[FFmpeg-cvslog] arm: Add NEON optimizations for 10 and 12 bit vp9 loop filter

Martin Storsjö git at videolan.org
Tue Jan 24 22:47:10 EET 2017


ffmpeg | branch: master | Martin Storsjö <martin at martin.st> | Thu Jan  5 12:51:08 2017 +0200| [1e5d87eec33714744c4b6d3de93f45172f7ce889] | committer: Martin Storsjö

arm: Add NEON optimizations for 10 and 12 bit vp9 loop filter

This work is sponsored by, and copyright, Google.

This is pretty much similar to the 8 bpp version, but in some senses
simpler. All input pixels are 16 bits, and all intermediates also fit
in 16 bits, so there's no lengthening/narrowing in the filter at all.

For the full 16 pixel wide filter, we can only process 4 pixels at a time
(using an implementation very much similar to the one for 8 bpp),
but we can do 8 pixels at a time for the 4 and 8 pixel wide filters with
a different implementation of the core filter.

Examples of relative speedup compared to the C version, from checkasm:
                                   Cortex    A7     A8     A9    A53
vp9_loop_filter_h_4_8_10bpp_neon:          1.83   2.16   1.40   2.09
vp9_loop_filter_h_8_8_10bpp_neon:          1.39   1.67   1.24   1.70
vp9_loop_filter_h_16_8_10bpp_neon:         1.56   1.47   1.10   1.81
vp9_loop_filter_h_16_16_10bpp_neon:        1.94   1.69   1.33   2.24
vp9_loop_filter_mix2_h_44_16_10bpp_neon:   2.01   2.27   1.67   2.39
vp9_loop_filter_mix2_h_48_16_10bpp_neon:   1.84   2.06   1.45   2.19
vp9_loop_filter_mix2_h_84_16_10bpp_neon:   1.89   2.20   1.47   2.29
vp9_loop_filter_mix2_h_88_16_10bpp_neon:   1.69   2.12   1.47   2.08
vp9_loop_filter_mix2_v_44_16_10bpp_neon:   3.16   3.98   2.50   4.05
vp9_loop_filter_mix2_v_48_16_10bpp_neon:   2.84   3.64   2.25   3.77
vp9_loop_filter_mix2_v_84_16_10bpp_neon:   2.65   3.45   2.16   3.54
vp9_loop_filter_mix2_v_88_16_10bpp_neon:   2.55   3.30   2.16   3.55
vp9_loop_filter_v_4_8_10bpp_neon:          2.85   3.97   2.24   3.68
vp9_loop_filter_v_8_8_10bpp_neon:          2.27   3.19   1.96   3.08
vp9_loop_filter_v_16_8_10bpp_neon:         3.42   2.74   2.26   4.40
vp9_loop_filter_v_16_16_10bpp_neon:        2.86   2.44   1.93   3.88

The speedup vs C code measured in checkasm is around 1.1-4x.
These numbers are quite inconclusive though, since the checkasm test
runs multiple filterings on top of each other, so later rounds might
end up with different codepaths (different decisions on which filter
to apply, based on input pixel differences).

Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 2-4x.

Signed-off-by: Martin Storsjö <martin at martin.st>

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=1e5d87eec33714744c4b6d3de93f45172f7ce889
---

 libavcodec/arm/Makefile                         |    1 +
 libavcodec/arm/vp9dsp_init_16bpp_arm_template.c |   62 ++
 libavcodec/arm/vp9lpf_16bpp_neon.S              | 1044 +++++++++++++++++++++++
 3 files changed, 1107 insertions(+)

diff --git a/libavcodec/arm/Makefile b/libavcodec/arm/Makefile
index 856c154..1eeac54 100644
--- a/libavcodec/arm/Makefile
+++ b/libavcodec/arm/Makefile
@@ -144,6 +144,7 @@ NEON-OBJS-$(CONFIG_VORBIS_DECODER)     += arm/vorbisdsp_neon.o
 NEON-OBJS-$(CONFIG_VP6_DECODER)        += arm/vp6dsp_neon.o
 NEON-OBJS-$(CONFIG_VP9_DECODER)        += arm/vp9itxfm_16bpp_neon.o     \
                                           arm/vp9itxfm_neon.o           \
+                                          arm/vp9lpf_16bpp_neon.o       \
                                           arm/vp9lpf_neon.o             \
                                           arm/vp9mc_16bpp_neon.o        \
                                           arm/vp9mc_neon.o
diff --git a/libavcodec/arm/vp9dsp_init_16bpp_arm_template.c b/libavcodec/arm/vp9dsp_init_16bpp_arm_template.c
index 95f2bbc..3620535 100644
--- a/libavcodec/arm/vp9dsp_init_16bpp_arm_template.c
+++ b/libavcodec/arm/vp9dsp_init_16bpp_arm_template.c
@@ -187,8 +187,70 @@ static av_cold void vp9dsp_itxfm_init_arm(VP9DSPContext *dsp)
     }
 }
 
