[FFmpeg-cvslog] ffplay: toggle full screen when double-clicking the video window with the left mouse button

Vittorio Gambaletta VittGam git at videolan.org
Tue Jan 19 23:29:54 CET 2016


ffmpeg | branch: master | Vittorio Gambaletta (VittGam) <ffmpeg-dev at vittgam.net> | