[FFmpeg-cvslog] avcodec: add RPZA encoder
Paul B Mahol
git at videolan.org
Fri Aug 21 23:50:35 EEST 2020
ffmpeg | branch: master | Paul B Mahol <onemda at gmail.com> | Wed Jul 15 21:43:59 2020 +0200| [6158029dfc6bb2ae9f55eb63e8573d27b55e2167] | committer: Paul B Mahol
avcodec: add RPZA encoder
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=6158029dfc6bb2ae9f55eb63e8573d27b55e2167
---
Changelog | 1 +
doc/general.texi | 2 +-
libavcodec/Makefile | 1 +
libavcodec/allcodecs.c | 1 +
libavcodec/rpzaenc.c | 859 +++++++++++++++++++++++++++++++++++++++++++++++++
libavcodec/version.h | 2 +-
6 files changed, 864 insertions(+), 2 deletions(-)
diff --git a/Changelog b/Changelog
index 1efc768387..7467e73306 100644
--- a/Changelog
+++ b/Changelog
@@ -14,6 +14,7 @@ version <next>:
- ADPCM Argonaut Games encoder
- Argonaut Games ASF muxer
- AV1 Low overhead bitstream format demuxer
+- RPZA video encoder
version 4.3:
diff --git a/doc/general.texi b/doc/general.texi
index fac5377504..d618565347 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -1008,7 +1008,7 @@ following image formats are supported:
@tab fourcc: 'rle '
@item QuickTime Graphics (SMC) @tab @tab X
@tab fourcc: 'smc '
- at item QuickTime video (RPZA) @tab @tab X
+ at item QuickTime video (RPZA) @tab X @tab X
@tab fourcc: rpza
@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
diff --git a/libavcodec/Makefile b/libavcodec/Makefile
index 3431ba2dca..d84eff6a61 100644
--- a/libavcodec/Makefile
+++ b/libavcodec/Makefile
@@ -580,6 +580,7 @@ OBJS-$(CONFIG_ROQ_ENCODER) += roqvideoenc.o roqvideo.o elbg.o
OBJS-$(CONFIG_ROQ_DPCM_DECODER) += dpcm.o
OBJS-$(CONFIG_ROQ_DPCM_ENCODER) += roqaudioenc.o
OBJS-$(CONFIG_RPZA_DECODER) += rpza.o
+OBJS-$(CONFIG_RPZA_ENCODER) += rpzaenc.o
OBJS-$(CONFIG_RSCC_DECODER) += rscc.o
OBJS-$(CONFIG_RV10_DECODER) += rv10.o
OBJS-$(CONFIG_RV10_ENCODER) += rv10enc.o
diff --git a/libavcodec/allcodecs.c b/libavcodec/allcodecs.c
index 4bd830e5d0..729d2fd9ad 100644
--- a/libavcodec/allcodecs.c
+++ b/libavcodec/allcodecs.c
@@ -267,6 +267,7 @@ extern AVCodec ff_rawvideo_decoder;
extern AVCodec ff_rl2_decoder;
extern AVCodec ff_roq_encoder;
extern AVCodec ff_roq_decoder;
+extern AVCodec ff_rpza_encoder;
extern AVCodec ff_rpza_decoder;
extern AVCodec ff_rscc_decoder;
extern AVCodec ff_rv10_encoder;
diff --git a/libavcodec/rpzaenc.c b/libavcodec/rpzaenc.c
new file mode 100644
index 0000000000..2d3876743f
--- /dev/null
+++ b/libavcodec/rpzaenc.c
@@ -0,0 +1,859 @@
+/*
+ * QuickTime RPZA Video Encoder
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/**
+ * @file rpzaenc.c
+ * QT RPZA Video Encoder by Todd Kirby <doubleshot at pacbell.net> and David Adler
+ */
+
+#include "libavutil/avassert.h"
+#include "libavutil/common.h"
+#include "libavutil/opt.h"
+
+#include "avcodec.h"
+#include "internal.h"
+#include "put_bits.h"
+
+typedef struct RpzaContext {
+ AVClass *avclass;
+
+ int skip_frame_thresh;
+ int start_one_color_thresh;
+ int continue_one_color_thresh;
+ int sixteen_color_thresh;
+
+ AVFrame *prev_frame; // buffer for previous source frame
+ PutBitContext pb; // buffer for encoded frame data.
