
+The dispatcher is open source and can be downloaded from
+ at url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
+with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
+locate the dispatcher's @code{.pc} files.
+
+ at section Kvazaar
+
+FFmpeg can make use of the Kvazaar library for HEVC encoding.
+
+Go to @url{https://github.com/ultravideo/kvazaar} and follow the
+instructions for installing the library. Then pass
+ at code{--enable-libkvazaar} to configure to enable it.
+
+ at section LAME
+
+FFmpeg can make use of the LAME library for MP3 encoding.
+
+Go to @url{http://lame.sourceforge.net/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libmp3lame} to configure to enable it.
+
+ at section libilbc
+
+iLBC is a narrowband speech codec that has been made freely available
+by Google as part of the WebRTC project. libilbc is a packaging friendly
+copy of the iLBC codec. FFmpeg can make use of the libilbc library for
+iLBC decoding and encoding.
+
+Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
+installing the library. Then pass @code{--enable-libilbc} to configure to
+enable it.
+
+ at section libvpx
+
+FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
+
+Go to @url{http://www.webmproject.org/} and follow the instructions for
+installing the library. Then pass @code{--enable-libvpx} to configure to
+enable it.
+
+ at section ModPlug
+
+FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
+See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to
+enable it.
+
+ at section OpenCORE, VisualOn, and Fraunhofer libraries
+
+Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
+libraries provide encoders for a number of audio codecs.
+
+ at float NOTE
+OpenCORE and VisualOn libraries are under the Apache License 2.0
+(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
+incompatible to the LGPL version 2.1 and GPL version 2. You have to
+upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
+GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
+order to use it.
+
+The license of the Fraunhofer AAC library is incompatible with the GPL.
+Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
+configure in order to use it. To the best of our knowledge, it is
+compatible with the LGPL.
+ at end float
+
+ at subsection OpenCORE AMR
+
+FFmpeg can make use of the OpenCORE libraries for AMR-NB
+decoding/encoding and AMR-WB decoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the libraries.
+Then pass @code{--enable-libopencore-amrnb} and/or
+ at code{--enable-libopencore-amrwb} to configure to enable them.
+
+ at subsection VisualOn AMR-WB encoder library
+
+FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
+
+ at subsection Fraunhofer AAC library
+
+FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
+
+Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libfdk-aac} to configure to enable it.
+
+ at section OpenH264
+
+FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
+
+Go to @url{http://www.openh264.org/} and follow the instructions for
+installing the library. Then pass @code{--enable-libopenh264} to configure to
+enable it.
+
+For decoding, this library is much more limited than the built-in decoder
+in libavcodec; currently, this library lacks support for decoding B-frames
+and some other main/high profile features. (It currently only supports
+constrained baseline profile and CABAC.) Using it is mostly useful for
+testing and for taking advantage of Cisco's patent portfolio license
+(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
+
+ at section OpenJPEG
+
+FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to
+ at url{http://www.openjpeg.org/} to get the libraries and follow the installation
+instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
+ at file{./configure}.
+
+ at section rav1e
+
+FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
+Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build
+the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e}
+to @file{./configure}.
+
+ at section SVT-AV1
+
+FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding.
+
+Go to @url{https://github.com/OpenVisualCloud/SVT-AV1/} and follow the instructions
+for installing the library. Then pass @code{--enable-libsvtav1} to configure to
+enable it.
+
+ at section TwoLAME
+
+FFmpeg can make use of the TwoLAME library for MP2 encoding.
+
+Go to @url{http://www.twolame.org/} and follow the
+instructions for installing the library.
+Then pass @code{--enable-libtwolame} to configure to enable it.
+
+ at section VapourSynth
+
+FFmpeg can read VapourSynth scripts as input. To enable support, pass
+ at code{--enable-vapoursynth} to configure. Vapoursynth is detected via
+ at code{pkg-config}. Versions 42 or greater supported.
+See @url{http://www.vapoursynth.com/}.
+
+Due to security concerns, Vapoursynth scripts will not
+be autodetected so the input format has to be forced. For ff* CLI tools,
+add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
+
+ at section WavPack
+
+FFmpeg can make use of the libwavpack library for WavPack encoding.
+
+Go to @url{http://www.wavpack.com/} and follow the instructions for
+installing the library. Then pass @code{--enable-libwavpack} to configure to
+enable it.
+
+ at section x264
+
+FFmpeg can make use of the x264 library for H.264 encoding.
+
+Go to @url{http://www.videolan.org/developers/x264.html} and follow the
+instructions for installing the library. Then pass @code{--enable-libx264} to
+configure to enable it.
+
+ at float NOTE
+x264 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+ at end float
+
+ at section x265
+
+FFmpeg can make use of the x265 library for HEVC encoding.
+
+Go to @url{http://x265.org/developers.html} and follow the instructions
+for installing the library. Then pass @code{--enable-libx265} to configure
+to enable it.
+
+ at float NOTE
+x265 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+ at end float
+
+ at section xavs
+
+FFmpeg can make use of the xavs library for AVS encoding.
+
+Go to @url{http://xavs.sf.net/} and follow the instructions for
+installing the library. Then pass @code{--enable-libxavs} to configure to
+enable it.
+
+ at section xavs2
+
+FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
+
+Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
+installing the library. Then pass @code{--enable-libxavs2} to configure to
+enable it.
+
+ at float NOTE
+libxavs2 is under the GNU Public License Version 2 or later
+(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
+details), you must upgrade FFmpeg's license to GPL in order to use it.
+ at end float
+
+ at section ZVBI
+
+ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
+teletext pages and DVB teletext subtitles.
+
+Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
+installing the library. Then pass @code{--enable-libzvbi} to configure to
+enable it.
+
+ at chapter Supported File Formats, Codecs or Features
+
+You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
+
+ at section File Formats
+
+FFmpeg supports the following file formats through the @code{libavformat}
+library:
+
+ at multitable @columnfractions .4 .1 .1 .4
+ at item Name @tab Encoding @tab Decoding @tab Comments
+ at item 3dostr @tab @tab X
+ at item 4xm @tab @tab X
+ @tab 4X Technologies format, used in some games.
+ at item 8088flex TMV @tab @tab X
+ at item AAX @tab @tab X
+ @tab Audible Enhanced Audio format, used in audiobooks.
+ at item AA @tab @tab X
+ @tab Audible Format 2, 3, and 4, used in audiobooks.
+ at item ACT Voice @tab @tab X
+ @tab contains G.729 audio
+ at item Adobe Filmstrip @tab X @tab X
+ at item Audio IFF (AIFF) @tab X @tab X
+ at item American Laser Games MM @tab @tab X
+ @tab Multimedia format used in games like Mad Dog McCree.
+ at item 3GPP AMR @tab X @tab X
+ at item Amazing Studio Packed Animation File @tab @tab X
+ @tab Multimedia format used in game Heart Of Darkness.
+ at item Apple HTTP Live Streaming @tab @tab X
+ at item Artworx Data Format @tab @tab X
+ at item Interplay ACM @tab @tab X
+ @tab Audio only format used in some Interplay games.
+ at item ADP @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
+ at item AFC @tab @tab X
+ @tab Audio format used on the Nintendo Gamecube.