+#define define_loop_filter(dir, wd, size, bpp) \
+void ff_vp9_loop_filter_##dir##_##wd##_##size##_##bpp##_neon(uint8_t *dst, ptrdiff_t stride, int E, int I, int H)
+
+#define define_loop_filters(wd, size, bpp) \
+    define_loop_filter(h, wd, size, bpp);  \
+    define_loop_filter(v, wd, size, bpp)
+
+define_loop_filters(4,  8,  BPP);
+define_loop_filters(8,  8,  BPP);
+define_loop_filters(16, 8,  BPP);
+
+define_loop_filters(16, 16, BPP);
+
+define_loop_filters(44, 16, BPP);
+define_loop_filters(48, 16, BPP);
+define_loop_filters(84, 16, BPP);
+define_loop_filters(88, 16, BPP);
+
+static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp)
+{
+    int cpu_flags = av_get_cpu_flags();
+
+    if (have_neon(cpu_flags)) {
+#define init_lpf_func_8(idx1, idx2, dir, wd, bpp) \
+    dsp->loop_filter_8[idx1][idx2] = ff_vp9_loop_filter_##dir##_##wd##_8_##bpp##_neon
+
+#define init_lpf_func_16(idx, dir, bpp) \
+    dsp->loop_filter_16[idx] = ff_vp9_loop_filter_##dir##_16_16_##bpp##_neon
+
+#define init_lpf_func_mix2(idx1, idx2, idx3, dir, wd, bpp) \
+    dsp->loop_filter_mix2[idx1][idx2][idx3] = ff_vp9_loop_filter_##dir##_##wd##_16_##bpp##_neon
+
+#define init_lpf_funcs_8_wd(idx, wd, bpp) \
+    init_lpf_func_8(idx, 0, h, wd, bpp);  \
+    init_lpf_func_8(idx, 1, v, wd, bpp)
+
+#define init_lpf_funcs_16(bpp)   \
+    init_lpf_func_16(0, h, bpp); \
+    init_lpf_func_16(1, v, bpp)
+
+#define init_lpf_funcs_mix2_wd(idx1, idx2, wd, bpp) \
+    init_lpf_func_mix2(idx1, idx2, 0, h, wd, bpp);  \
+    init_lpf_func_mix2(idx1, idx2, 1, v, wd, bpp)
+
+#define init_lpf_funcs_8(bpp)        \
+    init_lpf_funcs_8_wd(0, 4,  bpp); \
+    init_lpf_funcs_8_wd(1, 8,  bpp); \
+    init_lpf_funcs_8_wd(2, 16, bpp)
+
+#define init_lpf_funcs_mix2(bpp)           \
+    init_lpf_funcs_mix2_wd(0, 0, 44, bpp); \
+    init_lpf_funcs_mix2_wd(0, 1, 48, bpp); \
+    init_lpf_funcs_mix2_wd(1, 0, 84, bpp); \
+    init_lpf_funcs_mix2_wd(1, 1, 88, bpp)
+
+        init_lpf_funcs_8(BPP);
+        init_lpf_funcs_16(BPP);
+        init_lpf_funcs_mix2(BPP);
+    }
+}
+
 av_cold void INIT_FUNC(VP9DSPContext *dsp)
 {
     vp9dsp_mc_init_arm(dsp);
+    vp9dsp_loopfilter_init_arm(dsp);
     vp9dsp_itxfm_init_arm(dsp);
 }
diff --git a/libavcodec/arm/vp9lpf_16bpp_neon.S b/libavcodec/arm/vp9lpf_16bpp_neon.S
new file mode 100644
index 0000000..7d2571d
--- /dev/null
+++ b/libavcodec/arm/vp9lpf_16bpp_neon.S
@@ -0,0 +1,1044 @@
+/*
+ * Copyright (c) 2017 Google Inc.
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/arm/asm.S"
+
+.macro transpose16_q_8x8 rq0, rq1, rq2, rq3, rq4, rq5, rq6, rq7, r0, r1, r2, r3, r4, r5, r6, r7, r8, r9, r10, r11, r12, r13, r14, r15
+        vswp             \r1,  \r8  @ vtrn.64 \rq0, \rq4
+        vswp             \r3,  \r10 @ vtrn.64 \rq1, \rq5
+        vswp             \r5,  \r12 @ vtrn.64 \rq2, \rq6
+        vswp             \r7,  \r14 @ vtrn.64 \rq3, \rq7
+        vtrn.32          \rq0, \rq2
+        vtrn.32          \rq1, \rq3
+        vtrn.32          \rq4, \rq6
+        vtrn.32          \rq5, \rq7
+        vtrn.16          \rq0, \rq1
+        vtrn.16          \rq2, \rq3
+        vtrn.16          \rq4, \rq5
+        vtrn.16          \rq6, \rq7
+.endm
+
+.macro transpose16_4x4 r0, r1, r2, r3
+        vtrn.32          \r0, \r2
+        vtrn.32          \r1, \r3
+        vtrn.16          \r0, \r1
+        vtrn.16          \r2, \r3
+.endm
+
+@ Do a 4x4 transpose, using q registers for the subtransposes that don't
+@ need to address the indiviudal d registers.
+@ r0,r1 == rq0, r2,r3 == rq1
+.macro transpose16_q_4x4 rq0, rq1, r0, r1, r2, r3
+        vtrn.32         \rq0, \rq1
+        vtrn.16         \r0,  \r1
+        vtrn.16         \r2,  \r3
+.endm
+
+@ The input to and output from this macro is in the registers q8-q15,
+@ and q0-q7 are used as scratch registers.
+@ p3 = q8, p0 = q11, q0 = q12, q3 = q15
+.macro loop_filter_q wd
+        vdup.u16        q0,  r2          @ E
+        vdup.u16        q1,  r3          @ I
+
+        vabd.u16        q2,  q8,  q9     @ abs(p3 - p2)
+        vabd.u16        q3,  q9,  q10    @ abs(p2 - p1)
+        vabd.u16        q4,  q10, q11    @ abs(p1 - p0)
+        vabd.u16        q5,  q12, q13    @ abs(q0 - q1)
+        vabd.u16        q6,  q13, q14    @ abs(q1 - q2)
+        vabd.u16        q7,  q14, q15    @ abs(q2 - q3)
+        vmax.u16        q2,  q2,  q3
+        vmax.u16        q3,  q4,  q5
+        vmax.u16        q4,  q6,  q7
+        vabd.u16        q5,  q11, q12    @ abs(p0 - q0)
+        vmax.u16        q2,  q2,  q3
+        vadd.u16        q5,  q5,  q5     @ abs(p0 - q0) * 2
+        vabd.u16        q6,  q10, q13    @ abs(p1 - q1)
+        vmax.u16        q2,  q2,  q4     @ max(abs(p3 - p2), ..., abs(q2 - q3))
+        vshr.u16        q6,  q6,  #1
+        vcle.u16        q2,  q2,  q1     @ max(abs()) <= I
+        vadd.u16        q5,  q5,  q6     @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1
+        vcle.u16        q5,  q5,  q0
+        vand            q2,  q2,  q5     @ fm
+
+        vmovn.u16       d10, q2
+        vmov            r8,  r9,  d10
+        orrs            r8,  r8,  r9
+        @ If no pixels need filtering, just exit as soon as possible
+        beq             9f
+
+.if \wd >= 8
+        vdup.u16        q0,  r5
+
+        vabd.u16        q1,  q8,  q11    @ abs(p3 - p0)
+        vabd.u16        q3,  q9,  q11    @ abs(p2 - p0)
+        vabd.u16        q4,  q10, q11    @ abs(p1 - p0)
+        vabd.u16        q5,  q13, q12    @ abs(q1 - q0)
+        vabd.u16        q6,  q14, q12    @ abs(q2 - q0)
+        vabd.u16        q7,  q15, q12    @ abs(q3 - q0)
+        vmax.u16        q1,  q1,  q3
+        vmax.u16        q4,  q4,  q5
+        vmax.u16        q6,  q6,  q7
+        @ The rest of the calculation of flat8in is interleaved below
+.endif
+
+        @ Calculate the normal inner loop filter for 2 or 4 pixels
+        vabd.u16        q3,  q10, q11    @ abs(p1 - p0)
+.if \wd == 8
+        vmax.u16        q1,  q1,  q4
+.endif
