[FFmpeg-cvslog] hwcontext_d3d11va: allocate staging texture lazily
wm4
git at videolan.org
Mon Nov 6 23:34:50 EET 2017
ffmpeg | branch: master | wm4 <nfxjfg at googlemail.com> | Thu Jun 22 14:52:55 2017 +0200| [98d73e4174333b37d961b79e1182be5a02156c02] | committer: Luca Barbato
hwcontext_d3d11va: allocate staging texture lazily
Makes dealing with formats that can not be used for staging textures
easier (DXGI_FORMAT_420_OPAQUE). It also saves memory if the staging
texture is never needed, so this is a good thing.
Signed-off-by: Luca Barbato <lu_zero at gentoo.org>
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=98d73e4174333b37d961b79e1182be5a02156c02
---
libavutil/hwcontext_d3d11va.c | 46 ++++++++++++++++++++++++++++++++-----------
1 file changed, 34 insertions(+), 12 deletions(-)
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 0b36a563f1..523a6d2dc6 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -239,17 +239,6 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
}
}
- texDesc.ArraySize = 1;
- texDesc.Usage = D3D11_USAGE_STAGING;
- texDesc.BindFlags = 0;
- texDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- texDesc.MiscFlags = 0;
- hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &s->staging_texture);
- if (FAILED(hr)) {
- av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture (%lx)\n", (long)hr);
- return AVERROR_UNKNOWN;
- }
-
ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor),
ctx, d3d11va_pool_alloc, NULL);
if (!ctx->internal->pool_internal)
@@ -295,6 +284,31 @@ static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
return 0;
}
+static int d3d11va_create_staging_texture(AVHWFramesContext *ctx)
+{
+ AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
+ D3D11VAFramesContext *s = ctx->internal->priv;
+ HRESULT hr;
+ D3D11_TEXTURE2D_DESC texDesc = {
+ .Width = ctx->width,
+ .Height = ctx->height,
+ .MipLevels = 1,
+ .Format = s->format,
+ .SampleDesc = { .Count = 1 },
+ .ArraySize = 1,
+ .Usage = D3D11_USAGE_STAGING,
+ .CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE,
+ };
+
+ hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &s->staging_texture);
+ if (FAILED(hr)) {
+ av_log(ctx, AV_LOG_ERROR, "Could not create the staging texture (%lx)\n", (long)hr);
+ return AVERROR_UNKNOWN;
+ }
+
+ return 0;
+}
+
static void fill_texture_ptrs(uint8_t *data[4], int linesize[4],
AVHWFramesContext *ctx,
D3D11_TEXTURE2D_DESC *desc,
@@ -320,7 +334,7 @@ static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
// (The interface types are compatible.)
ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D *)frame->data[0];
int index = (intptr_t)frame->data[1];
- ID3D11Resource *staging = (ID3D11Resource *)s->staging_texture;
+ ID3D11Resource *staging;
int w = FFMIN(dst->width, src->width);
int h = FFMIN(dst->height, src->height);
uint8_t *map_data[4];
@@ -334,6 +348,14 @@ static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
device_hwctx->lock(device_hwctx->lock_ctx);
+ if (!s->staging_texture) {
+ int res = d3d11va_create_staging_texture(ctx);
+ if (res < 0)
+ return res;
+ }
+
+ staging = (ID3D11Resource *)s->staging_texture;
+
ID3D11Texture2D_GetDesc(s->staging_texture, &desc);
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