+ at item ADS/SS2 @tab @tab X
+ @tab Audio format used on the PS2.
+ at item APNG @tab X @tab X
+ at item ASF @tab X @tab X
+ at item AST @tab X @tab X
+ @tab Audio format used on the Nintendo Wii.
+ at item AVI @tab X @tab X
+ at item AviSynth @tab @tab X
+ at item AVR @tab @tab X
+ @tab Audio format used on Mac.
+ at item AVS @tab @tab X
+ @tab Multimedia format used by the Creature Shock game.
+ at item Beam Software SIFF @tab @tab X
+ @tab Audio and video format used in some games by Beam Software.
+ at item Bethesda Softworks VID @tab @tab X
+ @tab Used in some games from Bethesda Softworks.
+ at item Binary text @tab @tab X
+ at item Bink @tab @tab X
+ @tab Multimedia format used by many games.
+ at item Bitmap Brothers JV @tab @tab X
+ @tab Used in Z and Z95 games.
+ at item Brute Force & Ignorance @tab @tab X
+ @tab Used in the game Flash Traffic: City of Angels.
+ at item BFSTM @tab @tab X
+ @tab Audio format used on the Nintendo WiiU (based on BRSTM).
+ at item BRSTM @tab @tab X
+ @tab Audio format used on the Nintendo Wii.
+ at item BWF @tab X @tab X
+ at item codec2 (raw) @tab X @tab X
+ @tab Must be given -mode format option to decode correctly.
+ at item codec2 (.c2 files) @tab X @tab X
+ @tab Contains header with version and mode info, simplifying playback.
+ at item CRI ADX @tab X @tab X
+ @tab Audio-only format used in console video games.
+ at item CRI AIX @tab @tab X
+ at item CRI HCA @tab @tab X
+ @tab Audio-only format used in console video games.
+ at item Discworld II BMV @tab @tab X
+ at item Interplay C93 @tab @tab X
+ @tab Used in the game Cyberia from Interplay.
+ at item Delphine Software International CIN @tab @tab X
+ @tab Multimedia format used by Delphine Software games.
+ at item Digital Speech Standard (DSS) @tab @tab X
+ at item CD+G @tab @tab X
+ @tab Video format used by CD+G karaoke disks
+ at item Phantom Cine @tab @tab X
+ at item Commodore CDXL @tab @tab X
+ @tab Amiga CD video format
+ at item Core Audio Format @tab X @tab X
+ @tab Apple Core Audio Format
+ at item CRC testing format @tab X @tab
+ at item Creative Voice @tab X @tab X
+ @tab Created for the Sound Blaster Pro.
+ at item CRYO APC @tab @tab X
+ @tab Audio format used in some games by CRYO Interactive Entertainment.
+ at item D-Cinema audio @tab X @tab X
+ at item Deluxe Paint Animation @tab @tab X
+ at item DCSTR @tab @tab X
+ at item DFA @tab @tab X
+ @tab This format is used in Chronomaster game
+ at item DirectDraw Surface @tab @tab X
+ at item DSD Stream File (DSF) @tab @tab X
+ at item DV video @tab X @tab X
+ at item DXA @tab @tab X
+ @tab This format is used in the non-Windows version of the Feeble Files
+ game and different game cutscenes repacked for use with ScummVM.
+ at item Electronic Arts cdata @tab @tab X
+ at item Electronic Arts Multimedia @tab @tab X
+ @tab Used in various EA games; files have extensions like WVE and UV2.
+ at item Ensoniq Paris Audio File @tab @tab X
+ at item FFM (FFserver live feed) @tab X @tab X
+ at item Flash (SWF) @tab X @tab X
+ at item Flash 9 (AVM2) @tab X @tab X
+ @tab Only embedded audio is decoded.
+ at item FLI/FLC/FLX animation @tab @tab X
+ @tab .fli/.flc files
+ at item Flash Video (FLV) @tab X @tab X
+ @tab Macromedia Flash video files
+ at item framecrc testing format @tab X @tab
+ at item FunCom ISS @tab @tab X
+ @tab Audio format used in various games from FunCom like The Longest Journey.
+ at item G.723.1 @tab X @tab X
+ at item G.726 @tab @tab X @tab Both left- and right-justified.
+ at item G.729 BIT @tab X @tab X
+ at item G.729 raw @tab @tab X
+ at item GENH @tab @tab X
+ @tab Audio format for various games.
+ at item GIF Animation @tab X @tab X
+ at item GXF @tab X @tab X
+ @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
+ playout servers.
+ at item HNM @tab @tab X
+ @tab Only version 4 supported, used in some games from Cryo Interactive
+ at item iCEDraw File @tab @tab X
+ at item ICO @tab X @tab X
+ @tab Microsoft Windows ICO
+ at item id Quake II CIN video @tab @tab X
+ at item id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
+ at item IEC61937 encapsulation @tab X @tab X
+ at item IFF @tab @tab X
+ @tab Interchange File Format
+ at item IFV @tab @tab X
+ @tab A format used by some old CCTV DVRs.
+ at item iLBC @tab X @tab X
+ at item Interplay MVE @tab @tab X
+ @tab Format used in various Interplay computer games.
+ at item Iterated Systems ClearVideo @tab @tab X
+ @tab I-frames only
+ at item IV8 @tab @tab X
+ @tab A format generated by IndigoVision 8000 video server.
+ at item IVF (On2) @tab X @tab X
+ @tab A format used by libvpx
+ at item Internet Video Recording @tab @tab X
+ at item IRCAM @tab X @tab X
+ at item LATM @tab X @tab X
+ at item LMLM4 @tab @tab X
+ @tab Used by Linux Media Labs MPEG-4 PCI boards
+ at item LOAS @tab @tab X
+ @tab contains LATM multiplexed AAC audio
+ at item LRC @tab X @tab X
+ at item LVF @tab @tab X
+ at item LXF @tab @tab X
+ @tab VR native stream format, used by Leitch/Harris' video servers.
+ at item Magic Lantern Video (MLV) @tab @tab X
+ at item Matroska @tab X @tab X
+ at item Matroska audio @tab X @tab
+ at item FFmpeg metadata @tab X @tab X
+ @tab Metadata in text format.
+ at item MAXIS XA @tab @tab X
+ @tab Used in Sim City 3000; file extension .xa.
+ at item MD Studio @tab @tab X
+ at item Metal Gear Solid: The Twin Snakes @tab @tab X
+ at item Megalux Frame @tab @tab X
+ @tab Used by Megalux Ultimate Paint
+ at item Mobotix .mxg @tab @tab X
+ at item Monkey's Audio @tab @tab X
+ at item Motion Pixels MVI @tab @tab X
+ at item MOV/QuickTime/MP4 @tab X @tab X
+ @tab 3GP, 3GP2, PSP, iPod variants supported
+ at item MP2 @tab X @tab X
+ at item MP3 @tab X @tab X
+ at item MPEG-1 System @tab X @tab X
+ @tab muxed audio and video, VCD format supported
+ at item MPEG-PS (program stream) @tab X @tab X
+ @tab also known as @code{VOB} file, SVCD and DVD format supported
+ at item MPEG-TS (transport stream) @tab X @tab X
+ @tab also known as DVB Transport Stream
+ at item MPEG-4 @tab X @tab X
+ @tab MPEG-4 is a variant of QuickTime.