+
+ int frame_width; // width in pixels of source frame
+ int frame_height; // height in pixesl of source frame
+
+ int first_frame; // flag set to one when the first frame is being processed
+ // so that comparisons with previous frame data in not attempted
+} RpzaContext;
+
+typedef enum channel_offset {
+ RED = 2,
+ GREEN = 1,
+ BLUE = 0,
+} channel_offset;
+
+typedef struct rgb {
+ uint8_t r;
+ uint8_t g;
+ uint8_t b;
+} rgb;
+
+#define SQR(x) ((x) * (x))
+
+/* 15 bit components */
+#define GET_CHAN(color, chan) (((color) >> ((chan) * 5) & 0x1F) * 8)
+#define R(color) GET_CHAN(color, RED)
+#define G(color) GET_CHAN(color, GREEN)
+#define B(color) GET_CHAN(color, BLUE)
+
+typedef struct BlockInfo {
+ int row;
+ int col;
+ int block_width;
+ int block_height;
+ int image_width;
+ int image_height;
+ int block_index;
+ uint16_t start;
+ int rowstride;
+ int blocks_per_row;
+ int total_blocks;
+} BlockInfo;
+
+static void get_colors(uint8_t *min, uint8_t *max, uint8_t color4[4][3])
+{
+ uint8_t step;
+
+ color4[0][0] = min[0];
+ color4[0][1] = min[1];
+ color4[0][2] = min[2];
+
+ color4[3][0] = max[0];
+ color4[3][1] = max[1];
+ color4[3][2] = max[2];
+
+ // red components
+ step = (color4[3][0] - color4[0][0] + 1) / 3;
+ color4[1][0] = color4[0][0] + step;
+ color4[2][0] = color4[3][0] - step;
+
+ // green components
+ step = (color4[3][1] - color4[0][1] + 1) / 3;
+ color4[1][1] = color4[0][1] + step;
+ color4[2][1] = color4[3][1] - step;
+
+ // blue components
+ step = (color4[3][2] - color4[0][2] + 1) / 3;
+ color4[1][2] = color4[0][2] + step;
+ color4[2][2] = color4[3][2] - step;
+}
+
+/* Fill BlockInfo struct with information about a 4x4 block of the image */
+static int get_block_info(BlockInfo *bi, int block)
+{
+ bi->row = block / bi->blocks_per_row;
+ bi->col = block % bi->blocks_per_row;
+
+ // test for right edge block
+ if (bi->col == bi->blocks_per_row - 1 && (bi->image_width % 4) != 0) {
+ bi->block_width = bi->image_width % 4;
+ } else {
+ bi->block_width = 4;
+ }
+
+ // test for bottom edge block
+ if (bi->row == (bi->image_height / 4) && (bi->image_height % 4) != 0) {
+ bi->block_height = bi->image_height % 4;
+ } else {
+ bi->block_height = 4;
+ }
+
+ return block ? (bi->col * 4) + (bi->row * bi->rowstride * 4) : 0;
+}
+
+static uint16_t rgb24_to_rgb555(uint8_t *rgb24)
+{
+ uint16_t rgb555 = 0;
+ uint32_t r, g, b;
+
+ r = rgb24[0] >> 3;
+ g = rgb24[1] >> 3;
+ b = rgb24[2] >> 3;
+
+ rgb555 |= (r << 10);
+ rgb555 |= (g << 5);
+ rgb555 |= (b << 0);
+
+ return rgb555;
+}
+
+/*
+ * Returns the total difference between two 24 bit color values
+ */
+static int diff_colors(uint8_t *colorA, uint8_t *colorB)
+{
+ int tot;
+
+ tot = SQR(colorA[0] - colorB[0]);
+ tot += SQR(colorA[1] - colorB[1]);
+ tot += SQR(colorA[2] - colorB[2]);
+
+ return tot;
+}
+
+/*
+ * Returns the maximum channel difference
+ */
+static int max_component_diff(uint16_t *colorA, uint16_t *colorB)
+{
+ int diff, max = 0;
+
+ diff = FFABS(R(colorA[0]) - R(colorB[0]));
+ if (diff > max) {
+ max = diff;
+ }
+ diff = FFABS(G(colorA[0]) - G(colorB[0]));
+ if (diff > max) {
+ max = diff;
+ }
+ diff = FFABS(B(colorA[0]) - B(colorB[0]));
+ if (diff > max) {
+ max = diff;
+ }
+ return max * 8;
+}
+
+/*
+ * Find the channel that has the largest difference between minimum and maximum
+ * color values. Put the minimum value in min, maximum in max and the channel
+ * in chan.
