[FFmpeg-cvslog] arm: vp9: Add NEON loop filters

Martin Storsjö git at videolan.org
Tue Nov 15 22:14:05 EET 2016


ffmpeg | branch: master | Martin Storsjö <martin at martin.st> | Mon Nov 14 12:32:23 2016 +0200| [6bec60a683a530ac3bf5a19e5c3d087b5dd047a1] | committer: Ronald S. Bultje

arm: vp9: Add NEON loop filters

This work is sponsored by, and copyright, Google.

The implementation tries to have smart handling of cases
where no pixels need the full filtering for the 8/16 width
filters, skipping both calculation and writeback of the
unmodified pixels in those cases. The actual effect of this
is hard to test with checkasm though, since it tests the
full filtering, and the benefit depends on how many filtered
blocks use the shortcut.

Examples of relative speedup compared to the C version, from checkasm:
                          Cortex       A7     A8     A9    A53
vp9_loop_filter_h_4_8_neon:          2.72   2.68   1.78   3.15
vp9_loop_filter_h_8_8_neon:          2.36   2.38   1.70   2.91
vp9_loop_filter_h_16_8_neon:         1.80   1.89   1.45   2.01
vp9_loop_filter_h_16_16_neon:        2.81   2.78   2.18   3.16
vp9_loop_filter_mix2_h_44_16_neon:   2.65   2.67   1.93   3.05
vp9_loop_filter_mix2_h_48_16_neon:   2.46   2.38   1.81   2.85
vp9_loop_filter_mix2_h_84_16_neon:   2.50   2.41   1.73   2.85
vp9_loop_filter_mix2_h_88_16_neon:   2.77   2.66   1.96   3.23
vp9_loop_filter_mix2_v_44_16_neon:   4.28   4.46   3.22   5.70
vp9_loop_filter_mix2_v_48_16_neon:   3.92   4.00   3.03   5.19
vp9_loop_filter_mix2_v_84_16_neon:   3.97   4.31   2.98   5.33
vp9_loop_filter_mix2_v_88_16_neon:   3.91   4.19   3.06   5.18
vp9_loop_filter_v_4_8_neon:          4.53   4.47   3.31   6.05
vp9_loop_filter_v_8_8_neon:          3.58   3.99   2.92   5.17
vp9_loop_filter_v_16_8_neon:         3.40   3.50   2.81   4.68
vp9_loop_filter_v_16_16_neon:        4.66   4.41   3.74   6.02

The speedup vs C code is around 2-6x. The numbers are quite
inconclusive though, since the checkasm test runs multiple filterings
on top of each other, so later rounds might end up with different
codepaths (different decisions on which filter to apply, based
on input pixel differences). Disabling the early-exit in the asm
doesn't give a fair comparison either though, since the C code
only does the necessary calcuations for each row.

Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 4-9x.

This is pretty similar in runtime to the corresponding routines
in libvpx. (This is comparing vpx_lpf_vertical_16_neon,
vpx_lpf_horizontal_edge_8_neon and vpx_lpf_horizontal_edge_16_neon
to vp9_loop_filter_h_16_8_neon, vp9_loop_filter_v_16_8_neon
and vp9_loop_filter_v_16_16_neon - note that the naming of horizonal
and vertical is flipped between the libraries.)

In order to have stable, comparable numbers, the early exits in both
asm versions were disabled, forcing the full filtering codepath.

                           Cortex           A7      A8      A9     A53
vp9_loop_filter_h_16_8_neon:             597.2   472.0   482.4   415.0
libvpx vpx_lpf_vertical_16_neon:         626.0   464.5   470.7   445.0
vp9_loop_filter_v_16_8_neon:             500.2   422.5   429.7   295.0
libvpx vpx_lpf_horizontal_edge_8_neon:   586.5   414.5   415.6   383.2
vp9_loop_filter_v_16_16_neon:            905.0   784.7   791.5   546.0
libvpx vpx_lpf_horizontal_edge_16_neon: 1060.2   751.7   743.5   685.2

Our version is consistently faster on on A7 and A53, marginally slower on
A8, and sometimes faster, sometimes slower on A9 (marginally slower in all
three tests in this particular test run).

This is an adapted cherry-pick from libav commit
dd299a2d6d4d1af9528ed35a8131c35946be5973.

Signed-off-by: Ronald S. Bultje <rsbultje at gmail.com>

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=6bec60a683a530ac3bf5a19e5c3d087b5dd047a1
---

 libavcodec/arm/Makefile          |   1 +
 libavcodec/arm/vp9dsp_init_arm.c |  60 +++
 libavcodec/arm/vp9lpf_neon.S     | 770 +++++++++++++++++++++++++++++++++++++++
 3 files changed, 831 insertions(+)

diff --git a/libavcodec/arm/Makefile b/libavcodec/arm/Makefile
index 8602e28..7f18daa 100644
--- a/libavcodec/arm/Makefile
+++ b/libavcodec/arm/Makefile
@@ -141,4 +141,5 @@ NEON-OBJS-$(CONFIG_RV40_DECODER)       += arm/rv34dsp_neon.o            \
 NEON-OBJS-$(CONFIG_VORBIS_DECODER)     += arm/vorbisdsp_neon.o
 NEON-OBJS-$(CONFIG_VP6_DECODER)        += arm/vp6dsp_neon.o
 NEON-OBJS-$(CONFIG_VP9_DECODER)        += arm/vp9itxfm_neon.o           \
+                                          arm/vp9lpf_neon.o             \
                                           arm/vp9mc_neon.o
diff --git a/libavcodec/arm/vp9dsp_init_arm.c b/libavcodec/arm/vp9dsp_init_arm.c
index 1d4eabf..05e50d7 100644
--- a/libavcodec/arm/vp9dsp_init_arm.c
+++ b/libavcodec/arm/vp9dsp_init_arm.c
@@ -188,8 +188,68 @@ static av_cold void vp9dsp_itxfm_init_arm(VP9DSPContext *dsp, int bpp)
     }
 }
 
+#define define_loop_filter(dir, wd, size) \
+void ff_vp9_loop_filter_##dir##_##wd##_##size##_neon(uint8_t *dst, ptrdiff_t stride, int E, int I, int H)
+
+#define define_loop_filters(wd, size) \
+    define_loop_filter(h, wd, size);  \
+    define_loop_filter(v, wd, size)
+
+define_loop_filters(4, 8);
+define_loop_filters(8, 8);
+define_loop_filters(16, 8);
+define_loop_filters(16, 16);
+
+#define lf_mix_fn(dir, wd1, wd2, stridea)                                                         \
+static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst,                                \
+                                                     ptrdiff_t stride,                            \
+                                                     int E, int I, int H)                         \
+{                                                                                                 \
+    ff_vp9_loop_filter_##dir##_##wd1##_8_neon(dst, stride, E & 0xff, I & 0xff, H & 0xff);         \
+    ff_vp9_loop_filter_##dir##_##wd2##_8_neon(dst + 8 * stridea, stride, E >> 8, I >> 8, H >> 8); \
+}
+
+#define lf_mix_fns(wd1, wd2)       \
+    lf_mix_fn(h, wd1, wd2, stride) \
+    lf_mix_fn(v, wd1, wd2, sizeof(uint8_t))
+
+lf_mix_fns(4, 4)
+lf_mix_fns(4, 8)
+lf_mix_fns(8, 4)
+lf_mix_fns(8, 8)
+
+static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp, int bpp)
+{
+    int cpu_flags = av_get_cpu_flags();
+
+    if (bpp != 8)
+        return;
+
+    if (have_neon(cpu_flags)) {
+        dsp->loop_filter_8[0][1] = ff_vp9_loop_filter_v_4_8_neon;
+        dsp->loop_filter_8[0][0] = ff_vp9_loop_filter_h_4_8_neon;
+        dsp->loop_filter_8[1][1] = ff_vp9_loop_filter_v_8_8_neon;
+        dsp->loop_filter_8[1][0] = ff_vp9_loop_filter_h_8_8_neon;
+        dsp->loop_filter_8[2][1] = ff_vp9_loop_filter_v_16_8_neon;
+        dsp->loop_filter_8[2][0] = ff_vp9_loop_filter_h_16_8_neon;
+
+        dsp->loop_filter_16[0] = ff_vp9_loop_filter_h_16_16_neon;
+        dsp->loop_filter_16[1] = ff_vp9_loop_filter_v_16_16_neon;
+
+        dsp->loop_filter_mix2[0][0][0] = loop_filter_h_44_16_neon;
+        dsp->loop_filter_mix2[0][0][1] = loop_filter_v_44_16_neon;
+        dsp->loop_filter_mix2[0][1][0] = loop_filter_h_48_16_neon;
+        dsp->loop_filter_mix2[0][1][1] = loop_filter_v_48_16_neon;
+        dsp->loop_filter_mix2[1][0][0] = loop_filter_h_84_16_neon;
+        dsp->loop_filter_mix2[1][0][1] = loop_filter_v_84_16_neon;
+        dsp->loop_filter_mix2[1][1][0] = loop_filter_h_88_16_neon;
+        dsp->loop_filter_mix2[1][1][1] = loop_filter_v_88_16_neon;
+    }
+}
+
 av_cold void ff_vp9dsp_init_arm(VP9DSPContext *dsp, int bpp)
 {
     vp9dsp_mc_init_arm(dsp, bpp);
+    vp9dsp_loopfilter_init_arm(dsp, bpp);
     vp9dsp_itxfm_init_arm(dsp, bpp);
 }
diff --git a/libavcodec/arm/vp9lpf_neon.S b/libavcodec/arm/vp9lpf_neon.S
new file mode 100644
index 0000000..e96f4db
--- /dev/null
+++ b/libavcodec/arm/vp9lpf_neon.S
@@ -0,0 +1,770 @@
+/*
+ * Copyright (c) 2016 Google Inc.
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/arm/asm.S"
+#include "neon.S"
+
+@ Do an 8x8 transpose, using q registers for the subtransposes that don't
+@ need to address the indiviudal d registers.
+@ r0,r1 == rq0, r2,r3 == rq1, etc
+.macro transpose_q_8x8 rq0, rq1, rq2, rq3, r0, r1, r2, r3, r4, r5, r6, r7
+        vtrn.32         \rq0, \rq2
+        vtrn.32         \rq1, \rq3
+        vtrn.16         \rq0, \rq1
+        vtrn.16         \rq2, \rq3
+        vtrn.8          \r0,  \r1
+        vtrn.8          \r2,  \r3
+        vtrn.8          \r4,  \r5
+        vtrn.8          \r6,  \r7
+.endm
+
+@ Do a 4x4 transpose, using q registers for the subtransposes that don't
+@ need to address the indiviudal d registers.
+@ r0,r1 == rq0, r2,r3 == rq1
+.macro transpose_q_4x4 rq0, rq1, r0, r1, r2, r3
+        vtrn.16         \rq0, \rq1
+        vtrn.8          \r0,  \r1
+        vtrn.8          \r2,  \r3
+.endm
+
+@ The input to and output from this macro is in the registers d16-d31,
+@ and d0-d7 are used as scratch registers.
+@ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31
+@ Depending on the width of the loop filter, we either use d16-d19
+@ and d28-d31 as temp registers, or d8-d15.
+@ tmp1,tmp2 = tmpq1, tmp3,tmp4 = tmpq2, tmp5,tmp6 = tmpq3, tmp7,tmp8 = tmpq4
+.macro loop_filter wd, tmp1, tmp2, tmp3, tmp4, tmp5, tmp6, tmp7, tmp8, tmpq1, tmpq2, tmpq3, tmpq4
+        vdup.u16        q0,  r2 @ E
+        vdup.u8         d2,  r3 @ I
+        ldr             r3,  [sp]
+
+        vabd.u8         d4,  d20, d21    @ abs(p3 - p2)
+        vabd.u8         d5,  d21, d22    @ abs(p2 - p1)