+ at item MSF @tab @tab X
+ @tab Audio format used on the PS3.
+ at item Mirillis FIC video @tab @tab X
+ @tab No cursor rendering.
+ at item MIDI Sample Dump Standard @tab @tab X
+ at item MIME multipart JPEG @tab X @tab
+ at item MSN TCP webcam @tab @tab X
+ @tab Used by MSN Messenger webcam streams.
+ at item MTV @tab @tab X
+ at item Musepack @tab @tab X
+ at item Musepack SV8 @tab @tab X
+ at item Material eXchange Format (MXF) @tab X @tab X
+ @tab SMPTE 377M, used by D-Cinema, broadcast industry.
+ at item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
+ @tab SMPTE 386M, D-10/IMX Mapping.
+ at item NC camera feed @tab @tab X
+ @tab NC (AVIP NC4600) camera streams
+ at item NIST SPeech HEader REsources @tab @tab X
+ at item Computerized Speech Lab NSP @tab @tab X
+ at item NTT TwinVQ (VQF) @tab @tab X
+ @tab Nippon Telegraph and Telephone Corporation TwinVQ.
+ at item Nullsoft Streaming Video @tab @tab X
+ at item NuppelVideo @tab @tab X
+ at item NUT @tab X @tab X
+ @tab NUT Open Container Format
+ at item Ogg @tab X @tab X
+ at item Playstation Portable PMP @tab @tab X
+ at item Portable Voice Format @tab @tab X
+ at item TechnoTrend PVA @tab @tab X
+ @tab Used by TechnoTrend DVB PCI boards.
+ at item QCP @tab @tab X
+ at item raw ADTS (AAC) @tab X @tab X
+ at item raw AC-3 @tab X @tab X
+ at item raw AMR-NB @tab @tab X
+ at item raw AMR-WB @tab @tab X
+ at item raw aptX @tab X @tab X
+ at item raw aptX HD @tab X @tab X
+ at item raw Chinese AVS video @tab X @tab X
+ at item raw Dirac @tab X @tab X
+ at item raw DNxHD @tab X @tab X
+ at item raw DTS @tab X @tab X
+ at item raw DTS-HD @tab @tab X
+ at item raw E-AC-3 @tab X @tab X
+ at item raw FLAC @tab X @tab X
+ at item raw GSM @tab @tab X
+ at item raw H.261 @tab X @tab X
+ at item raw H.263 @tab X @tab X
+ at item raw H.264 @tab X @tab X
+ at item raw HEVC @tab X @tab X
+ at item raw Ingenient MJPEG @tab @tab X
+ at item raw MJPEG @tab X @tab X
+ at item raw MLP @tab @tab X
+ at item raw MPEG @tab @tab X
+ at item raw MPEG-1 @tab @tab X
+ at item raw MPEG-2 @tab @tab X
+ at item raw MPEG-4 @tab X @tab X
+ at item raw NULL @tab X @tab
+ at item raw video @tab X @tab X
+ at item raw id RoQ @tab X @tab
+ at item raw SBC @tab X @tab X
+ at item raw Shorten @tab @tab X
+ at item raw TAK @tab @tab X
+ at item raw TrueHD @tab X @tab X
+ at item raw VC-1 @tab X @tab X
+ at item raw PCM A-law @tab X @tab X
+ at item raw PCM mu-law @tab X @tab X
+ at item raw PCM Archimedes VIDC @tab X @tab X
+ at item raw PCM signed 8 bit @tab X @tab X
+ at item raw PCM signed 16 bit big-endian @tab X @tab X
+ at item raw PCM signed 16 bit little-endian @tab X @tab X
+ at item raw PCM signed 24 bit big-endian @tab X @tab X
+ at item raw PCM signed 24 bit little-endian @tab X @tab X
+ at item raw PCM signed 32 bit big-endian @tab X @tab X
+ at item raw PCM signed 32 bit little-endian @tab X @tab X
+ at item raw PCM signed 64 bit big-endian @tab X @tab X
+ at item raw PCM signed 64 bit little-endian @tab X @tab X
+ at item raw PCM unsigned 8 bit @tab X @tab X
+ at item raw PCM unsigned 16 bit big-endian @tab X @tab X
+ at item raw PCM unsigned 16 bit little-endian @tab X @tab X
+ at item raw PCM unsigned 24 bit big-endian @tab X @tab X
+ at item raw PCM unsigned 24 bit little-endian @tab X @tab X
+ at item raw PCM unsigned 32 bit big-endian @tab X @tab X
+ at item raw PCM unsigned 32 bit little-endian @tab X @tab X
+ at item raw PCM 16.8 floating point little-endian @tab @tab X
+ at item raw PCM 24.0 floating point little-endian @tab @tab X
+ at item raw PCM floating-point 32 bit big-endian @tab X @tab X
+ at item raw PCM floating-point 32 bit little-endian @tab X @tab X
+ at item raw PCM floating-point 64 bit big-endian @tab X @tab X
+ at item raw PCM floating-point 64 bit little-endian @tab X @tab X
+ at item RDT @tab @tab X
+ at item REDCODE R3D @tab @tab X
+ @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
+ at item RealMedia @tab X @tab X
+ at item Redirector @tab @tab X
+ at item RedSpark @tab @tab X
+ at item Renderware TeXture Dictionary @tab @tab X
+ at item Resolume DXV @tab @tab X
+ at item RL2 @tab @tab X
+ @tab Audio and video format used in some games by Entertainment Software Partners.
+ at item RPL/ARMovie @tab @tab X
+ at item Lego Mindstorms RSO @tab X @tab X
+ at item RSD @tab @tab X
+ at item RTMP @tab X @tab X
+ @tab Output is performed by publishing stream to RTMP server
+ at item RTP @tab X @tab X
+ at item RTSP @tab X @tab X
+ at item Sample Dump eXchange @tab @tab X
+ at item SAP @tab X @tab X
+ at item SBG @tab @tab X
+ at item SDP @tab @tab X
+ at item SER @tab @tab X
+ at item Sega FILM/CPK @tab X @tab X
+ @tab Used in many Sega Saturn console games.
+ at item Silicon Graphics Movie @tab @tab X
+ at item Sierra SOL @tab @tab X
+ @tab .sol files used in Sierra Online games.
+ at item Sierra VMD @tab @tab X
+ @tab Used in Sierra CD-ROM games.
+ at item Smacker @tab @tab X
+ @tab Multimedia format used by many games.
+ at item SMJPEG @tab X @tab X
+ @tab Used in certain Loki game ports.
+ at item SMPTE 337M encapsulation @tab @tab X
+ at item Smush @tab @tab X
+ @tab Multimedia format used in some LucasArts games.
+ at item Sony OpenMG (OMA) @tab X @tab X
+ @tab Audio format used in Sony Sonic Stage and Sony Vegas.