+ */
+static void get_max_component_diff(BlockInfo *bi, uint16_t *block_ptr,
+ uint8_t *min, uint8_t *max, channel_offset *chan)
+{
+ int x, y;
+ uint8_t min_r, max_r, min_g, max_g, min_b, max_b;
+ uint8_t r, g, b;
+
+ // fix warning about uninitialized vars
+ min_r = min_g = min_b = UINT8_MAX;
+ max_r = max_g = max_b = 0;
+
+ // loop thru and compare pixels
+ for (y = 0; y < bi->block_height; y++) {
+ for (x = 0; x < bi->block_width; x++){
+ // TODO: optimize
+ min_r = FFMIN(R(block_ptr[x]), min_r);
+ min_g = FFMIN(G(block_ptr[x]), min_g);
+ min_b = FFMIN(B(block_ptr[x]), min_b);
+
+ max_r = FFMAX(R(block_ptr[x]), max_r);
+ max_g = FFMAX(G(block_ptr[x]), max_g);
+ max_b = FFMAX(B(block_ptr[x]), max_b);
+ }
+ block_ptr += bi->rowstride;
+ }
+
+ r = max_r - min_r;
+ g = max_g - min_g;
+ b = max_b - min_b;
+
+ if (r > g && r > b) {
+ *max = max_r;
+ *min = min_r;
+ *chan = RED;
+ } else if (g > b && g >= r) {
+ *max = max_g;
+ *min = min_g;
+ *chan = GREEN;
+ } else {
+ *max = max_b;
+ *min = min_b;
+ *chan = BLUE;
+ }
+}
+
+/*
+ * Compare two 4x4 blocks to determine if the total difference between the
+ * blocks is greater than the thresh parameter. Returns -1 if difference
+ * exceeds threshold or zero otherwise.
+ */
+static int compare_blocks(uint16_t *block1, uint16_t *block2, BlockInfo *bi, int thresh)
+{
+ int x, y, diff = 0;
+ for (y = 0; y < bi->block_height; y++) {
+ for (x = 0; x < bi->block_width; x++) {
+ diff = max_component_diff(&block1[x], &block2[x]);
+ if (diff >= thresh) {
+ return -1;
+ }
+ }
+ block1 += bi->rowstride;
+ block2 += bi->rowstride;
+ }
+ return 0;
+}
+
+/*
+ * Determine the fit of one channel to another within a 4x4 block. This
+ * is used to determine the best palette choices for 4-color encoding.
+ */
+static int leastsquares(uint16_t *block_ptr, BlockInfo *bi,
+ channel_offset xchannel, channel_offset ychannel,
+ double *slope, double *y_intercept, double *correlation_coef)
+{
+ double sumx = 0, sumy = 0, sumx2 = 0, sumy2 = 0, sumxy = 0,
+ sumx_sq = 0, sumy_sq = 0, tmp, tmp2;
+ int i, j, count;
+ uint8_t x, y;
+
+ count = bi->block_height * bi->block_width;
+
+ if (count < 2)
+ return -1;
+
+ for (i = 0; i < bi->block_height; i++) {
+ for (j = 0; j < bi->block_width; j++){
+ x = GET_CHAN(block_ptr[j], xchannel);
+ y = GET_CHAN(block_ptr[j], ychannel);
+ sumx += x;
+ sumy += y;
+ sumx2 += x * x;
+ sumy2 += y * y;
+ sumxy += x * y;
+ }
+ block_ptr += bi->rowstride;
+ }
+
+ sumx_sq = sumx * sumx;
+ tmp = (count * sumx2 - sumx_sq);
+
+ // guard against div/0
+ if (tmp == 0)
+ return -2;
+
+ sumy_sq = sumy * sumy;
+
+ *slope = (sumx * sumy - sumxy) / tmp;
+ *y_intercept = (sumy - (*slope) * sumx) / count;
+
+ tmp2 = count * sumy2 - sumy_sq;
+ if (tmp2 == 0) {
+ *correlation_coef = 0.0;
+ } else {
+ *correlation_coef = (count * sumxy - sumx * sumy) /
+ sqrt(tmp * tmp2);
+ }
+
+ return 0; // success
+}
+
+/*
+ * Determine the amount of error in the leastsquares fit.