+        vabd.u16        q4,  q13, q12    @ abs(q1 - q0)
+.if \wd == 8
+        vmax.u16        q1,  q1,  q6
+.endif
+
+        vsub.u16        q5,  q10, q13    @ p1 - q1
+        vmax.u16        q3,  q3,  q4     @ max(abs(p1 - p0), abs(q1 - q0))
+        vdup.u16        q4,  r4          @ H
+        vsub.u16        q6,  q12, q11    @ q0 - p0
+.if \wd == 8
+        vcle.u16        q1,  q1,  q0     @ flat8in
+.endif
+        vdup.u16        q0,  r6          @ left shift for saturation
+        vcle.u16        q3,  q3,  q4     @ !hev
+.if \wd == 8
+        vand            q1,  q1,  q2     @ flat8in && fm
+.endif
+        vneg.s16        q4,  q0          @ negative left shift after saturation
+        vqshl.s16       q5,  q5,  q0
+.if \wd == 8
+        vbic            q2,  q2,  q1     @ fm && !flat8in
+.endif
+        vmov.s16        q7,  #3
+        vand            q3,  q3,  q2     @ !hev && fm && !flat8in
+        vshl.s16        q5,  q5,  q4     @ av_clip_int2p(p1 - q1, BIT_DEPTH - 1)
+
+        vmul.s16        q6,  q6,  q7     @ 3 * (q0 - p0)
+        vbic            q5,  q5,  q3     @ if (!hev) av_clip_int2p = 0
+        vadd.s16        q6,  q6,  q5     @ 3 * (q0 - p0) [+ av_clip_int2p(p1 - q1)]
+        vmov.s16        q5,  #4
+        vqshl.s16       q6,  q6,  q0
+        vmov.s16        q0,  #3
+        vshl.s16        q6,  q6,  q4     @ av_clip_int2p(3 * (q0 - p0) [+ av_clip_int2p(p1 - q1)], BIT_DEPTH - 1) = f
+        vdup.u16        q4,  r7          @ max pixel value
+
+        vshr.u16        q4,  q4,  #1     @ (1 << (BIT_DEPTH - 1)) - 1)
+
+        vadd.s16        q5,  q6,  q5     @ f + 4
+        vadd.s16        q0,  q6,  q0     @ f + 3
+        vmov.s16        q6,  #0
+        vmin.s16        q5,  q5,  q4     @ FFMIN(f + 4, (1 << (BIT_DEPTH - 1)) - 1)
+        vmin.s16        q0,  q0,  q4     @ FFMIN(f + 3, (1 << (BIT_DEPTH - 1)) - 1)
+        vdup.u16        q4,  r7          @ max pixel value
+        vshr.s16        q5,  q5,  #3     @ f1
+        vshr.s16        q0,  q0,  #3     @ f2
+
+        vadd.s16        q0,  q11, q0     @ p0 + f2
+        vsub.s16        q7,  q12, q5     @ q0 - f1
+        vmin.s16        q0,  q0,  q4
+        vmin.s16        q7,  q7,  q4
+        vrshr.s16       q5,  q5,  #1     @ f = (f1 + 1) >> 1
+        vmax.s16        q0,  q0,  q6     @ out p0
+        vmax.s16        q7,  q7,  q6     @ out q0
+        vbit            q11, q0,  q2     @ if (fm && !flat8in)
+        vbit            q12, q7,  q2
+.if \wd >= 8
+        vmovn.u16       d4,  q1
+.endif
+
+        vadd.s16        q0,  q10, q5     @ p1 + f
+        vsub.s16        q7,  q13, q5     @ q1 - f
+.if \wd >= 8
+        vmov            r8,  r9,  d4
+.endif
+        vmin.s16        q0,  q0,  q4
+        vmin.s16        q7,  q7,  q4
+.if \wd >= 8
+        orrs            r8,  r8,  r9
+.endif
+        vmax.s16        q0,  q0,  q6     @ out p1
+        vmax.s16        q7,  q7,  q6     @ out q1
+        vbit            q10, q0,  q3     @ if (!hev && fm && !flat8in)
+        vbit            q13, q7,  q3
+
+.if \wd >= 8
+        @ If no pixels need flat8in, jump to a writeout of the inner 4 pixels
+        beq             6f
+
+        @ flat8in
+        vadd.u16        q2,  q8,  q9
+        vadd.u16        q3,  q10, q13
+        vadd.u16        q4,  q8,  q10
+        vadd.u16        q5,  q11, q14
+        vadd.u16        q0,  q2,  q2
+        vadd.u16        q0,  q0,  q11
+        vadd.u16        q0,  q0,  q12
+        vadd.u16        q0,  q0,  q4
+        vsub.s16        q3,  q3,  q2
+        vsub.s16        q5,  q5,  q4
+        vrshr.u16       q6,  q0,  #3     @ out p2
+
+        vadd.u16        q0,  q0,  q3
+        vadd.u16        q2,  q8,  q11
+        vadd.u16        q3,  q12, q15
+        vrshr.u16       q7,  q0,  #3     @ out p1
+
+        vadd.u16        q0,  q0,  q5
+        vsub.s16        q3,  q3,  q2
+        vadd.u16        q4,  q9,  q12
+        vbit            q9,  q6,  q1
+        vadd.u16        q5,  q13, q15
+        vrshr.u16       q6,  q0,  #3     @ out p0
+
+        vadd.u16        q0,  q0,  q3
+        vsub.s16        q5,  q5,  q4
+        vadd.u16        q2,  q10, q13
+        vbit            q10, q7,  q1
+        vadd.u16        q3,  q14, q15
+        vrshr.u16       q7,  q0,  #3     @ out q0
+
+        vadd.u16        q0,  q0,  q5
+        vsub.s16        q3,  q3,  q2
+        vbit            q11, q6,  q1
+        vrshr.u16       q6,  q0,  #3     @ out q1
+
+        vadd.u16        q0,  q0,  q3
+        vbit            q12, q7,  q1
+        vrshr.u16       q7,  q0,  #3     @ out q2
+        vbit            q13, q6,  q1
+        vbit            q14, q7,  q1
+.endif
+.endm
+
+@ The input to and output from this macro is in the registers d16-d31,
+@ and d0-d7 are used as scratch registers.
+@ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31
+@ Depending on the width of the loop filter, we either use d16-d19
+@ and d28-d31 as temp registers, or d8-d15.
+@ In practice, this is only ever instantiated once, so the macro parameters
+@ could be hardcoded, but keeping them as is, to keep similarities to the
+@ 8 bpp and aarch64 versions.
+.macro loop_filter wd, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8
+        vdup.u16        d0,  r2          @ E
+        vdup.u16        d2,  r3          @ I
+
+        vabd.u16        d4,  d20, d21    @ abs(p3 - p2)
+        vabd.u16        d5,  d21, d22    @ abs(p2 - p1)
+        vabd.u16        d6,  d22, d23    @ abs(p1 - p0)
+        vabd.u16        d7,  d24, d25    @ abs(q0 - q1)
+        vabd.u16        \tmp1,  d25, d26 @ abs(q1 - q2)
+        vabd.u16        \tmp2,  d26, d27 @ abs(q2 - q3)
+        vmax.u16        d4,  d4,  d5
+        vmax.u16        d5,  d6,  d7
+        vmax.u16        \tmp1,  \tmp1,  \tmp2
+        vabd.u16        d6,  d23, d24    @ abs(p0 - q0)
+        vmax.u16        d4,  d4,  d5
+        vadd.u16        d6,  d6,  d6     @ abs(p0 - q0) * 2
+        vabd.u16        d5,  d22, d25    @ abs(p1 - q1)