+ at item Sony PlayStation STR @tab @tab X
+ at item Sony Wave64 (W64) @tab X @tab X
+ at item SoX native format @tab X @tab X
+ at item SUN AU format @tab X @tab X
+ at item SUP raw PGS subtitles @tab X @tab X
+ at item SVAG @tab @tab X
+ @tab Audio format used in Konami PS2 games.
+ at item TDSC @tab @tab X
+ at item Text files @tab @tab X
+ at item THP @tab @tab X
+ @tab Used on the Nintendo GameCube.
+ at item Tiertex Limited SEQ @tab @tab X
+ @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
+ at item True Audio @tab X @tab X
+ at item VAG @tab @tab X
+ @tab Audio format used in many Sony PS2 games.
+ at item VC-1 test bitstream @tab X @tab X
+ at item Vidvox Hap @tab X @tab X
+ at item Vivo @tab @tab X
+ at item VPK @tab @tab X
+ @tab Audio format used in Sony PS games.
+ at item WAV @tab X @tab X
+ at item WavPack @tab X @tab X
+ at item WebM @tab X @tab X
+ at item Windows Televison (WTV) @tab X @tab X
+ at item Wing Commander III movie @tab @tab X
+ @tab Multimedia format used in Origin's Wing Commander III computer game.
+ at item Westwood Studios audio @tab @tab X
+ @tab Multimedia format used in Westwood Studios games.
+ at item Westwood Studios VQA @tab @tab X
+ @tab Multimedia format used in Westwood Studios games.
+ at item Wideband Single-bit Data (WSD) @tab @tab X
+ at item WVE @tab @tab X
+ at item XMV @tab @tab X
+ @tab Microsoft video container used in Xbox games.
+ at item XVAG @tab @tab X
+ @tab Audio format used on the PS3.
+ at item xWMA @tab @tab X
+ @tab Microsoft audio container used by XAudio 2.
+ at item eXtended BINary text (XBIN) @tab @tab X
+ at item YUV4MPEG pipe @tab X @tab X
+ at item Psygnosis YOP @tab @tab X
+ at end multitable
+
+ at code{X} means that the feature in that column (encoding / decoding) is supported.
+
+ at section Image Formats
+
+FFmpeg can read and write images for each frame of a video sequence. The
+following image formats are supported:
+
+ at multitable @columnfractions .4 .1 .1 .4
+ at item Name @tab Encoding @tab Decoding @tab Comments
+ at item .Y.U.V @tab X @tab X
+ @tab one raw file per component
+ at item Alias PIX @tab X @tab X
+ @tab Alias/Wavefront PIX image format
+ at item animated GIF @tab X @tab X
+ at item APNG @tab X @tab X
+ at item BMP @tab X @tab X
+ @tab Microsoft BMP image
+ at item BRender PIX @tab @tab X
+ @tab Argonaut BRender 3D engine image format.
+ at item DPX @tab X @tab X
+ @tab Digital Picture Exchange
+ at item EXR @tab @tab X
+ @tab OpenEXR
+ at item FITS @tab X @tab X
+ @tab Flexible Image Transport System
+ at item JPEG @tab X @tab X
+ @tab Progressive JPEG is not supported.
+ at item JPEG 2000 @tab X @tab X
+ at item JPEG-LS @tab X @tab X
+ at item LJPEG @tab X @tab
+ @tab Lossless JPEG
+ at item PAM @tab X @tab X
+ @tab PAM is a PNM extension with alpha support.
+ at item PBM @tab X @tab X
+ @tab Portable BitMap image
+ at item PCX @tab X @tab X
+ @tab PC Paintbrush
+ at item PGM @tab X @tab X
+ @tab Portable GrayMap image
+ at item PGMYUV @tab X @tab X
+ @tab PGM with U and V components in YUV 4:2:0
+ at item PGX @tab @tab X
+ @tab PGX file decoder
+ at item PIC @tab @tab X
+ @tab Pictor/PC Paint
+ at item PNG @tab X @tab X
+ at item PPM @tab X @tab X
+ @tab Portable PixelMap image
+ at item PSD @tab @tab X
+ @tab Photoshop
+ at item PTX @tab @tab X
+ @tab V.Flash PTX format
+ at item SGI @tab X @tab X
+ @tab SGI RGB image format
+ at item Sun Rasterfile @tab X @tab X
+ @tab Sun RAS image format
+ at item TIFF @tab X @tab X
+ @tab YUV, JPEG and some extension is not supported yet.
+ at item Truevision Targa @tab X @tab X
+ @tab Targa (.TGA) image format
+ at item WebP @tab E @tab X
+ @tab WebP image format, encoding supported through external library libwebp
+ at item XBM @tab X @tab X
+ @tab X BitMap image format
+ at item XFace @tab X @tab X
+ @tab X-Face image format
+ at item XPM @tab @tab X
+ @tab X PixMap image format
+ at item XWD @tab X @tab X
+ @tab X Window Dump image format
+ at end multitable
+
+ at code{X} means that the feature in that column (encoding / decoding) is supported.
+
+ at code{E} means that support is provided through an external library.
+
+ at section Video Codecs
+
+ at multitable @columnfractions .4 .1 .1 .4
+ at item Name @tab Encoding @tab Decoding @tab Comments
+ at item 4X Movie @tab @tab X
+ @tab Used in certain computer games.
+ at item 8088flex TMV @tab @tab X
+ at item A64 multicolor @tab X @tab
+ @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
+ at item Amazing Studio PAF Video @tab @tab X
+ at item American Laser Games MM @tab @tab X
+ @tab Used in games like Mad Dog McCree.
+ at item Amuse Graphics Movie @tab @tab X
+ at item AMV Video @tab X @tab X
+ @tab Used in Chinese MP3 players.
+ at item ANSI/ASCII art @tab @tab X
+ at item Apple Intermediate Codec @tab @tab X
+ at item Apple MJPEG-B @tab @tab X
+ at item Apple Pixlet @tab @tab X
+ at item Apple ProRes @tab X @tab X
+ @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
+ at item Apple QuickDraw @tab @tab X
+ @tab fourcc: qdrw
+ at item Asus v1 @tab X @tab X
+ @tab fourcc: ASV1
+ at item Asus v2 @tab X @tab X
+ @tab fourcc: ASV2
+ at item ATI VCR1 @tab @tab X
+ @tab fourcc: VCR1
+ at item ATI VCR2 @tab @tab X
+ @tab fourcc: VCR2
+ at item Auravision Aura @tab @tab X
+ at item Auravision Aura 2 @tab @tab X
+ at item Autodesk Animator Flic video @tab @tab X
+ at item Autodesk RLE @tab @tab X
+ @tab fourcc: AASC
+ at item AV1 @tab E @tab E
+ @tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1
+ at item Avid 1:1 10-bit RGB Packer @tab X @tab X
+ @tab fourcc: AVrp
+ at item AVS (Audio Video Standard) video @tab @tab X
+ @tab Video encoding used by the Creature Shock game.
+ at item AVS2-P2/IEEE1857.4 @tab E @tab E
+ @tab Supported through external libraries libxavs2 and libdavs2
+ at item AYUV @tab X @tab X
+ @tab Microsoft uncompressed packed 4:4:4:4
+ at item Beam Software VB @tab @tab X
+ at item Bethesda VID video @tab @tab X
+ @tab Used in some games from Bethesda Softworks.
