[FFmpeg-cvslog] avfilter/vf_v360: add hammer projection

Paul B Mahol git at videolan.org
Sat Sep 21 17:36:49 EEST 2019


ffmpeg | branch: master | Paul B Mahol <onemda at gmail.com> | Sat Sep 21 15:29:18 2019 +0200| [b8dfc108a22501fc7b07cf1c1835d3d9e576398a] | committer: Paul B Mahol

avfilter/vf_v360: add hammer projection

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=b8dfc108a22501fc7b07cf1c1835d3d9e576398a
---

 doc/filters.texi      |  3 ++
 libavfilter/v360.h    |  1 +
 libavfilter/vf_v360.c | 91 +++++++++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 95 insertions(+)

diff --git a/doc/filters.texi b/doc/filters.texi
index 1f65b097d6..2cc0d9dfc5 100644
--- a/doc/filters.texi
+++ b/doc/filters.texi
@@ -18063,6 +18063,9 @@ Mercator format.
 @item ball
 Ball format, gives significant distortion toward the back.
 
+ at item hammer
+Hammer-Aitoff map projection format.
+
 @end table
 
 @item interp
diff --git a/libavfilter/v360.h b/libavfilter/v360.h
index 70b30264a0..aa0bb948d5 100644
--- a/libavfilter/v360.h
+++ b/libavfilter/v360.h
@@ -41,6 +41,7 @@ enum Projections {
     STEREOGRAPHIC,
     MERCATOR,
     BALL,
+    HAMMER,
     NB_PROJECTIONS,
 };
 
diff --git a/libavfilter/vf_v360.c b/libavfilter/vf_v360.c
index 4f7d22f11e..d966723770 100644
--- a/libavfilter/vf_v360.c
+++ b/libavfilter/vf_v360.c
@@ -67,6 +67,7 @@ static const AVOption v360_options[] = {
     {        "sg", "stereographic",                              0, AV_OPT_TYPE_CONST,  {.i64=STEREOGRAPHIC},   0,                   0, FLAGS, "in" },
     {  "mercator", "mercator",                                   0, AV_OPT_TYPE_CONST,  {.i64=MERCATOR},        0,                   0, FLAGS, "in" },
     {      "ball", "ball",                                       0, AV_OPT_TYPE_CONST,  {.i64=BALL},            0,                   0, FLAGS, "in" },
+    {    "hammer", "hammer",                                     0, AV_OPT_TYPE_CONST,  {.i64=HAMMER},          0,                   0, FLAGS, "in" },
     {    "output", "set output projection",            OFFSET(out), AV_OPT_TYPE_INT,    {.i64=CUBEMAP_3_2},     0,    NB_PROJECTIONS-1, FLAGS, "out" },
     {         "e", "equirectangular",                            0, AV_OPT_TYPE_CONST,  {.i64=EQUIRECTANGULAR}, 0,                   0, FLAGS, "out" },
     {  "equirect", "equirectangular",                            0, AV_OPT_TYPE_CONST,  {.i64=EQUIRECTANGULAR}, 0,                   0, FLAGS, "out" },
@@ -83,6 +84,7 @@ static const AVOption v360_options[] = {
     {        "sg", "stereographic",                              0, AV_OPT_TYPE_CONST,  {.i64=STEREOGRAPHIC},   0,                   0, FLAGS, "out" },
     {  "mercator", "mercator",                                   0, AV_OPT_TYPE_CONST,  {.i64=MERCATOR},        0,                   0, FLAGS, "out" },
     {      "ball", "ball",                                       0, AV_OPT_TYPE_CONST,  {.i64=BALL},            0,                   0, FLAGS, "out" },
+    {    "hammer", "hammer",                                     0, AV_OPT_TYPE_CONST,  {.i64=HAMMER},          0,                   0, FLAGS, "out" },
     {    "interp", "set interpolation method",      OFFSET(interp), AV_OPT_TYPE_INT,    {.i64=BILINEAR},        0, NB_INTERP_METHODS-1, FLAGS, "interp" },
     {      "near", "nearest neighbour",                          0, AV_OPT_TYPE_CONST,  {.i64=NEAREST},         0,                   0, FLAGS, "interp" },
     {   "nearest", "nearest neighbour",                          0, AV_OPT_TYPE_CONST,  {.i64=NEAREST},         0,                   0, FLAGS, "interp" },
@@ -1659,6 +1661,83 @@ static void ball_to_xyz(const V360Context *s,
 }
 