+ */
+static int calc_lsq_max_fit_error(uint16_t *block_ptr, BlockInfo *bi,
+ int min, int max, int tmp_min, int tmp_max,
+ channel_offset xchannel, channel_offset ychannel)
+{
+ int i, j, x, y;
+ int err;
+ int max_err = 0;
+
+ for (i = 0; i < bi->block_height; i++) {
+ for (j = 0; j < bi->block_width; j++){
+ int x_inc, lin_y, lin_x;
+ x = GET_CHAN(block_ptr[j], xchannel);
+ y = GET_CHAN(block_ptr[j], ychannel);
+
+ /* calculate x_inc as the 4-color index (0..3) */
+ x_inc = floor( (x - min) * 3.0 / (max - min) + 0.5);
+ x_inc = FFMAX(FFMIN(3, x_inc), 0);
+
+ /* calculate lin_y corresponding to x_inc */
+ lin_y = (int)(tmp_min + (tmp_max - tmp_min) * x_inc / 3.0 + 0.5);
+
+ err = FFABS(lin_y - y);
+ if (err > max_err)
+ max_err = err;
+
+ /* calculate lin_x corresponding to x_inc */
+ lin_x = (int)(min + (max - min) * x_inc / 3.0 + 0.5);
+
+ err = FFABS(lin_x - x);
+ if (err > max_err)
+ max_err += err;
+ }
+ block_ptr += bi->rowstride;
+ }
+
+ return max_err;
+}
+
+/*
+ * Find the closest match to a color within the 4-color palette
+ */
+static int match_color(uint16_t *color, uint8_t colors[4][3])
+{
+ int ret = 0;
+ int smallest_variance = INT_MAX;
+ uint8_t dithered_color[3];
+
+ for (int channel = 0; channel < 3; channel++) {
+ dithered_color[channel] = GET_CHAN(color[0], channel);
+ }
+
+ for (int palette_entry = 0; palette_entry < 4; palette_entry++) {
+ int variance = diff_colors(dithered_color, colors[palette_entry]);
+
+ if (variance < smallest_variance) {
+ smallest_variance = variance;
+ ret = palette_entry;
+ }
+ }
+
+ return ret;
+}
+
+/*
+ * Encode a block using the 4-color opcode and palette. return number of
+ * blocks encoded (until we implement multi-block 4 color runs this will
+ * always be 1)
+ */
+static int encode_four_color_block(uint8_t *min_color, uint8_t *max_color,
+ PutBitContext *pb, uint16_t *block_ptr, BlockInfo *bi)
+{
+ int x, y, idx;
+ uint8_t color4[4][3];
+ uint16_t rounded_max, rounded_min;
+
+ // round min and max wider
+ rounded_min = rgb24_to_rgb555(min_color);
+ rounded_max = rgb24_to_rgb555(max_color);
+
+ // put a and b colors
+ // encode 4 colors = first 16 bit color with MSB zeroed and...
+ put_bits(pb, 16, rounded_max & ~0x8000);
+ // ...second 16 bit color with MSB on.
+ put_bits(pb, 16, rounded_min | 0x8000);
+
+ get_colors(min_color, max_color, color4);
+
+ for (y = 0; y < 4; y++) {
+ for (x = 0; x < 4; x++) {
+ idx = match_color(&block_ptr[x], color4);
+ put_bits(pb, 2, idx);
+ }
+ block_ptr += bi->rowstride;
+ }
+ return 1; // num blocks encoded
+}
+
+/*
+ * Copy a 4x4 block from the current frame buffer to the previous frame buffer.
+ */
+static void update_block_in_prev_frame(const uint16_t *src_pixels,
+ uint16_t *dest_pixels,
+ const BlockInfo *bi, int block_counter)
+{
+ for (int y = 0; y < 4; y++) {
+ memcpy(dest_pixels, src_pixels, 8);
+ dest_pixels += bi->rowstride;
+ src_pixels += bi->rowstride;
+ }
+}
+
+/*
+ * update statistics for the specified block. If first_block,
+ * it initializes the statistics. Otherwise it updates the statistics IF THIS
+ * BLOCK IS SUITABLE TO CONTINUE A 1-COLOR RUN. That is, it checks whether
+ * the range of colors (since the routine was called first_block != 0) are
+ * all close enough intensities to be represented by a single color.