+ at item Bink Video @tab @tab X
+ at item BitJazz SheerVideo @tab @tab X
+ at item Bitmap Brothers JV video @tab @tab X
+ at item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
+ at item Brooktree ProSumer Video @tab @tab X
+ @tab fourcc: BT20
+ at item Brute Force & Ignorance @tab @tab X
+ @tab Used in the game Flash Traffic: City of Angels.
+ at item C93 video @tab @tab X
+ @tab Codec used in Cyberia game.
+ at item CamStudio @tab @tab X
+ @tab fourcc: CSCD
+ at item CD+G @tab @tab X
+ @tab Video codec for CD+G karaoke disks
+ at item CDXL @tab @tab X
+ @tab Amiga CD video codec
+ at item Chinese AVS video @tab E @tab X
+ @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
+ at item Delphine Software International CIN video @tab @tab X
+ @tab Codec used in Delphine Software International games.
+ at item Discworld II BMV Video @tab @tab X
+ at item CineForm HD @tab X @tab X
+ at item Canopus HQ @tab @tab X
+ at item Canopus HQA @tab @tab X
+ at item Canopus HQX @tab @tab X
+ at item Canopus Lossless Codec @tab @tab X
+ at item CDToons @tab @tab X
+ @tab Codec used in various Broderbund games.
+ at item Cinepak @tab @tab X
+ at item Cirrus Logic AccuPak @tab X @tab X
+ @tab fourcc: CLJR
+ at item CPiA Video Format @tab @tab X
+ at item Creative YUV (CYUV) @tab @tab X
+ at item DFA @tab @tab X
+ @tab Codec used in Chronomaster game.
+ at item Dirac @tab E @tab X
+ @tab supported though the native vc2 (Dirac Pro) encoder
+ at item Deluxe Paint Animation @tab @tab X
+ at item DNxHD @tab X @tab X
+ @tab aka SMPTE VC3
+ at item Duck TrueMotion 1.0 @tab @tab X
+ @tab fourcc: DUCK
+ at item Duck TrueMotion 2.0 @tab @tab X
+ @tab fourcc: TM20
+ at item Duck TrueMotion 2.0 RT @tab @tab X
+ @tab fourcc: TR20
+ at item DV (Digital Video) @tab X @tab X
+ at item Dxtory capture format @tab @tab X
+ at item Feeble Files/ScummVM DXA @tab @tab X
+ @tab Codec originally used in Feeble Files game.
+ at item Electronic Arts CMV video @tab @tab X
+ @tab Used in NHL 95 game.
+ at item Electronic Arts Madcow video @tab @tab X
+ at item Electronic Arts TGV video @tab @tab X
+ at item Electronic Arts TGQ video @tab @tab X
+ at item Electronic Arts TQI video @tab @tab X
+ at item Escape 124 @tab @tab X
+ at item Escape 130 @tab @tab X
+ at item FFmpeg video codec #1 @tab X @tab X
+ @tab lossless codec (fourcc: FFV1)
+ at item Flash Screen Video v1 @tab X @tab X
+ @tab fourcc: FSV1
+ at item Flash Screen Video v2 @tab X @tab X
+ at item Flash Video (FLV) @tab X @tab X
+ @tab Sorenson H.263 used in Flash
+ at item FM Screen Capture Codec @tab @tab X
+ at item Forward Uncompressed @tab @tab X
+ at item Fraps @tab @tab X
+ at item Go2Meeting @tab @tab X
+ @tab fourcc: G2M2, G2M3
+ at item Go2Webinar @tab @tab X
+ @tab fourcc: G2M4
+ at item Gremlin Digital Video @tab @tab X
+ at item H.261 @tab X @tab X
+ at item H.263 / H.263-1996 @tab X @tab X
+ at item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
+ at item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
+ @tab encoding supported through external library libx264 and OpenH264
+ at item HEVC @tab X @tab X
+ @tab encoding supported through external library libx265 and libkvazaar
+ at item HNM version 4 @tab @tab X
+ at item HuffYUV @tab X @tab X
+ at item HuffYUV FFmpeg variant @tab X @tab X
+ at item IBM Ultimotion @tab @tab X
+ @tab fourcc: ULTI
+ at item id Cinematic video @tab @tab X
+ @tab Used in Quake II.
+ at item id RoQ video @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2, other computer games.
+ at item IFF ILBM @tab @tab X
+ @tab IFF interleaved bitmap
+ at item IFF ByteRun1 @tab @tab X
+ @tab IFF run length encoded bitmap
+ at item Infinity IMM4 @tab @tab X
+ at item Intel H.263 @tab @tab X
+ at item Intel Indeo 2 @tab @tab X
+ at item Intel Indeo 3 @tab @tab X
+ at item Intel Indeo 4 @tab @tab X
+ at item Intel Indeo 5 @tab @tab X
+ at item Interplay C93 @tab @tab X
+ @tab Used in the game Cyberia from Interplay.
+ at item Interplay MVE video @tab @tab X
+ @tab Used in Interplay .MVE files.
+ at item J2K @tab X @tab X
+ at item Karl Morton's video codec @tab @tab X
+ @tab Codec used in Worms games.
+ at item Kega Game Video (KGV1) @tab @tab X
+ @tab Kega emulator screen capture codec.
+ at item Lagarith @tab @tab X
+ at item LCL (LossLess Codec Library) MSZH @tab @tab X
+ at item LCL (LossLess Codec Library) ZLIB @tab E @tab E
+ at item LOCO @tab @tab X
+ at item LucasArts SANM/Smush @tab @tab X
+ @tab Used in LucasArts games / SMUSH animations.
+ at item lossless MJPEG @tab X @tab X
+ at item MagicYUV Video @tab X @tab X
+ at item Mandsoft Screen Capture Codec @tab @tab X
+ at item Microsoft ATC Screen @tab @tab X
+ @tab Also known as Microsoft Screen 3.
+ at item Microsoft Expression Encoder Screen @tab @tab X
+ @tab Also known as Microsoft Titanium Screen 2.
+ at item Microsoft RLE @tab @tab X
+ at item Microsoft Screen 1 @tab @tab X
+ @tab Also known as Windows Media Video V7 Screen.
+ at item Microsoft Screen 2 @tab @tab X
+ @tab Also known as Windows Media Video V9 Screen.
+ at item Microsoft Video 1 @tab @tab X
+ at item Mimic @tab @tab X
+ @tab Used in MSN Messenger Webcam streams.
+ at item Miro VideoXL @tab @tab X
+ @tab fourcc: VIXL
+ at item MJPEG (Motion JPEG) @tab X @tab X
+ at item Mobotix MxPEG video @tab @tab X
+ at item Motion Pixels video @tab @tab X
+ at item MPEG-1 video @tab X @tab X
+ at item MPEG-2 video @tab X @tab X
+ at item MPEG-4 part 2 @tab X @tab X
+ @tab libxvidcore can be used alternatively for encoding.