 /**
+ * Calculate 3D coordinates on sphere for corresponding frame position in hammer format.
+ *
+ * @param s filter private context
+ * @param i horizontal position on frame [0, width)
+ * @param j vertical position on frame [0, height)
+ * @param width frame width
+ * @param height frame height
+ * @param vec coordinates on sphere
+ */
+static void hammer_to_xyz(const V360Context *s,
+                          int i, int j, int width, int height,
+                          float *vec)
+{
+    const float x = ((2.f * i) / width  - 1.f);
+    const float y = ((2.f * j) / height - 1.f);
+
+    const float xx = x * x;
+    const float yy = y * y;
+
+    const float z = sqrtf(1.f - xx * 0.5f - yy * 0.5f);
+
+    const float a = M_SQRT2 * x * z;
+    const float b = 2.f * z * z - 1.f;
+
+    const float aa = a * a;
+    const float bb = b * b;
+
+    const float w = sqrtf(1.f - 2.f * yy * z * z);
+
+    vec[0] =  w * 2.f * a * b / (aa + bb);
+    vec[1] = -M_SQRT2 * y * z;
+    vec[2] = -w * (bb  - aa) / (aa + bb);
+
+    normalize_vector(vec);
+}
+
+/**
+ * Calculate frame position in hammer format for corresponding 3D coordinates on sphere.
+ *
+ * @param s filter private context
+ * @param vec coordinates on sphere
+ * @param width frame width
+ * @param height frame height
+ * @param us horizontal coordinates for interpolation window
+ * @param vs vertical coordinates for interpolation window
+ * @param du horizontal relative coordinate
+ * @param dv vertical relative coordinate
+ */
+static void xyz_to_hammer(const V360Context *s,
+                          const float *vec, int width, int height,
+                          uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
+{
+    const float theta = atan2f(vec[0], -vec[2]) * s->input_mirror_modifier[0];
+
+    const float z = sqrtf(1.f + sqrtf(1.f - vec[1] * vec[1]) * cosf(theta * 0.5f));
+    const float x = sqrtf(1.f - vec[1] * vec[1]) * sinf(theta * 0.5f) / z;
+    const float y = -vec[1] / z * s->input_mirror_modifier[1];
+    float uf, vf;
+    int ui, vi;
+
+    uf = (x + 1.f) * width  / 2.f;
+    vf = (y + 1.f) * height / 2.f;
+    ui = floorf(uf);
+    vi = floorf(vf);
+
+    *du = uf - ui;
+    *dv = vf - vi;
+
+    for (int i = -1; i < 3; i++) {
+        for (int j = -1; j < 3; j++) {
+            us[i + 1][j + 1] = mod(ui + j, width);
+            vs[i + 1][j + 1] = av_clip(vi + i, 0, height - 1);
+        }
+    }
+}
+
+/**
  * Prepare data for processing equi-angular cubemap input format.
  *
  * @param ctx filter context
@@ -2512,6 +2591,12 @@ static int config_output(AVFilterLink *outlink)
         wf = w;
         hf = h / 2.f;
         break;
+    case HAMMER:
+        s->in_transform = xyz_to_hammer;
+        err = 0;
+        wf = w;
+        hf = h;
+        break;
     default:
         av_log(ctx, AV_LOG_ERROR, "Specified input format is not handled.\n");
         return AVERROR_BUG;
@@ -2588,6 +2673,12 @@ static int config_output(AVFilterLink *outlink)
         w = roundf(wf);
         h = roundf(hf * 2.f);
         break;
+    case HAMMER:
+        s->out_transform = hammer_to_xyz;
+        prepare_out = NULL;
+        w = roundf(wf);
+        h = roundf(hf);
+        break;
     default:
         av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n");
         return AVERROR_BUG;



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