+
+ * The routine returns 0 if this block is too different to be part of
+ * the same run of 1-color blocks. The routine returns 1 if this
+ * block can be part of the same 1-color block run.
+
+ * If the routine returns 1, it also updates its arguments to include
+ * the statistics of this block. Otherwise, the stats are unchanged
+ * and don't include the current block.
+ */
+static int update_block_stats(RpzaContext *s, BlockInfo *bi, uint16_t *block,
+ uint8_t min_color[3], uint8_t max_color[3],
+ int *total_rgb, int *total_pixels,
+ uint8_t avg_color[3], int first_block)
+{
+ int x, y;
+ int is_in_range;
+ int total_pixels_blk;
+ int threshold;
+
+ uint8_t min_color_blk[3], max_color_blk[3];
+ int total_rgb_blk[3];
+ uint8_t avg_color_blk[3];
+
+ if (first_block) {
+ min_color[0] = UINT8_MAX;
+ min_color[1] = UINT8_MAX;
+ min_color[2] = UINT8_MAX;
+ max_color[0] = 0;
+ max_color[1] = 0;
+ max_color[2] = 0;
+ total_rgb[0] = 0;
+ total_rgb[1] = 0;
+ total_rgb[2] = 0;
+ *total_pixels = 0;
+ threshold = s->start_one_color_thresh;
+ } else {
+ threshold = s->continue_one_color_thresh;
+ }
+
+ /*
+ The *_blk variables will include the current block.
+ Initialize them based on the blocks so far.
+ */
+ min_color_blk[0] = min_color[0];
+ min_color_blk[1] = min_color[1];
+ min_color_blk[2] = min_color[2];
+ max_color_blk[0] = max_color[0];
+ max_color_blk[1] = max_color[1];
+ max_color_blk[2] = max_color[2];
+ total_rgb_blk[0] = total_rgb[0];
+ total_rgb_blk[1] = total_rgb[1];
+ total_rgb_blk[2] = total_rgb[2];
+ total_pixels_blk = *total_pixels + bi->block_height * bi->block_width;
+
+ /*
+ Update stats for this block's pixels
+ */
+ for (y = 0; y < bi->block_height; y++) {
+ for (x = 0; x < bi->block_width; x++) {
+ total_rgb_blk[0] += R(block[x]);
+ total_rgb_blk[1] += G(block[x]);
+ total_rgb_blk[2] += B(block[x]);
+
+ min_color_blk[0] = FFMIN(R(block[x]), min_color_blk[0]);
+ min_color_blk[1] = FFMIN(G(block[x]), min_color_blk[1]);
+ min_color_blk[2] = FFMIN(B(block[x]), min_color_blk[2]);
+
+ max_color_blk[0] = FFMAX(R(block[x]), max_color_blk[0]);
+ max_color_blk[1] = FFMAX(G(block[x]), max_color_blk[1]);
+ max_color_blk[2] = FFMAX(B(block[x]), max_color_blk[2]);
+ }
+ block += bi->rowstride;
+ }
+
+ /*
+ Calculate average color including current block.
+ */
+ avg_color_blk[0] = total_rgb_blk[0] / total_pixels_blk;
+ avg_color_blk[1] = total_rgb_blk[1] / total_pixels_blk;
+ avg_color_blk[2] = total_rgb_blk[2] / total_pixels_blk;
+
+ /*
+ Are all the pixels within threshold of the average color?
+ */
+ is_in_range = (max_color_blk[0] - avg_color_blk[0] <= threshold &&
+ max_color_blk[1] - avg_color_blk[1] <= threshold &&
+ max_color_blk[2] - avg_color_blk[2] <= threshold &&
+ avg_color_blk[0] - min_color_blk[0] <= threshold &&
+ avg_color_blk[1] - min_color_blk[1] <= threshold &&
+ avg_color_blk[2] - min_color_blk[2] <= threshold);
+
+ if (is_in_range) {
+ /*
+ Set the output variables to include this block.