+ at item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
+ at item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
+ at item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
+ at item Newtek SpeedHQ @tab @tab X
+ at item Nintendo Gamecube THP video @tab @tab X
+ at item NotchLC @tab @tab X
+ at item NuppelVideo/RTjpeg @tab @tab X
+ @tab Video encoding used in NuppelVideo files.
+ at item On2 VP3 @tab @tab X
+ @tab still experimental
+ at item On2 VP4 @tab @tab X
+ @tab fourcc: VP40
+ at item On2 VP5 @tab @tab X
+ @tab fourcc: VP50
+ at item On2 VP6 @tab @tab X
+ @tab fourcc: VP60,VP61,VP62
+ at item On2 VP7 @tab @tab X
+ @tab fourcc: VP70,VP71
+ at item VP8 @tab E @tab X
+ @tab fourcc: VP80, encoding supported through external library libvpx
+ at item VP9 @tab E @tab X
+ @tab encoding supported through external library libvpx
+ at item Pinnacle TARGA CineWave YUV16 @tab @tab X
+ @tab fourcc: Y216
+ at item Q-team QPEG @tab @tab X
+ @tab fourccs: QPEG, Q1.0, Q1.1
+ at item QuickTime 8BPS video @tab @tab X
+ at item QuickTime Animation (RLE) video @tab X @tab X
+ @tab fourcc: 'rle '
+ at item QuickTime Graphics (SMC) @tab @tab X
+ @tab fourcc: 'smc '
+ at item QuickTime video (RPZA) @tab X @tab X
+ @tab fourcc: rpza
+ at item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
+ at item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
+ at item Raw Video @tab X @tab X
+ at item RealVideo 1.0 @tab X @tab X
+ at item RealVideo 2.0 @tab X @tab X
+ at item RealVideo 3.0 @tab @tab X
+ @tab still far from ideal
+ at item RealVideo 4.0 @tab @tab X
+ at item Renderware TXD (TeXture Dictionary) @tab @tab X
+ @tab Texture dictionaries used by the Renderware Engine.
+ at item RL2 video @tab @tab X
+ @tab used in some games by Entertainment Software Partners
+ at item ScreenPressor @tab @tab X
+ at item Screenpresso @tab @tab X
+ at item Screen Recorder Gold Codec @tab @tab X
+ at item Sierra VMD video @tab @tab X
+ @tab Used in Sierra VMD files.
+ at item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
+ at item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
+ at item Silicon Graphics RLE 8-bit video @tab @tab X
+ at item Smacker video @tab @tab X
+ @tab Video encoding used in Smacker.
+ at item SMPTE VC-1 @tab @tab X
+ at item Snow @tab X @tab X
+ @tab experimental wavelet codec (fourcc: SNOW)
+ at item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
+ at item Sorenson Vector Quantizer 1 @tab X @tab X
+ @tab fourcc: SVQ1
+ at item Sorenson Vector Quantizer 3 @tab @tab X
+ @tab fourcc: SVQ3
+ at item Sunplus JPEG (SP5X) @tab @tab X
+ @tab fourcc: SP5X
+ at item TechSmith Screen Capture Codec @tab @tab X
+ @tab fourcc: TSCC
+ at item TechSmith Screen Capture Codec 2 @tab @tab X
+ @tab fourcc: TSC2
+ at item Theora @tab E @tab X
+ @tab encoding supported through external library libtheora
+ at item Tiertex Limited SEQ video @tab @tab X
+ @tab Codec used in DOS CD-ROM FlashBack game.
+ at item Ut Video @tab X @tab X
+ at item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
+ at item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
+ at item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
+ at item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
+ at item VBLE Lossless Codec @tab @tab X
+ at item VMware Screen Codec / VMware Video @tab @tab X
+ @tab Codec used in videos captured by VMware.
+ at item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
+ at item Windows Media Image @tab @tab X
+ at item Windows Media Video 7 @tab X @tab X
+ at item Windows Media Video 8 @tab X @tab X
+ at item Windows Media Video 9 @tab @tab X
+ @tab not completely working
+ at item Wing Commander III / Xan @tab @tab X
+ @tab Used in Wing Commander III .MVE files.
+ at item Wing Commander IV / Xan @tab @tab X
+ @tab Used in Wing Commander IV.
+ at item Winnov WNV1 @tab @tab X
+ at item WMV7 @tab X @tab X
+ at item YAMAHA SMAF @tab X @tab X
+ at item Psygnosis YOP Video @tab @tab X
+ at item yuv4 @tab X @tab X
+ @tab libquicktime uncompressed packed 4:2:0
+ at item ZeroCodec Lossless Video @tab @tab X
+ at item ZLIB @tab X @tab X
+ @tab part of LCL, encoder experimental
+ at item Zip Motion Blocks Video @tab X @tab X
+ @tab Encoder works only in PAL8.
+ at end multitable
+
+ at code{X} means that the feature in that column (encoding / decoding) is supported.
+
+ at code{E} means that support is provided through an external library.
+
+ at section Audio Codecs
+
+ at multitable @columnfractions .4 .1 .1 .4
+ at item Name @tab Encoding @tab Decoding @tab Comments
+ at item 8SVX exponential @tab @tab X
+ at item 8SVX fibonacci @tab @tab X
+ at item AAC @tab EX @tab X
+ @tab encoding supported through internal encoder and external library libfdk-aac
+ at item AAC+ @tab E @tab IX
+ @tab encoding supported through external library libfdk-aac
+ at item AC-3 @tab IX @tab IX
+ at item ACELP.KELVIN @tab @tab X
+ at item ADPCM 4X Movie @tab @tab X
+ at item ADPCM Yamaha AICA @tab @tab X
+ at item ADPCM AmuseGraphics Movie @tab @tab X
+ at item ADPCM Argonaut Games @tab X @tab X
+ at item ADPCM CDROM XA @tab @tab X
+ at item ADPCM Creative Technology @tab @tab X
+ @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
+ at item ADPCM Electronic Arts @tab @tab X
+ @tab Used in various EA titles.
+ at item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
+ @tab Used in Sim City 3000.
+ at item ADPCM Electronic Arts R1 @tab @tab X
+ at item ADPCM Electronic Arts R2 @tab @tab X
+ at item ADPCM Electronic Arts R3 @tab @tab X
+ at item ADPCM Electronic Arts XAS @tab @tab X
+ at item ADPCM G.722 @tab X @tab X
+ at item ADPCM G.726 @tab X @tab X
+ at item ADPCM IMA AMV @tab @tab X
+ @tab Used in AMV files
+ at item ADPCM IMA Cunning Developments @tab @tab X
+ at item ADPCM IMA Electronic Arts EACS @tab @tab X
+ at item ADPCM IMA Electronic Arts SEAD @tab @tab X
+ at item ADPCM IMA Funcom @tab @tab X
+ at item ADPCM IMA High Voltage Software ALP @tab @tab X
+ at item ADPCM IMA QuickTime @tab X @tab X
+ at item ADPCM IMA Simon & Schuster Interactive @tab X @tab X
+ at item ADPCM IMA Ubisoft APM @tab X @tab X
+ at item ADPCM IMA Loki SDL MJPEG @tab @tab X
+ at item ADPCM IMA WAV @tab X @tab X
+ at item ADPCM IMA Westwood @tab @tab X
+ at item ADPCM ISS IMA @tab @tab X
+ @tab Used in FunCom games.