+        vabd.u8         d6,  d22, d23    @ abs(p1 - p0)
+        vabd.u8         d7,  d24, d25    @ abs(q0 - q1)
+        vabd.u8         \tmp1,  d25, d26 @ abs(q1 - q2)
+        vabd.u8         \tmp2,  d26, d27 @ abs(q2 - q3)
+        vmax.u8         d4,  d4,  d5
+        vmax.u8         d5,  d6,  d7
+        vmax.u8         \tmp1,  \tmp1,  \tmp2
+        vabdl.u8        q3,  d23, d24    @ abs(p0 - q0)
+        vmax.u8         d4,  d4,  d5
+        vadd.u16        q3,  q3,  q3     @ abs(p0 - q0) * 2
+        vabd.u8         d5,  d22, d25    @ abs(p1 - q1)
+        vmax.u8         d4,  d4,  \tmp1  @ max(abs(p3 - p2), ..., abs(q2 - q3))
+        vshr.u8         d5,  d5,  #1
+        vcle.u8         d4,  d4,  d2     @ max(abs()) <= I
+        vaddw.u8        q3,  q3,  d5     @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1
+        vcle.u16        q3,  q3,  q0
+        vmovn.u16       d5,  q3
+        vand            d4,  d4,  d5     @ fm
+
+        vdup.u8         d3,  r3          @ H
+        vmov            r2,  r3,  d4
+        orr             r2,  r2,  r3
+        cmp             r2,  #0
+        @ If no pixels need filtering, just exit as soon as possible
+        beq             9f
+
+.if \wd >= 8
+        vmov.u8         d0,  #1
+
+        vabd.u8         d6,  d20, d23    @ abs(p3 - p0)
+        vabd.u8         d2,  d21, d23    @ abs(p2 - p0)
+        vabd.u8         d1,  d22, d23    @ abs(p1 - p0)
+        vabd.u8         \tmp1,  d25, d24 @ abs(q1 - q0)
+        vabd.u8         \tmp2,  d26, d24 @ abs(q2 - q0)
+        vabd.u8         \tmp3,  d27, d24 @ abs(q3 - q0)
+        vmax.u8         d6,  d6,  d2
+        vmax.u8         d1,  d1,  \tmp1
+        vmax.u8         \tmp2,  \tmp2,  \tmp3
+.if \wd == 16
+        vabd.u8         d7,  d16, d23    @ abs(p7 - p0)
+        vmax.u8         d6,  d6,  d1
+        vabd.u8         d2,  d17, d23    @ abs(p6 - p0)
+        vmax.u8         d6,  d6,  \tmp2
+        vabd.u8         d1,  d18, d23    @ abs(p5 - p0)
+        vcle.u8         d6,  d6,  d0     @ flat8in
+        vabd.u8         d8,  d19, d23    @ abs(p4 - p0)
+        vand            d6,  d6,  d4     @ flat8in && fm
+        vabd.u8         d9,  d28, d24    @ abs(q4 - q0)
+        vbic            d4,  d4,  d6     @ fm && !flat8in
+        vabd.u8         d10, d29, d24    @ abs(q5 - q0)
+        vabd.u8         d11, d30, d24    @ abs(q6 - q0)
+        vabd.u8         d12, d31, d24    @ abs(q7 - q0)
+
+        vmax.u8         d7,  d7,  d2
+        vmax.u8         d1,  d1,  d8
+        vmax.u8         d9,  d9,  d10
+        vmax.u8         d11, d11, d12
+        @ The rest of the calculation of flat8out is interleaved below
+.else
+        @ The rest of the calculation of flat8in is interleaved below
+.endif
+.endif
+
+        @ Calculate the normal inner loop filter for 2 or 4 pixels
+        vabd.u8         d5,  d22, d23           @ abs(p1 - p0)
+.if \wd == 16
+        vmax.u8         d7,  d7,  d1
+        vmax.u8         d9,  d9,  d11
+.elseif \wd == 8
+        vmax.u8         d6,  d6,  d1
+.endif
+        vabd.u8         d1,  d25, d24           @ abs(q1 - q0)
+.if \wd == 16
+        vmax.u8         d7,  d7,  d9
+.elseif \wd == 8
+        vmax.u8         d6,  d6,  \tmp2
+.endif
+        vsubl.u8        \tmpq1,  d22, d25       @ p1 - q1
+        vmax.u8         d5,  d5,  d1            @ max(abs(p1 - p0), abs(q1 - q0))
+        vsubl.u8        \tmpq2,  d24, d23       @ q0 - p0
+        vmov.s16        \tmpq3,  #3
+.if \wd == 8
+        vcle.u8         d6,  d6,  d0            @ flat8in
+.endif
+        vcgt.u8         d5,  d5,  d3            @ hev
+.if \wd == 8
+        vand            d6,  d6,  d4            @ flat8in && fm
+.endif
+        vqmovn.s16      \tmp1,   \tmpq1         @ av_clip_int8(p1 - q1)
+.if \wd == 16
+        vcle.u8         d7,  d7,  d0            @ flat8out
+.elseif \wd == 8
+        vbic            d4,  d4,  d6            @ fm && !flat8in
+.endif
+        vmvn            d5,  d5                 @ !hev
+.if \wd == 16
+        vand            d7,  d7,  d6            @ flat8out && flat8in && fm
+.endif
+        vand            d5,  d5,  d4            @ !hev && fm && !flat8in
+
+        vmul.s16        \tmpq2,  \tmpq2, \tmpq3 @ 3 * (q0 - p0)
+        vbic            \tmp1,   \tmp1,   d5    @ if (!hev) av_clip_int8 = 0
+        vmov.s8         d2,  #4
+        vaddw.s8        \tmpq2,  \tmpq2,  \tmp1 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)]
+        vmov.s8         d3,  #3
+        vqmovn.s16      \tmp1,   \tmpq2         @ f
+.if \wd == 16
+        vbic            d6,  d6,  d7            @ fm && flat8in && !flat8out