+ */
+ min_color[0] = min_color_blk[0];
+ min_color[1] = min_color_blk[1];
+ min_color[2] = min_color_blk[2];
+ max_color[0] = max_color_blk[0];
+ max_color[1] = max_color_blk[1];
+ max_color[2] = max_color_blk[2];
+ total_rgb[0] = total_rgb_blk[0];
+ total_rgb[1] = total_rgb_blk[1];
+ total_rgb[2] = total_rgb_blk[2];
+ *total_pixels = total_pixels_blk;
+ avg_color[0] = avg_color_blk[0];
+ avg_color[1] = avg_color_blk[1];
+ avg_color[2] = avg_color_blk[2];
+ }
+
+ return is_in_range;
+}
+
+static void rpza_encode_stream(RpzaContext *s, const AVFrame *pict)
+{
+ BlockInfo bi;
+ int block_counter = 0;
+ int n_blocks;
+ int total_blocks;
+ int prev_block_offset;
+ int block_offset = 0;
+ uint8_t min = 0, max = 0;
+ channel_offset chan;
+ int i;
+ int tmp_min, tmp_max;
+ int total_rgb[3];
+ uint8_t avg_color[3];
+ int pixel_count;
+ uint8_t min_color[3], max_color[3];
+ double slope, y_intercept, correlation_coef;
+ uint16_t *src_pixels = (uint16_t *)pict->data[0];
+ uint16_t *prev_pixels = (uint16_t *)s->prev_frame->data[0];
+
+ /* Number of 4x4 blocks in frame. */
+ total_blocks = ((s->frame_width + 3) / 4) * ((s->frame_height + 3) / 4);
+
+ bi.image_width = s->frame_width;
+ bi.image_height = s->frame_height;
+ bi.rowstride = pict->linesize[0] / 2;
+
+ bi.blocks_per_row = (s->frame_width + 3) / 4;
+
+ while (block_counter < total_blocks) {
+ // SKIP CHECK
+ // make sure we have a valid previous frame and we're not writing
+ // a key frame
+ if (!s->first_frame) {
+ n_blocks = 0;
+ prev_block_offset = 0;
+
+ while (n_blocks < 32 && block_counter + n_blocks < total_blocks) {
+
+ block_offset = get_block_info(&bi, block_counter + n_blocks);
+
+ // multi-block opcodes cannot span multiple rows.
+ // If we're starting a new row, break out and write the opcode
+ /* TODO: Should eventually use bi.row here to determine when a
+ row break occurs, but that is currently breaking the
+ quicktime player. This is probably due to a bug in the
+ way I'm calculating the current row.
+ */
+ if (prev_block_offset && block_offset - prev_block_offset > 12) {
+ break;
+ }
+
+ prev_block_offset = block_offset;
+
+ if (compare_blocks(&prev_pixels[block_offset],
+ &src_pixels[block_offset], &bi, s->skip_frame_thresh) != 0) {
+ // write out skipable blocks
+ if (n_blocks) {
+
+ // write skip opcode
+ put_bits(&s->pb, 8, 0x80 | (n_blocks - 1));
+ block_counter += n_blocks;
+
+ goto post_skip;
+ }
+ break;
+ }
+
+ /*
+ * NOTE: we don't update skipped blocks in the previous frame buffer
+ * since skipped needs always to be compared against the first skipped
+ * block to avoid artifacts during gradual fade in/outs.
+ */
+
+ // update_block_in_prev_frame(&src_pixels[block_offset],
+ // &prev_pixels[block_offset], &bi, block_counter + n_blocks);
+
+ n_blocks++;
+ }
+
+ // we're either at the end of the frame or we've reached the maximum
+ // of 32 blocks in a run. Write out the run.
+ if (n_blocks) {
+ // write skip opcode
+ put_bits(&s->pb, 8, 0x80 | (n_blocks - 1));
+ block_counter += n_blocks;
+
+ continue;
+ }
+
+ } else {
+ block_offset = get_block_info(&bi, block_counter);
+ }
+post_skip :
+
+ // ONE COLOR CHECK
+ if (update_block_stats(s, &bi, &src_pixels[block_offset],
+ min_color, max_color,
+ total_rgb, &pixel_count, avg_color, 1)) {
+ int first_block_offset;
+ first_block_offset = prev_block_offset = block_offset;
+
+ n_blocks = 1;
+
+ /* update this block in the previous frame buffer */
+ update_block_in_prev_frame(&src_pixels[block_offset],
+ &prev_pixels[block_offset], &bi, block_counter + n_blocks);
+
+ // check for subsequent blocks with the same color
+ while (n_blocks < 32 && block_counter + n_blocks < total_blocks) {
+ block_offset = get_block_info(&bi, block_counter + n_blocks);
+
+ // multi-block opcodes cannot span multiple rows.
+ // If we've hit end of a row, break out and write the opcode
+ if (block_offset - prev_block_offset > 12) {
+ break;
+ }
+
+ if (!update_block_stats(s, &bi, &src_pixels[block_offset],
+ min_color, max_color,
+ total_rgb, &pixel_count, avg_color, 0)) {
+ break;
+ }
+
+ prev_block_offset = block_offset;
+
+ /* update this block in the previous frame buffer */
+ update_block_in_prev_frame(&src_pixels[block_offset],
+ &prev_pixels[block_offset], &bi, block_counter + n_blocks);
+
+ n_blocks++;
+ }
+
+ // write one color opcode.
+ put_bits(&s->pb, 8, 0xa0 | (n_blocks - 1));
+ // write color to encode.
+ put_bits(&s->pb, 16, rgb24_to_rgb555(avg_color));
+ // skip past the blocks we've just encoded.
+ block_counter += n_blocks;
+ } else { // FOUR COLOR CHECK
+ int err = 0;
+
+ // get max component diff for block
+ get_max_component_diff(&bi, &src_pixels[block_offset], &min, &max, &chan);
+
+ min_color[0] = 0;
+ max_color[0] = 0;
+ min_color[1] = 0;
+ max_color[1] = 0;
+ min_color[2] = 0;
+ max_color[2] = 0;
+
+ // run least squares against other two components
+ for (i = 0; i < 3; i++) {
+ if (i == chan) {
+ min_color[i] = min;
+ max_color[i] = max;
+ continue;
+ }
+
+ slope = y_intercept = correlation_coef = 0;
+
+ if (leastsquares(&src_pixels[block_offset], &bi, chan, i,
+ &slope, &y_intercept, &correlation_coef)) {
+ min_color[i] = GET_CHAN(src_pixels[block_offset], i);
+ max_color[i] = GET_CHAN(src_pixels[block_offset], i);
+ } else {
+ tmp_min = (int)(0.5 + min * slope + y_intercept);
+ tmp_max = (int)(0.5 + max * slope + y_intercept);
+
+ av_assert0(tmp_min <= tmp_max);
+ // clamp min and max color values
+ tmp_min = av_clip_uint8(tmp_min);
+ tmp_max = av_clip_uint8(tmp_max);
+
+ err = FFMAX(calc_lsq_max_fit_error(&src_pixels[block_offset], &bi,
+ min, max, tmp_min, tmp_max, chan, i), err);
+
+ min_color[i] = tmp_min;
+ max_color[i] = tmp_max;
+ }
+ }
+
+ if (err > s->sixteen_color_thresh) { // DO SIXTEEN COLOR BLOCK
+ uint16_t *row_ptr;
+ int rgb555;
+
+ block_offset = get_block_info(&bi, block_counter);
+
+ row_ptr = &src_pixels[block_offset];
+
+ for (int y = 0; y < 4; y++) {
+ for (int x = 0; x < 4; x++){
+ rgb555 = row_ptr[x] & ~0x8000;
+
+ put_bits(&s->pb, 16, rgb555);
+ }
+ row_ptr += bi.rowstride;
+ }
+
+ block_counter++;
+ } else { // FOUR COLOR BLOCK
+ block_counter += encode_four_color_block(min_color, max_color,
+ &s->pb, &src_pixels[block_offset], &bi);
+ }
+
+ /* update this block in the previous frame buffer */
+ update_block_in_prev_frame(&src_pixels[block_offset],
+ &prev_pixels[block_offset], &bi, block_counter);
+ }
+ }
+}
+
+static int rpza_encode_init(AVCodecContext *avctx)
+{
+ RpzaContext *s = avctx->priv_data;
+
+ s->frame_width = avctx->width;
+ s->frame_height = avctx->height;
+
+ s->prev_frame = av_frame_alloc();
+ if (!s->prev_frame)
+ return AVERROR(ENOMEM);
+
+ return 0;
+}
+
