[FFmpeg-cvslog] checkasm: h264dsp: Move the x and y variables into the randomize_buffer macro
Martin Storsjö
git at videolan.org
Mon Nov 14 00:02:46 EET 2016
ffmpeg | branch: master | Martin Storsjö <martin at martin.st> | Mon Jun 27 22:24:15 2016 +0300| [e48746deec48e9ff195841bc3266b4e153a878cd] | committer: Martin Storsjö
checkasm: h264dsp: Move the x and y variables into the randomize_buffer macro
This avoids the risk of accidentally clobbering such variables outside
of the macro if the same variables are used there.
Signed-off-by: Martin Storsjö <martin at martin.st>
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=e48746deec48e9ff195841bc3266b4e153a878cd
---
tests/checkasm/h264dsp.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tests/checkasm/h264dsp.c b/tests/checkasm/h264dsp.c
index c3065d2..c9ddd52 100644
--- a/tests/checkasm/h264dsp.c
+++ b/tests/checkasm/h264dsp.c
@@ -34,6 +34,7 @@ static const uint32_t pixel_mask[3] = { 0xffffffff, 0x01ff01ff, 0x03ff03ff };
#define randomize_buffers() \
do { \
+ int x, y; \
uint32_t mask = pixel_mask[bit_depth - 8]; \
for (y = 0; y < sz; y++) { \
for (x = 0; x < PIXEL_STRIDE; x += 4) { \
@@ -178,8 +179,7 @@ static void check_idct(void)
LOCAL_ALIGNED_16(int16_t, subcoef0, [8 * 8 * 2]);
LOCAL_ALIGNED_16(int16_t, subcoef1, [8 * 8 * 2]);
H264DSPContext h;
- int bit_depth, sz, align;
- int x, y, dc;
+ int bit_depth, sz, align, dc;
declare_func_emms(AV_CPU_FLAG_MMX, void, uint8_t *dst, int16_t *block, int stride);
for (bit_depth = 8; bit_depth <= 10; bit_depth++) {
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