+.endif
+
+        vqadd.s8        \tmp3, \tmp1,  d2       @ FFMIN(f + 4, 127)
+        vqadd.s8        \tmp4, \tmp1,  d3       @ FFMIN(f + 3, 127)
+        vmovl.u8        q0,  d23                @ p0
+        vshr.s8         \tmp3, \tmp3,  #3       @ f1
+        vshr.s8         \tmp4, \tmp4,  #3       @ f2
+
+        vmovl.u8        q1,  d24                @ q0
+        vaddw.s8        q0,  q0,  \tmp4         @ p0 + f2
+        vsubw.s8        q1,  q1,  \tmp3         @ q0 - f1
+        vqmovun.s16     d0,  q0                 @ out p0
+        vqmovun.s16     d1,  q1                 @ out q0
+        vrshr.s8        \tmp3, \tmp3, #1        @ f = (f1 + 1) >> 1
+        vbit            d23, d0,  d4            @ if (fm && !flat8in)
+        vbit            d24, d1,  d4
+
+        vmovl.u8        q0,  d22                @ p1
+        vmovl.u8        q1,  d25                @ q1
+        vaddw.s8        q0,  q0,  \tmp3         @ p1 + f
+        vsubw.s8        q1,  q1,  \tmp3         @ q1 - f
+        vqmovun.s16     d0,  q0                 @ out p1
+        vqmovun.s16     d2,  q1                 @ out q1
+        vbit            d22, d0,  d5            @ if (!hev && fm && !flat8in)
+        vbit            d25, d2,  d5
+
+.if \wd >= 8
+        vmov            r2,  r3,  d6
+        orr             r2,  r2,  r3
+        cmp             r2,  #0
+        @ If no pixels need flat8in, jump to flat8out
+        @ (or to a writeout of the inner 4 pixels, for wd=8)
+        beq             6f
+
+        @ flat8in
+        vaddl.u8        \tmpq1, d20, d21
+        vaddl.u8        \tmpq2, d22, d25
+        vaddl.u8        \tmpq3, d20, d22
+        vaddl.u8        \tmpq4, d23, d26
+        vadd.u16        q0,  \tmpq1, \tmpq1
+        vaddw.u8        q0,  q0,  d23
+        vaddw.u8        q0,  q0,  d24
+        vadd.u16        q0,  q0,  \tmpq3
+        vsub.s16        \tmpq2, \tmpq2, \tmpq1
+        vsub.s16        \tmpq4, \tmpq4, \tmpq3
+        vrshrn.u16      d2,  q0,  #3            @ out p2
+
+        vadd.u16        q0,  q0,  \tmpq2
+        vaddl.u8        \tmpq1, d20, d23
+        vaddl.u8        \tmpq2, d24, d27
+        vrshrn.u16      d3,  q0,  #3            @ out p1
+
+        vadd.u16        q0,  q0,  \tmpq4
+        vsub.s16        \tmpq2, \tmpq2, \tmpq1
+        vaddl.u8        \tmpq3, d21, d24
+        vaddl.u8        \tmpq4, d25, d27
+        vrshrn.u16      d4,  q0,  #3            @ out p0
+
+        vadd.u16        q0,  q0,  \tmpq2
+        vsub.s16        \tmpq4, \tmpq4, \tmpq3
+        vaddl.u8        \tmpq1, d22, d25
+        vaddl.u8        \tmpq2, d26, d27
+        vrshrn.u16      d5,  q0,  #3            @ out q0
+
+        vadd.u16        q0,  q0,  \tmpq4
+        vsub.s16        \tmpq2, \tmpq2, \tmpq1
+        vrshrn.u16      \tmp5,  q0,  #3         @ out q1
+
+        vadd.u16        q0,  q0,  \tmpq2
+        @ The output here is written back into the input registers. This doesn't
+        @ matter for the flat8out part below, since we only update those pixels
+        @ which won't be touched below.
+        vbit            d21, d2,  d6
+        vbit            d22, d3,  d6
+        vbit            d23, d4,  d6
+        vrshrn.u16      \tmp6,  q0,  #3         @ out q2
+        vbit            d24, d5,  d6
+        vbit            d25, \tmp5,  d6
+        vbit            d26, \tmp6,  d6
+.endif
+.if \wd == 16
+6:
+        vorr            d2,  d6,  d7
+        vmov            r2,  r3,  d2
+        orr             r2,  r2,  r3
+        cmp             r2,  #0
+        @ If no pixels needed flat8in nor flat8out, jump to a
+        @ writeout of the inner 4 pixels
+        beq             7f
+        vmov            r2,  r3,  d7
+        orr             r2,  r2,  r3
+        cmp             r2,  #0
+        @ If no pixels need flat8out, jump to a writeout of the inner 6 pixels
+        beq             8f
+
+        @ flat8out
+        @ This writes all outputs into d2-d17 (skipping d6 and d16).
+        @ If this part is skipped, the output is read from d21-d26 (which is the input
+        @ to this section).
+        vshll.u8        q0,  d16, #3  @ 8 * d16
+        vsubw.u8        q0,  q0,  d16 @ 7 * d16
+        vaddw.u8        q0,  q0,  d17
+        vaddl.u8        q4,  d17, d18
+        vaddl.u8        q5,  d19, d20
+        vadd.s16        q0,  q0,  q4
+        vaddl.u8        q4,  d16, d17
+        vaddl.u8        q6,  d21, d22
+        vadd.s16        q0,  q0,  q5
+        vaddl.u8        q5,  d18, d25
+        vaddl.u8        q7,  d23, d24
+        vsub.s16        q5,  q5,  q4