+        vmax.u16        d4,  d4,  \tmp1  @ max(abs(p3 - p2), ..., abs(q2 - q3))
+        vshr.u16        d5,  d5,  #1
+        vcle.u16        d4,  d4,  d2     @ max(abs()) <= I
+        vadd.u16        d6,  d6,  d5     @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1
+        vcle.u16        d6,  d6,  d0
+        vand            d4,  d4,  d6     @ fm
+
+        vdup.u16        d3,  r4          @ H
+        vmov            r8,  r9,  d4
+        orrs            r8,  r8,  r9
+        @ If no pixels need filtering, just exit as soon as possible
+        beq             9f
+
+.if \wd >= 8
+        vdup.u16        d0,  r5
+
+        vabd.u16        d6,  d20, d23    @ abs(p3 - p0)
+        vabd.u16        d2,  d21, d23    @ abs(p2 - p0)
+        vabd.u16        d1,  d22, d23    @ abs(p1 - p0)
+        vabd.u16        \tmp1,  d25, d24 @ abs(q1 - q0)
+        vabd.u16        \tmp2,  d26, d24 @ abs(q2 - q0)
+        vabd.u16        \tmp3,  d27, d24 @ abs(q3 - q0)
+        vmax.u16        d6,  d6,  d2
+        vmax.u16        d1,  d1,  \tmp1
+        vmax.u16        \tmp2,  \tmp2,  \tmp3
+.if \wd == 16
+        vabd.u16        d7,  d16, d23    @ abs(p7 - p0)
+        vmax.u16        d6,  d6,  d1
+        vabd.u16        d2,  d17, d23    @ abs(p6 - p0)
+        vmax.u16        d6,  d6,  \tmp2
+        vabd.u16        d1,  d18, d23    @ abs(p5 - p0)
+        vcle.u16        d6,  d6,  d0     @ flat8in
+        vabd.u16        d8,  d19, d23    @ abs(p4 - p0)
+        vand            d6,  d6,  d4     @ flat8in && fm
+        vabd.u16        d9,  d28, d24    @ abs(q4 - q0)
+        vbic            d4,  d4,  d6     @ fm && !flat8in
+        vabd.u16        d10, d29, d24    @ abs(q5 - q0)
+        vabd.u16        d11, d30, d24    @ abs(q6 - q0)
+        vabd.u16        d12, d31, d24    @ abs(q7 - q0)
+
+        vmax.u16        d7,  d7,  d2
+        vmax.u16        d1,  d1,  d8
+        vmax.u16        d9,  d9,  d10
+        vmax.u16        d11, d11, d12
+        @ The rest of the calculation of flat8out is interleaved below
+.else
+        @ The rest of the calculation of flat8in is interleaved below
+.endif
+.endif
+
+        @ Calculate the normal inner loop filter for 2 or 4 pixels
+        vabd.u16        d5,  d22, d23           @ abs(p1 - p0)
+.if \wd == 16
+        vmax.u16        d7,  d7,  d1
+        vmax.u16        d9,  d9,  d11
+.elseif \wd == 8
+        vmax.u16        d6,  d6,  d1
+.endif
+        vabd.u16        d1,  d25, d24           @ abs(q1 - q0)
+.if \wd == 16
+        vmax.u16        d7,  d7,  d9
+.elseif \wd == 8
+        vmax.u16        d6,  d6,  \tmp2
+.endif
+        vdup.u16        \tmp2,  r6              @ left shift for saturation
+        vsub.u16        \tmp1,  d22, d25        @ p1 - q1
+        vneg.s16        \tmp6,  \tmp2           @ negative left shift after saturation
+        vmax.u16        d5,  d5,  d1            @ max(abs(p1 - p0), abs(q1 - q0))
+        vsub.u16        \tmp3,   d24, d23       @ q0 - p0
+        vmov.s16        \tmp5,  #3
+.if \wd == 8
+        vcle.u16        d6,  d6,  d0            @ flat8in
+.endif
+        vcle.u16        d5,  d5,  d3            @ !hev
+.if \wd == 8
+        vand            d6,  d6,  d4            @ flat8in && fm
+.endif
+        vqshl.s16       \tmp1,  \tmp1,  \tmp2
+.if \wd == 16
+        vcle.u16        d7,  d7,  d0            @ flat8out
+.elseif \wd == 8
+        vbic            d4,  d4,  d6            @ fm && !flat8in
+.endif
+        vand            d5,  d5,  d4            @ !hev && fm && !flat8in
+.if \wd == 16
+        vand            d7,  d7,  d6            @ flat8out && flat8in && fm
+.endif
+        vshl.s16        \tmp1,  \tmp1,  \tmp6   @ av_clip_int2p(p1 - q1, BIT_DEPTH - 1)
+
+        vmul.s16        \tmp3,  \tmp3,  \tmp5   @ 3 * (q0 - p0)
+        vbic            \tmp1,  \tmp1,   d5     @ if (!hev) av_clip_int2p = 0
+        vmov.s16        d2,  #4
+        vadd.s16        \tmp3,  \tmp3,  \tmp1   @ 3 * (q0 - p0) [+ av_clip_int2p(p1 - q1)]
+        vmov.s16        d3,  #3
+        vqshl.s16       \tmp1,  \tmp3,  \tmp2
+        vmov.s16        \tmp5,  #0
+        vshl.s16        \tmp1,  \tmp1,  \tmp6   @ av_clip_int2p(3 * (q0 - p0) [+ av_clip_int2p(p1 - q1)], BIT_DEPTH - 1) = f
+        vdup.u16        \tmp6,  r7              @ max pixel value
+.if \wd == 16
+        vbic            d6,  d6,  d7            @ fm && flat8in && !flat8out
+.endif
+
+        vshr.u16        \tmp2,  \tmp6,  #1      @ (1 << (BIT_DEPTH - 1)) - 1
+
+        vadd.s16        \tmp3,  \tmp1,  d2      @ f + 4
+        vadd.s16        \tmp4,  \tmp1,  d3      @ f + 3
+        vmin.s16        \tmp3,  \tmp3,  \tmp2   @ FFMIN(f + 4, (1 << (BIT_DEPTH - 1)) - 1)
+        vmin.s16        \tmp4,  \tmp4,  \tmp2   @ FFMIN(f + 3, (1 << (BIT_DEPTH - 1)) - 1)
+        vshr.s16        \tmp3,  \tmp3,  #3      @ f1
+        vshr.s16        \tmp4,  \tmp4,  #3      @ f2
+
+        vadd.s16        d0,  d23, \tmp4         @ p0 + f2
+        vsub.s16        d2,  d24, \tmp3         @ q0 - f1
+        vmin.s16        d0,  d0,  \tmp6
+        vmin.s16        d2,  d2,  \tmp6
+        vrshr.s16       \tmp3,  \tmp3,  #1      @ f = (f1 + 1) >> 1
+        vmax.s16        d0,  d0,  \tmp5         @ out p0
+        vmax.s16        d2,  d2,  \tmp5         @ out q0
+        vbit            d23, d0,  d4            @ if (fm && !flat8in)
+        vbit            d24, d2,  d4
+
+        vadd.s16        d0,  d22, \tmp3         @ p1 + f
+        vsub.s16        d2,  d25, \tmp3         @ q1 - f
+.if \wd >= 8
+        vmov            r8,  r9,  d6
+.endif
+        vmin.s16        d0,  d0,  \tmp6
+        vmin.s16        d2,  d2,  \tmp6
+.if \wd >= 8
+        orrs            r8,  r8,  r9
+.endif
+        vmax.s16        d0,  d0,  \tmp5         @ out p1
+        vmax.s16        d2,  d2,  \tmp5         @ out q1
+        vbit            d22, d0,  d5            @ if (!hev && fm && !flat8in)
+        vbit            d25, d2,  d5
+
+.if \wd >= 8
+        @ If no pixels need flat8in, jump to flat8out