+ at item ADPCM IMA Dialogic @tab @tab X
+ at item ADPCM IMA Duck DK3 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+ at item ADPCM IMA Duck DK4 @tab @tab X
+ @tab Used in some Sega Saturn console games.
+ at item ADPCM IMA Radical @tab @tab X
+ at item ADPCM Microsoft @tab X @tab X
+ at item ADPCM MS IMA @tab X @tab X
+ at item ADPCM Nintendo Gamecube AFC @tab @tab X
+ at item ADPCM Nintendo Gamecube DTK @tab @tab X
+ at item ADPCM Nintendo THP @tab @tab X
+ at item ADPCM Playstation @tab @tab X
+ at item ADPCM QT IMA @tab X @tab X
+ at item ADPCM SEGA CRI ADX @tab X @tab X
+ @tab Used in Sega Dreamcast games.
+ at item ADPCM Shockwave Flash @tab X @tab X
+ at item ADPCM Sound Blaster Pro 2-bit @tab @tab X
+ at item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
+ at item ADPCM Sound Blaster Pro 4-bit @tab @tab X
+ at item ADPCM VIMA @tab @tab X
+ @tab Used in LucasArts SMUSH animations.
+ at item ADPCM Westwood Studios IMA @tab @tab X
+ @tab Used in Westwood Studios games like Command and Conquer.
+ at item ADPCM Yamaha @tab X @tab X
+ at item ADPCM Zork @tab @tab X
+ at item AMR-NB @tab E @tab X
+ @tab encoding supported through external library libopencore-amrnb
+ at item AMR-WB @tab E @tab X
+ @tab encoding supported through external library libvo-amrwbenc
+ at item Amazing Studio PAF Audio @tab @tab X
+ at item Apple lossless audio @tab X @tab X
+ @tab QuickTime fourcc 'alac'
+ at item aptX @tab X @tab X
+ @tab Used in Bluetooth A2DP
+ at item aptX HD @tab X @tab X
+ @tab Used in Bluetooth A2DP
+ at item ATRAC1 @tab @tab X
+ at item ATRAC3 @tab @tab X
+ at item ATRAC3+ @tab @tab X
+ at item ATRAC9 @tab @tab X
+ at item Bink Audio @tab @tab X
+ @tab Used in Bink and Smacker files in many games.
+ at item CELT @tab @tab E
+ @tab decoding supported through external library libcelt
+ at item codec2 @tab E @tab E
+ @tab en/decoding supported through external library libcodec2
+ at item CRI HCA @tab @tab X
+ at item Delphine Software International CIN audio @tab @tab X
+ @tab Codec used in Delphine Software International games.
+ at item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X
+ at item Discworld II BMV Audio @tab @tab X
+ at item COOK @tab @tab X
+ @tab All versions except 5.1 are supported.
+ at item DCA (DTS Coherent Acoustics) @tab X @tab X
+ @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
+ at item Dolby E @tab @tab X
+ at item DPCM Gremlin @tab @tab X
+ at item DPCM id RoQ @tab X @tab X
+ @tab Used in Quake III, Jedi Knight 2 and other computer games.
+ at item DPCM Interplay @tab @tab X
+ @tab Used in various Interplay computer games.
+ at item DPCM Squareroot-Delta-Exact @tab @tab X
+ @tab Used in various games.
+ at item DPCM Sierra Online @tab @tab X
+ @tab Used in Sierra Online game audio files.
+ at item DPCM Sol @tab @tab X
+ at item DPCM Xan @tab @tab X
+ @tab Used in Origin's Wing Commander IV AVI files.
+ at item DPCM Xilam DERF @tab @tab X
+ at item DSD (Direct Stream Digital), least significant bit first @tab @tab X
+ at item DSD (Direct Stream Digital), most significant bit first @tab @tab X
+ at item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X
+ at item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X
+ at item DSP Group TrueSpeech @tab @tab X
+ at item DST (Direct Stream Transfer) @tab @tab X
+ at item DV audio @tab @tab X
+ at item Enhanced AC-3 @tab X @tab X
+ at item EVRC (Enhanced Variable Rate Codec) @tab @tab X
+ at item FLAC (Free Lossless Audio Codec) @tab X @tab IX
+ at item G.723.1 @tab X @tab X
+ at item G.729 @tab @tab X
+ at item GSM @tab E @tab X
+ @tab encoding supported through external library libgsm
+ at item GSM Microsoft variant @tab E @tab X
+ @tab encoding supported through external library libgsm
+ at item IAC (Indeo Audio Coder) @tab @tab X
+ at item iLBC (Internet Low Bitrate Codec) @tab E @tab E
+ @tab encoding and decoding supported through external library libilbc
+ at item IMC (Intel Music Coder) @tab @tab X
+ at item Interplay ACM @tab @tab X
+ at item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
+ at item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
+ at item MLP (Meridian Lossless Packing) @tab X @tab X
+ @tab Used in DVD-Audio discs.
+ at item Monkey's Audio @tab @tab X
+ at item MP1 (MPEG audio layer 1) @tab @tab IX
+ at item MP2 (MPEG audio layer 2) @tab IX @tab IX
+ @tab encoding supported also through external library TwoLAME
+ at item MP3 (MPEG audio layer 3) @tab E @tab IX
+ @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
+ at item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
+ at item Musepack SV7 @tab @tab X
+ at item Musepack SV8 @tab @tab X
+ at item Nellymoser Asao @tab X @tab X
+ at item On2 AVC (Audio for Video Codec) @tab @tab X
+ at item Opus @tab E @tab X
+ @tab encoding supported through external library libopus
+ at item PCM A-law @tab X @tab X
+ at item PCM mu-law @tab X @tab X
+ at item PCM Archimedes VIDC @tab X @tab X
+ at item PCM signed 8-bit planar @tab X @tab X
+ at item PCM signed 16-bit big-endian planar @tab X @tab X
+ at item PCM signed 16-bit little-endian planar @tab X @tab X
+ at item PCM signed 24-bit little-endian planar @tab X @tab X
+ at item PCM signed 32-bit little-endian planar @tab X @tab X
+ at item PCM 32-bit floating point big-endian @tab X @tab X
+ at item PCM 32-bit floating point little-endian @tab X @tab X
+ at item PCM 64-bit floating point big-endian @tab X @tab X
+ at item PCM 64-bit floating point little-endian @tab X @tab X
+ at item PCM D-Cinema audio signed 24-bit @tab X @tab X
+ at item PCM signed 8-bit @tab X @tab X
+ at item PCM signed 16-bit big-endian @tab X @tab X
+ at item PCM signed 16-bit little-endian @tab X @tab X
+ at item PCM signed 24-bit big-endian @tab X @tab X
+ at item PCM signed 24-bit little-endian @tab X @tab X
+ at item PCM signed 32-bit big-endian @tab X @tab X
+ at item PCM signed 32-bit little-endian @tab X @tab X
+ at item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
+ at item PCM unsigned 8-bit @tab X @tab X
+ at item PCM unsigned 16-bit big-endian @tab X @tab X
+ at item PCM unsigned 16-bit little-endian @tab X @tab X
+ at item PCM unsigned 24-bit big-endian @tab X @tab X
+ at item PCM unsigned 24-bit little-endian @tab X @tab X
+ at item PCM unsigned 32-bit big-endian @tab X @tab X
+ at item PCM unsigned 32-bit little-endian @tab X @tab X
+ at item QCELP / PureVoice @tab @tab X
+ at item QDesign Music Codec 1 @tab @tab X
+ at item QDesign Music Codec 2 @tab @tab X
+ @tab There are still some distortions.