+static int rpza_encode_frame(AVCodecContext *avctx, AVPacket *pkt,
+ const AVFrame *frame, int *got_packet)
+{
+ RpzaContext *s = avctx->priv_data;
+ const AVFrame *pict = frame;
+ uint8_t *buf;
+ int ret;
+
+ if ((ret = ff_alloc_packet2(avctx, pkt, 6LL * avctx->height * avctx->width, 0)) < 0)
+ return ret;
+
+ init_put_bits(&s->pb, pkt->data, pkt->size);
+
+ // skip 4 byte header, write it later once the size of the chunk is known
+ put_bits32(&s->pb, 0x00);
+
+ if (!s->prev_frame->data[0]) {
+ s->first_frame = 1;
+ s->prev_frame->format = pict->format;
+ s->prev_frame->width = pict->width;
+ s->prev_frame->height = pict->height;
+ ret = av_frame_get_buffer(s->prev_frame, 0);
+ if (ret < 0)
+ return ret;
+ } else {
+ s->first_frame = 0;
+ }
+
+ rpza_encode_stream(s, pict);
+
+ flush_put_bits(&s->pb);
+
+ av_shrink_packet(pkt, put_bits_count(&s->pb) >> 3);
+ buf = pkt->data;
+
+ // write header opcode
+ buf[0] = 0xe1; // chunk opcode
+
+ // write chunk length
+ AV_WB24(buf + 1, pkt->size);
+
+ *got_packet = 1;
+
+ return 0;
+}
+
+static int rpza_encode_end(AVCodecContext *avctx)
+{
+ RpzaContext *s = (RpzaContext *)avctx->priv_data;
+
+ av_frame_free(&s->prev_frame);
+
+ return 0;
+}
+
+#define OFFSET(x) offsetof(RpzaContext, x)
+#define VE AV_OPT_FLAG_VIDEO_PARAM | AV_OPT_FLAG_ENCODING_PARAM
+static const AVOption options[] = {
+ { "skip_frame_thresh", NULL, OFFSET(skip_frame_thresh), AV_OPT_TYPE_INT, {.i64=1}, 0, 24, VE},
+ { "start_one_color_thresh", NULL, OFFSET(start_one_color_thresh), AV_OPT_TYPE_INT, {.i64=1}, 0, 24, VE},
+ { "continue_one_color_thresh", NULL, OFFSET(continue_one_color_thresh), AV_OPT_TYPE_INT, {.i64=0}, 0, 24, VE},
+ { "sixteen_color_thresh", NULL, OFFSET(sixteen_color_thresh), AV_OPT_TYPE_INT, {.i64=1}, 0, 24, VE},
+ { NULL },
+};
+
+static const AVClass rpza_class = {
+ .class_name = "rpza",
+ .item_name = av_default_item_name,
+ .option = options,
+ .version = LIBAVUTIL_VERSION_INT,
+};
+
+AVCodec ff_rpza_encoder = {
+ .name = "rpza",
+ .long_name = NULL_IF_CONFIG_SMALL("QuickTime video (RPZA)"),
+ .type = AVMEDIA_TYPE_VIDEO,
+ .id = AV_CODEC_ID_RPZA,
+ .priv_data_size = sizeof(RpzaContext),
+ .priv_class = &rpza_class,
+ .init = rpza_encode_init,
+ .encode2 = rpza_encode_frame,
+ .close = rpza_encode_end,
+ .caps_internal = FF_CODEC_CAP_INIT_THREADSAFE,
+ .pix_fmts = (const enum AVPixelFormat[]) { AV_PIX_FMT_RGB555,
+ AV_PIX_FMT_NONE},
+};
diff --git a/libavcodec/version.h b/libavcodec/version.h
index a3f9f828ee..5bdfdce363 100644
--- a/libavcodec/version.h
+++ b/libavcodec/version.h
@@ -28,7 +28,7 @@
#include "libavutil/version.h"
#define LIBAVCODEC_VERSION_MAJOR 58
-#define LIBAVCODEC_VERSION_MINOR 100
+#define LIBAVCODEC_VERSION_MINOR 101
#define LIBAVCODEC_VERSION_MICRO 100
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
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