+        @ (or to a writeout of the inner 4 pixels, for wd=8)
+        beq             6f
+
+        @ flat8in
+        vadd.u16        \tmp1,  d20, d21
+        vadd.u16        \tmp3,  d22, d25
+        vadd.u16        \tmp5,  d20, d22
+        vadd.u16        \tmp7,  d23, d26
+        vadd.u16        d0,  \tmp1,  \tmp1
+        vadd.u16        d0,  d0,  d23
+        vadd.u16        d0,  d0,  d24
+        vadd.u16        d0,  d0,  \tmp5
+        vsub.s16        \tmp3,  \tmp3,  \tmp1
+        vsub.s16        \tmp7,  \tmp7,  \tmp5
+        vrshr.u16       d2,  d0,  #3            @ out p2
+
+        vadd.u16        d0,  d0,  \tmp3
+        vadd.u16        \tmp1,  d20, d23
+        vadd.u16        \tmp3,  d24, d27
+        vrshr.u16       d3,  d0,  #3            @ out p1
+
+        vadd.u16        d0,  d0,  \tmp7
+        vsub.s16        \tmp3,  \tmp3,  \tmp1
+        vadd.u16        \tmp5,  d21, d24
+        vadd.u16        \tmp7,  d25, d27
+        vrshr.u16       d4,  d0,  #3            @ out p0
+
+        vadd.u16        d0,  d0,  \tmp3
+        vsub.s16        \tmp7,  \tmp7,  \tmp5
+        vadd.u16        \tmp1,  d22, d25
+        vadd.u16        \tmp3,  d26, d27
+        vrshr.u16       d5,  d0,  #3            @ out d0
+
+        vadd.u16        d0,  d0,  \tmp7
+        vsub.s16        \tmp3,  \tmp3,  \tmp1
+        vrshr.u16       \tmp5,  d0,  #3         @ out q1
+
+        vadd.u16        d0,  d0,  \tmp3
+        @ The output here is written back into the input registers. This doesn't
+        @ matter for the flat8out part below, since we only update those pixels
+        @ which won't be touched below.
+        vbit            d21, d2,  d6
+        vbit            d22, d3,  d6
+        vbit            d23, d4,  d6
+        vrshr.u16       \tmp6,  d0,  #3         @ out q2
+        vbit            d24, d5,  d6
+        vbit            d25, \tmp5,  d6
+        vbit            d26, \tmp6,  d6
+.endif
+.if \wd == 16
+6:
+        vorr            d2,  d6,  d7
+        vmov            r8,  r9,  d2
+        orrs            r8,  r8,  r9
+        @ If no pixels needed flat8in nor flat8out, jump to a
+        @ writeout of the inner 4 pixels
+        beq             7f
+        vmov            r8,  r9,  d7
+        orrs            r8,  r8,  r9
+        @ If no pixels need flat8out, jump to a writeout of the inner 6 pixels
+        beq             8f
+
+        @ flat8out
+        @ This writes all outputs into d2-d17 (skipping d6 and d16).
+        @ If this part is skipped, the output is read from d21-d26 (which is the input
+        @ to this section).
+        vshl.u16        d0,  d16, #3  @ 8 * d16
+        vsub.u16        d0,  d0,  d16 @ 7 * d16
+        vadd.u16        d0,  d0,  d17
+        vadd.u16        d8,  d17, d18
+        vadd.u16        d10, d19, d20
+        vadd.s16        d0,  d0,  d8
+        vadd.u16        d8,  d16, d17
+        vadd.u16        d12, d21, d22
+        vadd.s16        d0,  d0,  d10
+        vadd.u16        d10, d18, d25
+        vadd.u16        d14, d23, d24
+        vsub.s16        d10, d10, d8
+        vadd.s16        d0,  d0,  d12
+        vadd.s16        d0,  d0,  d14
+        vadd.u16        d12, d16, d18
+        vadd.u16        d14, d19, d26
+        vrshr.u16       d2,  d0,  #4
+
+        vadd.s16        d0,  d0,  d10
+        vadd.u16        d8,  d16, d19
+        vadd.u16        d10, d20, d27
+        vsub.s16        d14, d14, d12
+        vbif            d2,  d17, d7
+        vrshr.u16       d3,  d0,  #4
+
+        vadd.s16        d0,  d0,  d14
+        vadd.u16        d12, d16, d20
+        vadd.u16        d14, d21, d28
+        vsub.s16        d10, d10, d8
+        vbif            d3,  d18, d7
+        vrshr.u16       d4,  d0,  #4
+
+        vadd.s16        d0,  d0,  d10
+        vadd.u16        d8,  d16, d21
+        vadd.u16        d10, d22, d29
+        vsub.s16        d14, d14, d12
+        vbif            d4,  d19, d7
+        vrshr.u16       d5,  d0,  #4
+
+        vadd.s16        d0,  d0,  d14
+        vadd.u16        d12, d16, d22
+        vadd.u16        d14, d23, d30
+        vsub.s16        d10, d10, d8
+        vbif            d5,  d20, d7
+        vrshr.u16       d6,  d0,  #4
+
+        vadd.s16        d0,  d0,  d10
+        vadd.u16        d10, d16, d23
+        vsub.s16        d14, d14, d12
+        vadd.u16        d12, d24, d31
+        vbif            d6,  d21, d7
+        vrshr.u16       d8,  d0,  #4
+
+        vadd.s16        d0,  d0,  d14
+        vsub.s16        d10, d12, d10
+        vadd.u16        d12, d17, d24
+        vadd.u16        d14, d25, d31
+        vbif            d8,  d22, d7
+        vrshr.u16       d9,  d0,  #4
+
+        vadd.s16        d0,  d0,  d10
+        vsub.s16        d14, d14, d12
+        vadd.u16        d12, d26, d31
+        vbif            d9,  d23, d7
+        vrshr.u16       d10, d0,  #4
+
+        vadd.s16        d0,  d0,  d14
+        vadd.u16        d14, d18, d25
+        vadd.u16        d18, d19, d26
+        vsub.s16        d12, d12, d14
+        vadd.u16        d14, d27, d31
+        vbif            d10, d24, d7
+        vrshr.u16       d11, d0,  #4
+
+        vadd.s16        d0,  d0,  d12
+        vadd.u16        d12, d20, d27
+        vsub.s16        d14, d14, d18
+        vadd.u16        d18, d28, d31
+        vbif            d11, d25, d7
+        vsub.s16        d18, d18, d12
+        vrshr.u16       d12, d0,  #4
+
+        vadd.s16        d0,  d0,  d14
+        vadd.u16        d14, d21, d28
+        vadd.u16        d20, d29, d31
+        vbif            d12, d26, d7
+        vrshr.u16       d13, d0,  #4
+
+        vadd.s16        d0,  d0,  d18
+        vsub.s16        d20, d20, d14
+        vadd.u16        d18, d22, d29
+        vadd.u16        d22, d30, d31
+        vbif            d13, d27, d7
+        vrshr.u16       d14, d0,  #4
+
+        vadd.s16        d0,  d0,  d20
+        vsub.s16        d22, d22, d18
+        vbif            d14, d28, d7
+        vrshr.u16       d15, d0,  #4
+