+ at item RealAudio 1.0 (14.4K) @tab X @tab X
+ @tab Real 14400 bit/s codec
+ at item RealAudio 2.0 (28.8K) @tab @tab X
+ @tab Real 28800 bit/s codec
+ at item RealAudio 3.0 (dnet) @tab IX @tab X
+ @tab Real low bitrate AC-3 codec
+ at item RealAudio Lossless @tab @tab X
+ at item RealAudio SIPR / ACELP.NET @tab @tab X
+ at item SBC (low-complexity subband codec) @tab X @tab X
+ @tab Used in Bluetooth A2DP
+ at item Shorten @tab @tab X
+ at item Sierra VMD audio @tab @tab X
+ @tab Used in Sierra VMD files.
+ at item Smacker audio @tab @tab X
+ at item SMPTE 302M AES3 audio @tab X @tab X
+ at item Sonic @tab X @tab X
+ @tab experimental codec
+ at item Sonic lossless @tab X @tab X
+ @tab experimental codec
+ at item Speex @tab E @tab E
+ @tab supported through external library libspeex
+ at item TAK (Tom's lossless Audio Kompressor) @tab @tab X
+ at item True Audio (TTA) @tab X @tab X
+ at item TrueHD @tab X @tab X
+ @tab Used in HD-DVD and Blu-Ray discs.
+ at item TwinVQ (VQF flavor) @tab @tab X
+ at item VIMA @tab @tab X
+ @tab Used in LucasArts SMUSH animations.
+ at item Vorbis @tab E @tab X
+ @tab A native but very primitive encoder exists.
+ at item Voxware MetaSound @tab @tab X
+ at item WavPack @tab X @tab X
+ at item Westwood Audio (SND1) @tab @tab X
+ at item Windows Media Audio 1 @tab X @tab X
+ at item Windows Media Audio 2 @tab X @tab X
+ at item Windows Media Audio Lossless @tab @tab X
+ at item Windows Media Audio Pro @tab @tab X
+ at item Windows Media Audio Voice @tab @tab X
+ at item Xbox Media Audio 1 @tab @tab X
+ at item Xbox Media Audio 2 @tab @tab X
+ at end multitable
+
+ at code{X} means that the feature in that column (encoding / decoding) is supported.
+
+ at code{E} means that support is provided through an external library.
+
+ at code{I} means that an integer-only version is available, too (ensures high
+performance on systems without hardware floating point support).
+
+ at section Subtitle Formats
+
+ at multitable @columnfractions .4 .1 .1 .1 .1
+ at item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
+ at item 3GPP Timed Text @tab @tab @tab X @tab X
+ at item AQTitle @tab @tab X @tab @tab X
+ at item DVB @tab X @tab X @tab X @tab X
+ at item DVB teletext @tab @tab X @tab @tab E
+ at item DVD @tab X @tab X @tab X @tab X
+ at item JACOsub @tab X @tab X @tab @tab X
+ at item MicroDVD @tab X @tab X @tab @tab X
+ at item MPL2 @tab @tab X @tab @tab X
+ at item MPsub (MPlayer) @tab @tab X @tab @tab X
+ at item PGS @tab @tab @tab @tab X
+ at item PJS (Phoenix) @tab @tab X @tab @tab X
+ at item RealText @tab @tab X @tab @tab X
+ at item SAMI @tab @tab X @tab @tab X
+ at item Spruce format (STL) @tab @tab X @tab @tab X
+ at item SSA/ASS @tab X @tab X @tab X @tab X
+ at item SubRip (SRT) @tab X @tab X @tab X @tab X
+ at item SubViewer v1 @tab @tab X @tab @tab X
+ at item SubViewer @tab @tab X @tab @tab X
+ at item TED Talks captions @tab @tab X @tab @tab X
+ at item VobSub (IDX+SUB) @tab @tab X @tab @tab X
+ at item VPlayer @tab @tab X @tab @tab X
+ at item WebVTT @tab X @tab X @tab X @tab X
+ at item XSUB @tab @tab @tab X @tab X
+ at end multitable
+
+ at code{X} means that the feature is supported.
+
+ at code{E} means that support is provided through an external library.
+
+ at section Network Protocols
+
+ at multitable @columnfractions .4 .1
+ at item Name @tab Support
+ at item AMQP @tab E
+ at item file @tab X
+ at item FTP @tab X
+ at item Gopher @tab X
+ at item HLS @tab X
+ at item HTTP @tab X
+ at item HTTPS @tab X
+ at item Icecast @tab X
+ at item MMSH @tab X
+ at item MMST @tab X
+ at item pipe @tab X
+ at item Pro-MPEG FEC @tab X
+ at item RTMP @tab X
+ at item RTMPE @tab X
+ at item RTMPS @tab X
+ at item RTMPT @tab X
+ at item RTMPTE @tab X
+ at item RTMPTS @tab X
+ at item RTP @tab X
+ at item SAMBA @tab E
+ at item SCTP @tab X
+ at item SFTP @tab E
+ at item TCP @tab X
+ at item TLS @tab X
+ at item UDP @tab X
+ at item ZMQ @tab E
+ at end multitable
+
+ at code{X} means that the protocol is supported.
+
+ at code{E} means that support is provided through an external library.
+
+
+ at section Input/Output Devices
+
+ at multitable @columnfractions .4 .1 .1
+ at item Name @tab Input @tab Output
+ at item ALSA @tab X @tab X
+ at item BKTR @tab X @tab
+ at item caca @tab @tab X
+ at item DV1394 @tab X @tab
+ at item Lavfi virtual device @tab X @tab
+ at item Linux framebuffer @tab X @tab X
+ at item JACK @tab X @tab
+ at item LIBCDIO @tab X
+ at item LIBDC1394 @tab X @tab
+ at item OpenAL @tab X
+ at item OpenGL @tab @tab X
+ at item OSS @tab X @tab X
+ at item PulseAudio @tab X @tab X
+ at item SDL @tab @tab X
+ at item Video4Linux2 @tab X @tab X
+ at item VfW capture @tab X @tab
+ at item X11 grabbing @tab X @tab
+ at item Win32 grabbing @tab X @tab
+ at end multitable
+
+ at code{X} means that input/output is supported.
+
+ at section Timecode
+
+ at multitable @columnfractions .4 .1 .1
+ at item Codec/format @tab Read @tab Write
+ at item AVI @tab X @tab X
+ at item DV @tab X @tab X
+ at item GXF @tab X @tab X
+ at item MOV @tab X @tab X
+ at item MPEG1/2 @tab X @tab X
+ at item MXF @tab X @tab X
+ at end multitable
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