[FFmpeg-cvslog] avfilter/vf_normalize: typedef all structs
Paul B Mahol
git at videolan.org
Mon Oct 7 13:20:51 EEST 2019
ffmpeg | branch: master | Paul B Mahol <onemda at gmail.com> | Mon Oct 7 12:17:14 2019 +0200| [c303d0979fb050008974182784b633e8184f0be7] | committer: Paul B Mahol
avfilter/vf_normalize: typedef all structs
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=c303d0979fb050008974182784b633e8184f0be7
---
libavfilter/vf_normalize.c | 22 +++++++++++++---------
1 file changed, 13 insertions(+), 9 deletions(-)
diff --git a/libavfilter/vf_normalize.c b/libavfilter/vf_normalize.c
index 48eea59e64..c955aeb7d2 100644
--- a/libavfilter/vf_normalize.c
+++ b/libavfilter/vf_normalize.c
@@ -81,6 +81,17 @@
#include "internal.h"
#include "video.h"
+typedef struct NormalizeHistory {
+ uint8_t *history; // History entries.
+ uint32_t history_sum; // Sum of history entries.
+} NormalizeHistory;
+
+typedef struct NormalizeLocal {
+ uint8_t in; // Original input byte value for this frame.
+ float smoothed; // Smoothed input value [0,255].
+ float out; // Output value [0,255]
+} NormalizeLocal;
+
typedef struct NormalizeContext {
const AVClass *class;
@@ -98,10 +109,7 @@ typedef struct NormalizeContext {
int frame_num; // Increments on each frame, starting from 0.
// Per-extremum, per-channel history, for temporal smoothing.
- struct {
- uint8_t *history; // History entries.
- uint32_t history_sum; // Sum of history entries.
- } min[3], max[3]; // Min and max for each channel in {R,G,B}.
+ NormalizeHistory min[3], max[3]; // Min and max for each channel in {R,G,B}.
uint8_t *history_mem; // Single allocation for above history entries
} NormalizeContext;
@@ -126,11 +134,7 @@ AVFILTER_DEFINE_CLASS(normalize);
static void normalize(NormalizeContext *s, AVFrame *in, AVFrame *out)
{
// Per-extremum, per-channel local variables.
- struct {
- uint8_t in; // Original input byte value for this frame.
- float smoothed; // Smoothed input value [0,255].
- float out; // Output value [0,255].
- } min[3], max[3]; // Min and max for each channel in {R,G,B}.
+ NormalizeLocal min[3], max[3]; // Min and max for each channel in {R,G,B}.
float rgb_min_smoothed; // Min input range for linked normalization
float rgb_max_smoothed; // Max input range for linked normalization
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