+        vadd.s16        d0,  d0,  d22
+        vbif            d15, d29, d7
+        vrshr.u16       d17, d0,  #4
+        vbif            d17, d30, d7
+.endif
+.endm
+
+.macro loop_filter_q_4
+        loop_filter_q   4
+.endm
+
+.macro loop_filter_q_8
+        loop_filter_q   8
+.endm
+
+.macro loop_filter_16
+        loop_filter     16, d8,  d9,  d10, d11, d12, d13, d14, d15
+.endm
+
+
+@ The public functions in this file have got the following signature:
+@ void loop_filter(uint8_t *dst, ptrdiff_t stride, int mb_lim, int lim, int hev_thr);
+
+.macro bpp_frontend func, bpp
+function ff_\func\()_\bpp\()_neon, export=1
+        push            {r4-r9,lr}
+        ldr             r4,  [sp, #28]
+        vpush           {q4-q7}
+        lsl             r2,  r2,  #\bpp - 8
+        lsl             r3,  r3,  #\bpp - 8
+        lsl             r4,  r4,  #\bpp - 8
+        mov             r5,  #1 << (\bpp - 8)
+        mov             r6,  #16 - \bpp
+        movw            r7,  #((1 << \bpp) - 1)
+        bl              \func\()_16_neon
+        vpop            {q4-q7}
+        pop             {r4-r9,pc}
+endfunc
+.endm
+
+.macro bpp_frontends func
+        bpp_frontend    \func, 10
+        bpp_frontend    \func, 12
+.endm
+
+.macro bpp_frontend_rep func, suffix, int_suffix, rep, dir, bpp
+function ff_\func\()_\suffix\()_\bpp\()_neon, export=1
+        push            {r4-r9,lr}
+        ldr             r4,  [sp, #28]
+        vpush           {q4-q7}
+        lsl             r2,  r2,  #\bpp - 8
+        lsl             r3,  r3,  #\bpp - 8
+        lsl             r4,  r4,  #\bpp - 8
+        mov             r5,  #1 << (\bpp - 8)
+        mov             r6,  #16 - \bpp
+        movw            r7,  #((1 << \bpp) - 1)
+        bl              \func\()_\int_suffix\()_16_neon
+.ifc \dir,h
+        add             r0,  r0,  r1, lsl #2
+.else
+        add             r0,  r0,  #8
+.endif
+        bl              \func\()_\int_suffix\()_16_neon
+.if \rep >= 4
+.ifc \dir,h
+        add             r0,  r0,  r1, lsl #2
+        bl              \func\()_\int_suffix\()_16_neon
+        add             r0,  r0,  r1, lsl #2
+        bl              \func\()_\int_suffix\()_16_neon
+.else
+        add             r0,  r0,  #8
+        bl              \func\()_\int_suffix\()_16_neon
+        add             r0,  r0,  #8
+        bl              \func\()_\int_suffix\()_16_neon
+.endif
+.endif
+        vpop            {q4-q7}
+        pop             {r4-r9,pc}
+endfunc
+.endm
+
+.macro bpp_frontends_rep func, suffix, int_suffix, rep, dir
+        bpp_frontend_rep \func, \suffix, \int_suffix, \rep, \dir, 10
+        bpp_frontend_rep \func, \suffix, \int_suffix, \rep, \dir, 12
+.endm
+
+.macro bpp_frontend_mix2 wd1, wd2, dir, bpp
+function ff_vp9_loop_filter_\dir\()_\wd1\()\wd2\()_16_\bpp\()_neon, export=1
+        push            {r4-r9,lr}
+        ldr             r4,  [sp, #28]
+        vpush           {q4-q7}
+        push            {r2, r3, r4}
+        and             r2,  r2,  #0xff
+        and             r3,  r3,  #0xff
+        and             r4,  r4,  #0xff
+        lsl             r2,  r2,  #\bpp - 8
+        lsl             r3,  r3,  #\bpp - 8
+        lsl             r4,  r4,  #\bpp - 8
+        mov             r5,  #1 << (\bpp - 8)
+        mov             r6,  #16 - \bpp
+        movw            r7,  #((1 << \bpp) - 1)
+        bl              vp9_loop_filter_\dir\()_\wd1\()_8_16_neon
+.ifc \dir,h
+        add             r0,  r0,  r1, lsl #3
+.else
+        add             r0,  r0,  #16
+.endif
+        pop             {r2, r3, r4}
+        lsr             r2,  r2,  #8
+        lsr             r3,  r3,  #8
+        lsr             r4,  r4,  #8
+        lsl             r2,  r2,  #\bpp - 8
+        lsl             r3,  r3,  #\bpp - 8
+        lsl             r4,  r4,  #\bpp - 8
+        bl              vp9_loop_filter_\dir\()_\wd2\()_8_16_neon
+        vpop            {q4-q7}
+        pop             {r4-r9,pc}
+endfunc
+.endm
+
+.macro bpp_frontends_mix2 wd1, wd2
+        bpp_frontend_mix2 \wd1, \wd2, v, 10
+        bpp_frontend_mix2 \wd1, \wd2, v, 12
+        bpp_frontend_mix2 \wd1, \wd2, h, 10
+        bpp_frontend_mix2 \wd1, \wd2, h, 12
+.endm
+
+function vp9_loop_filter_v_4_8_16_neon
+        sub             r12, r0,  r1, lsl #2
+        vld1.16         {q8},  [r12,:128], r1 @ p3
+        vld1.16         {q12}, [r0, :128], r1 @ q0
+        vld1.16         {q9},  [r12,:128], r1 @ p2
+        vld1.16         {q13}, [r0, :128], r1 @ q1
+        vld1.16         {q10}, [r12,:128], r1 @ p1
+        vld1.16         {q14}, [r0, :128], r1 @ q2
+        vld1.16         {q11}, [r12,:128], r1 @ p0
+        vld1.16         {q15}, [r0, :128], r1 @ q3
+        sub             r0,  r0,  r1, lsl #2
+        sub             r12, r12, r1, lsl #1
+
+        loop_filter_q_4
+
+        vst1.16         {q10}, [r12,:128], r1
+        vst1.16         {q12}, [r0, :128], r1
+        vst1.16         {q11}, [r12,:128], r1
+        vst1.16         {q13}, [r0, :128], r1
+        sub             r0,  r0,  r1, lsl #1
+9:
+        bx              lr
+endfunc
+
+bpp_frontends vp9_loop_filter_v_4_8
+
+
+function vp9_loop_filter_h_4_8_16_neon
+        sub             r12, r0,  #8
+        add             r0,  r12, r1, lsl #2
+        vld1.16         {q8},  [r12,:64], r1
+        vld1.16         {q12}, [r0, :64], r1
+        vld1.16         {q9},  [r12,:64], r1
+        vld1.16         {q13}, [r0, :64], r1
+        vld1.16         {q10}, [r12,:64], r1
+        vld1.16         {q14}, [r0, :64], r1
+        vld1.16         {q11}, [r12,:64], r1
+        vld1.16         {q15}, [r0, :64], r1
+
+        sub             r12, r12, r1, lsl #2
+        sub             r0,  r0,  r1, lsl #2
+        @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the
+        @ outermost 2 pixels since they aren't changed.
+        add             r12, r12, #4
+        add             r0,  r0,  #4
+
+        transpose16_q_8x8 q8, q9, q10, q11, q12, q13, q14, q15, d16, d17, d18, d19, d20, d21, d22, d23, d24, d25, d26, d27, d28, d29, d30, d31
+
+        loop_filter_q_4
+
+        @ We only will write the mid 4 pixels back; after the loop filter,
+        @ these are in q10, q11, q12, q13, ordered as rows (8x4 pixels).
+        @ We need to transpose them to columns, done with a
+        @ 4x4 transpose (which in practice is two 4x4 transposes of the two
+        @ 4x4 halves of the 8x4 pixels; into 4x8 pixels).
+        transpose16_4x4 q10, q11, q12, q13
+
+        vst1.16         {d20}, [r12], r1
+        vst1.16         {d21}, [r0],  r1
+        vst1.16         {d22}, [r12], r1
+        vst1.16         {d23}, [r0],  r1
+        vst1.16         {d24}, [r12], r1
+        vst1.16         {d25}, [r0],  r1
+        vst1.16         {d26}, [r12], r1
+        vst1.16         {d27}, [r0],  r1
+        sub             r12, r12, r1, lsl #2
+9:
+        add             r0,  r12, #4
+        bx              lr
+endfunc
+
+bpp_frontends vp9_loop_filter_h_4_8
+
+
+function vp9_loop_filter_v_8_8_16_neon
+        sub             r12, r0,  r1, lsl #2
+        vld1.16         {q8},  [r12,:128], r1 @ p3
+        vld1.16         {q12}, [r0, :128], r1 @ q0
+        vld1.16         {q9},  [r12,:128], r1 @ p2
+        vld1.16         {q13}, [r0, :128], r1 @ q1
+        vld1.16         {q10}, [r12,:128], r1 @ p1
+        vld1.16         {q14}, [r0, :128], r1 @ q2
+        vld1.16         {q11}, [r12,:128], r1 @ p0
+        vld1.16         {q15}, [r0, :128], r1 @ q3
+        sub             r12, r12, r1, lsl #2
+        sub             r0,  r0,  r1, lsl #2
+        add             r12, r12, r1
+
+        loop_filter_q_8
+
+        vst1.16         {q9},  [r12,:128], r1
+        vst1.16         {q12}, [r0, :128], r1
+        vst1.16         {q10}, [r12,:128], r1
+        vst1.16         {q13}, [r0, :128], r1
+        vst1.16         {q11}, [r12,:128], r1
+        vst1.16         {q14}, [r0, :128], r1
+        sub             r0,  r0,  r1, lsl #1
+        sub             r0,  r0,  r1
+9:
+        bx              lr
+6:
+        sub             r12, r0,  r1, lsl #1
+        vst1.16         {q10}, [r12,:128], r1
+        vst1.16         {q12}, [r0, :128], r1
+        vst1.16         {q11}, [r12,:128], r1
+        vst1.16         {q13}, [r0, :128], r1
+        sub             r0,  r0,  r1, lsl #1
+        bx              lr
+endfunc
+
+bpp_frontends vp9_loop_filter_v_8_8
+
+
+function vp9_loop_filter_h_8_8_16_neon
+        sub             r12, r0,  #8
+        add             r0,  r12, r1, lsl #2
+        vld1.16         {q8},  [r12,:64], r1
+        vld1.16         {q12}, [r0, :64], r1
+        vld1.16         {q9},  [r12,:64], r1
+        vld1.16         {q13}, [r0, :64], r1
+        vld1.16         {q10}, [r12,:64], r1
+        vld1.16         {q14}, [r0, :64], r1
+        vld1.16         {q11}, [r12,:64], r1
+        vld1.16         {q15}, [r0, :64], r1
+
+        sub             r12, r12, r1, lsl #2
+        sub             r0,  r0,  r1, lsl #2
+
+        transpose16_q_8x8 q8, q9, q10, q11, q12, q13, q14, q15, d16, d17, d18, d19, d20, d21, d22, d23, d24, d25, d26, d27, d28, d29, d30, d31
+
+        loop_filter_q_8
+
+        @ Even though only 6 pixels per row have been changed, we write the
+        @ full 8 pixel registers.
+        transpose16_q_8x8 q8, q9, q10, q11, q12, q13, q14, q15, d16, d17, d18, d19, d20, d21, d22, d23, d24, d25, d26, d27, d28, d29, d30, d31
+
+        vst1.16         {q8},  [r12,:64], r1
+        vst1.16         {q12}, [r0, :64], r1
+        vst1.16         {q9},  [r12,:64], r1
+        vst1.16         {q13}, [r0, :64], r1
+        vst1.16         {q10}, [r12,:64], r1
+        vst1.16         {q14}, [r0, :64], r1
+        vst1.16         {q11}, [r12,:64], r1
+        vst1.16         {q15}, [r0, :64], r1
+        sub             r12, r12, r1, lsl #2
+9:
+        add             r0,  r12, #8
+        bx              lr
+6:
+        @ If we didn't need to do the flat8in part, we use the same writeback
+        @ as in loop_filter_h_4_8.
+        add             r12, r12, #4
+        add             r0,  r0,  #4
+        transpose16_4x4 q10, q11, q12, q13
+
+        vst1.16         {d20}, [r12], r1
+        vst1.16         {d21}, [r0],  r1
+        vst1.16         {d22}, [r12], r1
+        vst1.16         {d23}, [r0],  r1
+        vst1.16         {d24}, [r12], r1
+        vst1.16         {d25}, [r0],  r1
+        vst1.16         {d26}, [r12], r1
+        vst1.16         {d27}, [r0],  r1
+        sub             r12, r12, r1, lsl #2
+        add             r0,  r12, #4
+        bx              lr
+endfunc
+
+bpp_frontends vp9_loop_filter_h_8_8
+
+bpp_frontends_mix2 4, 4
+bpp_frontends_mix2 4, 8
+bpp_frontends_mix2 8, 4
+bpp_frontends_mix2 8, 8
+
+function vp9_loop_filter_v_16_4_16_neon
+        sub             r12, r0,  r1, lsl #3
+        @ Read p7-p0 using r12 and q0-q7 using r0
+        vld1.16         {d16}, [r12,:64], r1 @ p7
+        vld1.16         {d24}, [r0, :64], r1 @ q0
+        vld1.16         {d17}, [r12,:64], r1 @ p6
+        vld1.16         {d25}, [r0, :64], r1 @ q1
+        vld1.16         {d18}, [r12,:64], r1 @ p5
+        vld1.16         {d26}, [r0, :64], r1 @ q2
+        vld1.16         {d19}, [r12,:64], r1 @ p4
+        vld1.16         {d27}, [r0, :64], r1 @ q3
+        vld1.16         {d20}, [r12,:64], r1 @ p3
+        vld1.16         {d28}, [r0, :64], r1 @ q4
+        vld1.16         {d21}, [r12,:64], r1 @ p2
+        vld1.16         {d29}, [r0, :64], r1 @ q5
+        vld1.16         {d22}, [r12,:64], r1 @ p1
+        vld1.16         {d30}, [r0, :64], r1 @ q6
+        vld1.16         {d23}, [r12,:64], r1 @ p0
+        vld1.16         {d31}, [r0, :64], r1 @ q7
+        sub             r12, r12, r1, lsl #3
+        sub             r0,  r0,  r1, lsl #3
+        add             r12, r12, r1
+
+        loop_filter_16
+
+        @ If we did the flat8out part, we get the output in
+        @ d2-d17 (skipping d7 and d16). r12 points to r0 - 7 * stride,
+        @ store d2-d9 there, and d10-d17 into r0.
+        vst1.16         {d2},  [r12,:64], r1
+        vst1.16         {d10}, [r0, :64], r1
+        vst1.16         {d3},  [r12,:64], r1
+        vst1.16         {d11}, [r0, :64], r1
+        vst1.16         {d4},  [r12,:64], r1
+        vst1.16         {d12}, [r0, :64], r1
+        vst1.16         {d5},  [r12,:64], r1
+        vst1.16         {d13}, [r0, :64], r1
+        vst1.16         {d6},  [r12,:64], r1
+        vst1.16         {d14}, [r0, :64], r1
+        vst1.16         {d8},  [r12,:64], r1
+        vst1.16         {d15}, [r0, :64], r1
+        vst1.16         {d9},  [r12,:64], r1
+        vst1.16         {d17}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #3
+        add             r0,  r0,  r1
+
+9:
+        bx              lr
+
+8:
+        add             r12, r12, r1, lsl #2
+        @ If we didn't do the flat8out part, the output is left in the
+        @ input registers.
+        vst1.16         {d21}, [r12,:64], r1
+        vst1.16         {d24}, [r0, :64], r1
+        vst1.16         {d22}, [r12,:64], r1
+        vst1.16         {d25}, [r0, :64], r1
+        vst1.16         {d23}, [r12,:64], r1
+        vst1.16         {d26}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #1
+        sub             r0,  r0,  r1
+        bx              lr
+7:
+        sub             r12, r0,  r1, lsl #1
+        vst1.16         {d22}, [r12,:64], r1
+        vst1.16         {d24}, [r0, :64], r1
+        vst1.16         {d23}, [r12,:64], r1
+        vst1.16         {d25}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #1
+        bx              lr
+endfunc
+
+bpp_frontends_rep vp9_loop_filter_v_16, 8,  4, 2, v
+bpp_frontends_rep vp9_loop_filter_v_16, 16, 4, 4, v
+
+function vp9_loop_filter_h_16_4_16_neon
+        sub             r12, r0,  #16
+        sub             r0,  r0,  #8
+        vld1.16         {d16}, [r12,:64], r1
+        vld1.16         {d20}, [r0, :64], r1
+        vld1.16         {d17}, [r12,:64], r1
+        vld1.16         {d21}, [r0, :64], r1
+        vld1.16         {d18}, [r12,:64], r1
+        vld1.16         {d22}, [r0, :64], r1
+        vld1.16         {d19}, [r12,:64], r1
+        vld1.16         {d23}, [r0, :64], r1
+        sub             r12, r12, r1, lsl #2
+        sub             r0,  r0,  r1, lsl #2
+        add             r12, r12, #16
+        add             r0,  r0,  #16
+        vld1.16         {d24}, [r12,:64], r1
+        vld1.16         {d28}, [r0, :64], r1
+        vld1.16         {d25}, [r12,:64], r1
+        vld1.16         {d29}, [r0, :64], r1
+        vld1.16         {d26}, [r12,:64], r1
+        vld1.16         {d30}, [r0, :64], r1
+        vld1.16         {d27}, [r12,:64], r1
+        vld1.16         {d31}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #2
+        sub             r12, r12, r1, lsl #2
+        sub             r12, r12, #16
+        sub             r0,  r0,  #16
+
+        @ The 16x4 pixels read above is in four 4x4 blocks
+        transpose16_q_4x4 q8,  q9,  d16, d17, d18, d19
+        transpose16_q_4x4 q10, q11, d20, d21, d22, d23
+        transpose16_q_4x4 q12, q13, d24, d25, d26, d27
+        transpose16_q_4x4 q14, q15, d28, d29, d30, d31
+
+        loop_filter_16
+
+        @ Transpose back; this is the same transpose as above, but
+        @ we can't take advantage of q registers for the transpose, since
+        @ all d registers in the transpose aren't consecutive.
+        transpose16_4x4 d16, d2,  d3,  d4
+        transpose16_4x4 d5,  d6,  d8,  d9
+        transpose16_4x4 d10, d11, d12, d13
+        transpose16_4x4 d14, d15, d17, d31
+
+        vst1.16         {d16}, [r12,:64], r1
+        vst1.16         {d5},  [r0, :64], r1
+
+        vst1.16         {d2},  [r12,:64], r1
+        vst1.16         {d6},  [r0, :64], r1
+
+        vst1.16         {d3},  [r12,:64], r1
+        vst1.16         {d8},  [r0, :64], r1
+
+        vst1.16         {d4},  [r12,:64], r1
+        vst1.16         {d9},  [r0, :64], r1
+
+        sub             r12, r12, r1, lsl #2
+        sub             r0,  r0,  r1, lsl #2
+        add             r12, r12, #16
+        add             r0,  r0,  #16
+
+        vst1.16         {d10}, [r12,:64], r1
+        vst1.16         {d14}, [r0, :64], r1
+
+        vst1.16         {d11}, [r12,:64], r1
+        vst1.16         {d15}, [r0, :64], r1
+
+        vst1.16         {d12}, [r12,:64], r1
+        vst1.16         {d17}, [r0, :64], r1
+
+        vst1.16         {d13}, [r12,:64], r1
+        vst1.16         {d31}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #2
+        sub             r0,  r0,  #8
+        bx              lr
+9:
+        add             r0,  r0,  #8
+        bx              lr
+8:
+        add             r12, r12, #8
+        add             r0,  r0,  #8
+        transpose16_q_4x4 q10, q11, d20, d21, d22, d23
+        transpose16_q_4x4 q12, q13, d24, d25, d26, d27
+
+        vst1.16         {d20}, [r12,:64], r1
+        vst1.16         {d24}, [r0, :64], r1
+        vst1.16         {d21}, [r12,:64], r1
+        vst1.16         {d25}, [r0, :64], r1
+        vst1.16         {d22}, [r12,:64], r1
+        vst1.16         {d26}, [r0, :64], r1
+        vst1.16         {d23}, [r12,:64], r1
+        vst1.16         {d27}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #2
+        bx              lr
+7:
+        add             r12, r12, #12
+        add             r0,  r12, r1, lsl #1
+        transpose16_q_4x4 q11, q12, d22, d23, d24, d25
+
+        vst1.16         {d22}, [r12], r1
+        vst1.16         {d24}, [r0],  r1
+        vst1.16         {d23}, [r12], r1
+        vst1.16         {d25}, [r0],  r1
+        sub             r0,  r0,  r1, lsl #2
+        add             r0,  r0,  #4
+        bx              lr
+endfunc
+
+bpp_frontends_rep vp9_loop_filter_h_16, 8,  4, 2, h
+bpp_frontends_rep vp9_loop_filter_h_16, 16, 4, 4, h




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