+        vadd.s16        q0,  q0,  q6
+        vadd.s16        q0,  q0,  q7
+        vaddl.u8        q6,  d16, d18
+        vaddl.u8        q7,  d19, d26
+        vrshrn.u16      d2,  q0,  #4
+
+        vadd.s16        q0,  q0,  q5
+        vaddl.u8        q4,  d16, d19
+        vaddl.u8        q5,  d20, d27
+        vsub.s16        q7,  q7,  q6
+        vbif            d2,  d17, d7
+        vrshrn.u16      d3,  q0,  #4
+
+        vadd.s16        q0,  q0,  q7
+        vaddl.u8        q6,  d16, d20
+        vaddl.u8        q7,  d21, d28
+        vsub.s16        q5,  q5,  q4
+        vbif            d3,  d18, d7
+        vrshrn.u16      d4,  q0,  #4
+
+        vadd.s16        q0,  q0,  q5
+        vaddl.u8        q4,  d16, d21
+        vaddl.u8        q5,  d22, d29
+        vsub.s16        q7,  q7,  q6
+        vbif            d4,  d19, d7
+        vrshrn.u16      d5,  q0,  #4
+
+        vadd.s16        q0,  q0,  q7
+        vaddl.u8        q6,  d16, d22
+        vaddl.u8        q7,  d23, d30
+        vsub.s16        q5,  q5,  q4
+        vbif            d5,  d20, d7
+        vrshrn.u16      d6,  q0,  #4
+
+        vadd.s16        q0,  q0,  q5
+        vaddl.u8        q5,  d16, d23
+        vsub.s16        q7,  q7,  q6
+        vaddl.u8        q6,  d24, d31
+        vbif            d6,  d21, d7
+        vrshrn.u16      d8,  q0,  #4
+
+        vadd.s16        q0,  q0,  q7
+        vsub.s16        q5,  q6,  q5
+        vaddl.u8        q6,  d17, d24
+        vaddl.u8        q7,  d25, d31
+        vbif            d8,  d22, d7
+        vrshrn.u16      d9,  q0,  #4
+
+        vadd.s16        q0,  q0,  q5
+        vsub.s16        q7,  q7,  q6
+        vaddl.u8        q6,  d26, d31
+        vbif            d9,  d23, d7
+        vrshrn.u16      d10, q0,  #4
+
+        vadd.s16        q0,  q0,  q7
+        vaddl.u8        q7,  d18, d25
+        vaddl.u8        q9,  d19, d26
+        vsub.s16        q6,  q6,  q7
+        vaddl.u8        q7,  d27, d31
+        vbif            d10, d24, d7
+        vrshrn.u16      d11, q0,  #4
+
+        vadd.s16        q0,  q0,  q6
+        vaddl.u8        q6,  d20, d27
+        vsub.s16        q7,  q7,  q9
+        vaddl.u8        q9,  d28, d31
+        vbif            d11, d25, d7
+        vsub.s16        q9,  q9,  q6
+        vrshrn.u16      d12, q0,  #4
+
+        vadd.s16        q0,  q0,  q7
+        vaddl.u8        q7,  d21, d28
+        vaddl.u8        q10, d29, d31
+        vbif            d12, d26, d7
+        vrshrn.u16      d13, q0,  #4
+
+        vadd.s16        q0,  q0,  q9
+        vsub.s16        q10, q10, q7
+        vaddl.u8        q9,  d22, d29
+        vaddl.u8        q11, d30, d31
+        vbif            d13, d27, d7
+        vrshrn.u16      d14, q0,  #4
+
+        vadd.s16        q0,  q0,  q10
+        vsub.s16        q11, q11, q9
+        vbif            d14, d28, d7
+        vrshrn.u16      d15, q0,  #4
+
+        vadd.s16        q0,  q0,  q11
+        vbif            d15, d29, d7
+        vrshrn.u16      d17, q0,  #4
+        vbif            d17, d30, d7
+.endif
+.endm
+
+@ For wd <= 8, we use d16-d19 and d28-d31 for temp registers,
+@ while we need those for inputs/outputs in wd=16 and use d8-d15
+@ for temp registers there instead.
+.macro loop_filter_4
+        loop_filter     4,  d16, d17, d18, d19, d28, d29, d30, d31, q8,  q9,  q14, q15
+.endm
+
+.macro loop_filter_8
+        loop_filter     8,  d16, d17, d18, d19, d28, d29, d30, d31, q8,  q9,  q14, q15
+.endm
+
+.macro loop_filter_16
+        loop_filter     16, d8,  d9,  d10, d11, d12, d13, d14, d15, q4,  q5,  q6,  q7
+.endm
+
+
+@ The public functions in this file have got the following signature:
+@ void loop_filter(uint8_t *dst, ptrdiff_t stride, int mb_lim, int lim, int hev_thr);
+
+function ff_vp9_loop_filter_v_4_8_neon, export=1
+        sub             r12, r0,  r1, lsl #2
+        vld1.8          {d20}, [r12,:64], r1 @ p3
+        vld1.8          {d24}, [r0, :64], r1 @ q0
+        vld1.8          {d21}, [r12,:64], r1 @ p2
+        vld1.8          {d25}, [r0, :64], r1 @ q1
+        vld1.8          {d22}, [r12,:64], r1 @ p1
+        vld1.8          {d26}, [r0, :64], r1 @ q2
+        vld1.8          {d23}, [r12,:64], r1 @ p0
+        vld1.8          {d27}, [r0, :64], r1 @ q3
+        sub             r0,  r0,  r1, lsl #2
+        sub             r12, r12, r1, lsl #1
+
+        loop_filter_4
+
+        vst1.8          {d22}, [r12,:64], r1
+        vst1.8          {d24}, [r0, :64], r1
+        vst1.8          {d23}, [r12,:64], r1
+        vst1.8          {d25}, [r0, :64], r1
+9:
+        bx              lr
+endfunc
+
+function ff_vp9_loop_filter_h_4_8_neon, export=1
+        sub             r12, r0,  #4
+        add             r0,  r12, r1, lsl #2
+        vld1.8          {d20}, [r12], r1
+        vld1.8          {d24}, [r0],  r1
+        vld1.8          {d21}, [r12], r1
+        vld1.8          {d25}, [r0],  r1
+        vld1.8          {d22}, [r12], r1
+        vld1.8          {d26}, [r0],  r1
+        vld1.8          {d23}, [r12], r1
+        vld1.8          {d27}, [r0],  r1
+
+        sub             r12, r12, r1, lsl #2
+        sub             r0,  r0,  r1, lsl #2
+        @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the
+        @ outermost 2 pixels since they aren't changed.
+        add             r12, r12, #2
+        add             r0,  r0,  #2
+
+        @ Transpose the 8x8 pixels, taking advantage of q registers, to get
+        @ one register per column.
+        transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+        loop_filter_4
+
+        @ We only will write the mid 4 pixels back; after the loop filter,
+        @ these are in d22, d23, d24, d25 (q11, q12), ordered as rows
+        @ (8x4 pixels). We need to transpose them to columns, done with a
+        @ 4x4 transpose (which in practice is two 4x4 transposes of the two
+        @ 4x4 halves of the 8x4 pixels; into 4x8 pixels).
+        transpose_q_4x4 q11, q12, d22, d23, d24, d25
+
+        vst1.32         {d22[0]}, [r12], r1
+        vst1.32         {d22[1]}, [r0],  r1
+        vst1.32         {d23[0]}, [r12], r1
+        vst1.32         {d23[1]}, [r0],  r1
+        vst1.32         {d24[0]}, [r12], r1
+        vst1.32         {d24[1]}, [r0],  r1
+        vst1.32         {d25[0]}, [r12], r1
+        vst1.32         {d25[1]}, [r0],  r1
+9:
+        bx              lr
+endfunc
+
+function ff_vp9_loop_filter_v_8_8_neon, export=1
+        sub             r12, r0,  r1, lsl #2
+        vld1.8          {d20}, [r12,:64], r1 @ p3
+        vld1.8          {d24}, [r0, :64], r1 @ q0
+        vld1.8          {d21}, [r12,:64], r1 @ p2
+        vld1.8          {d25}, [r0, :64], r1 @ q1
+        vld1.8          {d22}, [r12,:64], r1 @ p1
+        vld1.8          {d26}, [r0, :64], r1 @ q2
+        vld1.8          {d23}, [r12,:64], r1 @ p0
+        vld1.8          {d27}, [r0, :64], r1 @ q3
+        sub             r12, r12, r1, lsl #2
+        sub             r0,  r0,  r1, lsl #2
+        add             r12, r12, r1
+
+        loop_filter_8
+
+        vst1.8          {d21}, [r12,:64], r1
+        vst1.8          {d24}, [r0, :64], r1
+        vst1.8          {d22}, [r12,:64], r1
+        vst1.8          {d25}, [r0, :64], r1
+        vst1.8          {d23}, [r12,:64], r1
+        vst1.8          {d26}, [r0, :64], r1
+9:
+        bx              lr
+6:
+        sub             r12, r0,  r1, lsl #1
+        vst1.8          {d22}, [r12,:64], r1
+        vst1.8          {d24}, [r0, :64], r1
+        vst1.8          {d23}, [r12,:64], r1
+        vst1.8          {d25}, [r0, :64], r1
+        bx              lr
+endfunc
+
+function ff_vp9_loop_filter_h_8_8_neon, export=1
+        sub             r12, r0,  #4
+        add             r0,  r12, r1, lsl #2
+        vld1.8          {d20}, [r12], r1
+        vld1.8          {d24}, [r0],  r1
+        vld1.8          {d21}, [r12], r1
+        vld1.8          {d25}, [r0],  r1
+        vld1.8          {d22}, [r12], r1
+        vld1.8          {d26}, [r0],  r1
+        vld1.8          {d23}, [r12], r1
+        vld1.8          {d27}, [r0],  r1
+
+        sub             r12, r12, r1, lsl #2
+        sub             r0,  r0,  r1, lsl #2
+
+        transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+        loop_filter_8
+
+        @ Even though only 6 pixels per row have been changed, we write the
+        @ full 8 pixel registers.
+        transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+        vst1.8          {d20}, [r12], r1
+        vst1.8          {d24}, [r0],  r1
+        vst1.8          {d21}, [r12], r1
+        vst1.8          {d25}, [r0],  r1
+        vst1.8          {d22}, [r12], r1
+        vst1.8          {d26}, [r0],  r1
+        vst1.8          {d23}, [r12], r1
+        vst1.8          {d27}, [r0],  r1
+9:
+        bx              lr
+6:
+        @ If we didn't need to do the flat8in part, we use the same writeback
+        @ as in loop_filter_h_4_8.
+        add             r12, r12, #2
+        add             r0,  r0,  #2
+        transpose_q_4x4 q11, q12, d22, d23, d24, d25
+        vst1.32         {d22[0]}, [r12], r1
+        vst1.32         {d22[1]}, [r0],  r1
+        vst1.32         {d23[0]}, [r12], r1
+        vst1.32         {d23[1]}, [r0],  r1
+        vst1.32         {d24[0]}, [r12], r1
+        vst1.32         {d24[1]}, [r0],  r1
+        vst1.32         {d25[0]}, [r12], r1
+        vst1.32         {d25[1]}, [r0],  r1
+        bx              lr
+endfunc
+
+function vp9_loop_filter_v_16_neon
+        sub             r12, r0,  r1, lsl #3
+        @ Read p7-p0 using r12 and q0-q7 using r0
+        vld1.8          {d16}, [r12,:64], r1 @ p7
+        vld1.8          {d24}, [r0, :64], r1 @ q0
+        vld1.8          {d17}, [r12,:64], r1 @ p6
+        vld1.8          {d25}, [r0, :64], r1 @ q1
+        vld1.8          {d18}, [r12,:64], r1 @ p5
+        vld1.8          {d26}, [r0, :64], r1 @ q2
+        vld1.8          {d19}, [r12,:64], r1 @ p4
+        vld1.8          {d27}, [r0, :64], r1 @ q3
+        vld1.8          {d20}, [r12,:64], r1 @ p3
+        vld1.8          {d28}, [r0, :64], r1 @ q4
+        vld1.8          {d21}, [r12,:64], r1 @ p2
+        vld1.8          {d29}, [r0, :64], r1 @ q5
+        vld1.8          {d22}, [r12,:64], r1 @ p1
+        vld1.8          {d30}, [r0, :64], r1 @ q6
+        vld1.8          {d23}, [r12,:64], r1 @ p0
+        vld1.8          {d31}, [r0, :64], r1 @ q7
+        sub             r12, r12, r1, lsl #3
+        sub             r0,  r0,  r1, lsl #3
+        add             r12, r12, r1
+
+        loop_filter_16
+
+        @ If we did the flat8out part, we get the output in
+        @ d2-d17 (skipping d7 and d16). r12 points to r0 - 7 * stride,
+        @ store d2-d9 there, and d10-d17 into r0.
+        vst1.8          {d2},  [r12,:64], r1
+        vst1.8          {d10}, [r0, :64], r1
+        vst1.8          {d3},  [r12,:64], r1
+        vst1.8          {d11}, [r0, :64], r1
+        vst1.8          {d4},  [r12,:64], r1
+        vst1.8          {d12}, [r0, :64], r1
+        vst1.8          {d5},  [r12,:64], r1
+        vst1.8          {d13}, [r0, :64], r1
+        vst1.8          {d6},  [r12,:64], r1
+        vst1.8          {d14}, [r0, :64], r1
+        vst1.8          {d8},  [r12,:64], r1
+        vst1.8          {d15}, [r0, :64], r1
+        vst1.8          {d9},  [r12,:64], r1
+        vst1.8          {d17}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #3
+        add             r0,  r0,  r1
+
+9:
+        bx              lr
+
+8:
+        add             r12, r12, r1, lsl #2
+        @ If we didn't do the flat8out part, the output is left in the
+        @ input registers.
+        vst1.8          {d21}, [r12,:64], r1
+        vst1.8          {d24}, [r0, :64], r1
+        vst1.8          {d22}, [r12,:64], r1
+        vst1.8          {d25}, [r0, :64], r1
+        vst1.8          {d23}, [r12,:64], r1
+        vst1.8          {d26}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #1
+        sub             r0,  r0,  r1
+        bx              lr
+7:
+        sub             r12, r0,  r1, lsl #1
+        vst1.8          {d22}, [r12,:64], r1
+        vst1.8          {d24}, [r0, :64], r1
+        vst1.8          {d23}, [r12,:64], r1
+        vst1.8          {d25}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #1
+        bx              lr
+endfunc
+
+function ff_vp9_loop_filter_v_16_8_neon, export=1
+        ldr             r12, [sp]
+        push            {lr}
+        vpush           {q4-q7}
+        push            {r12}
+        bl              vp9_loop_filter_v_16_neon
+        add             sp,  sp,  #4
+        vpop            {q4-q7}
+        pop             {pc}
+endfunc
+
+function ff_vp9_loop_filter_v_16_16_neon, export=1
+        ldr             r12, [sp]
+        // The filter clobbers r2 and r3, but we need to keep them for the second round
+        push            {r2, r3, lr}
+        vpush           {q4-q7}
+        push            {r12}
+        bl              vp9_loop_filter_v_16_neon
+        add             r0,  #8
+        ldr             r2,  [sp, #68]
+        ldr             r3,  [sp, #72]
+        bl              vp9_loop_filter_v_16_neon
+        add             sp,  sp,  #4
+        vpop            {q4-q7}
+        pop             {r2, r3, pc}
+endfunc
+
+function vp9_loop_filter_h_16_neon
+        sub             r12,  r0,  #8
+        vld1.8          {d16}, [r12,:64], r1
+        vld1.8          {d24}, [r0, :64], r1
+        vld1.8          {d17}, [r12,:64], r1
+        vld1.8          {d25}, [r0, :64], r1
+        vld1.8          {d18}, [r12,:64], r1
+        vld1.8          {d26}, [r0, :64], r1
+        vld1.8          {d19}, [r12,:64], r1
+        vld1.8          {d27}, [r0, :64], r1
+        vld1.8          {d20}, [r12,:64], r1
+        vld1.8          {d28}, [r0, :64], r1
+        vld1.8          {d21}, [r12,:64], r1
+        vld1.8          {d29}, [r0, :64], r1
+        vld1.8          {d22}, [r12,:64], r1
+        vld1.8          {d30}, [r0, :64], r1
+        vld1.8          {d23}, [r12,:64], r1
+        vld1.8          {d31}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #3
+        sub             r12, r12, r1, lsl #3
+
+        @ The 16x8 pixels read above is in two 8x8 blocks; the left
+        @ half in d16-d23, and the right half in d24-d31. Do two 8x8 transposes
+        @ of this, to get one column per register. This could be done with two
+        @ transpose_8x8 as below, but this takes advantage of the q registers.
+        transpose16_4x4 q8,  q9,  q10, q11, q12, q13, q14, q15
+        vtrn.8          d16, d17
+        vtrn.8          d18, d19
+        vtrn.8          d20, d21
+        vtrn.8          d22, d23
+        vtrn.8          d24, d25
+        vtrn.8          d26, d27
+        vtrn.8          d28, d29
+        vtrn.8          d30, d31
+
+        loop_filter_16
+
+        @ Transpose back; this is the same transpose as above, but
+        @ we can't take advantage of q registers for the transpose, since
+        @ all d registers in the transpose aren't consecutive.
+        transpose_8x8   d16, d2,  d3,  d4,  d5,  d6,  d8,  d9
+        transpose_8x8   d10, d11, d12, d13, d14, d15, d17, d31
+
+        vst1.8          {d16}, [r12,:64], r1
+        vst1.8          {d10}, [r0, :64], r1
+
+        vst1.8          {d2},  [r12,:64], r1
+        vst1.8          {d11}, [r0, :64], r1
+
+        vst1.8          {d3},  [r12,:64], r1
+        vst1.8          {d12}, [r0, :64], r1
+
+        vst1.8          {d4},  [r12,:64], r1
+        vst1.8          {d13}, [r0, :64], r1
+
+        vst1.8          {d5},  [r12,:64], r1
+        vst1.8          {d14}, [r0, :64], r1
+
+        vst1.8          {d6},  [r12,:64], r1
+        vst1.8          {d15}, [r0, :64], r1
+
+        vst1.8          {d8},  [r12,:64], r1
+        vst1.8          {d17}, [r0, :64], r1
+
+        vst1.8          {d9},  [r12,:64], r1
+        vst1.8          {d31}, [r0, :64], r1
+        sub             r0,  r0,  r1, lsl #3
+9:
+        bx              lr
+8:
+        @ The same writeback as in loop_filter_h_8_8
+        sub             r12, r0,  #4
+        add             r0,  r12, r1, lsl #2
+        transpose_q_8x8 q10, q11, q12, q13, d20, d21, d22, d23, d24, d25, d26, d27
+
+        vst1.8          {d20}, [r12], r1
+        vst1.8          {d24}, [r0],  r1
+        vst1.8          {d21}, [r12], r1
+        vst1.8          {d25}, [r0],  r1
+        vst1.8          {d22}, [r12], r1
+        vst1.8          {d26}, [r0],  r1
+        vst1.8          {d23}, [r12], r1
+        vst1.8          {d27}, [r0],  r1
+        sub             r0,  r0,  r1, lsl #3
+        add             r0,  r0,  #4
+        bx              lr
+7:
+        @ The same writeback as in loop_filter_h_4_8
+        sub             r12, r0,  #2
+        add             r0,  r12, r1, lsl #2
+        transpose_q_4x4 q11, q12, d22, d23, d24, d25
+        vst1.32         {d22[0]}, [r12], r1
+        vst1.32         {d22[1]}, [r0],  r1
+        vst1.32         {d23[0]}, [r12], r1
+        vst1.32         {d23[1]}, [r0],  r1
+        vst1.32         {d24[0]}, [r12], r1
+        vst1.32         {d24[1]}, [r0],  r1
+        vst1.32         {d25[0]}, [r12], r1
+        vst1.32         {d25[1]}, [r0],  r1
+        sub             r0,  r0,  r1, lsl #3
+        add             r0,  r0,  #2
+        bx              lr
+endfunc
+
+function ff_vp9_loop_filter_h_16_8_neon, export=1
+        ldr             r12, [sp]
+        push            {lr}
+        vpush           {q4-q7}
+        push            {r12}
+        bl              vp9_loop_filter_h_16_neon
+        add             sp,  sp,  #4
+        vpop            {q4-q7}
+        pop             {pc}
+endfunc
+
+function ff_vp9_loop_filter_h_16_16_neon, export=1
+        ldr             r12, [sp]
+        // The filter clobbers r2 and r3, but we need to keep them for the second round
+        push            {r2, r3, lr}
+        vpush           {q4-q7}
+        push            {r12}
+        bl              vp9_loop_filter_h_16_neon
+        add             r0,  r0,  r1, lsl #3
+        ldr             r2,  [sp, #68]
+        ldr             r3,  [sp, #72]
+        bl              vp9_loop_filter_h_16_neon
+        add             sp,  sp,  #4
+        vpop            {q4-q7}
+        pop             {r2, r3, pc}
+endfunc



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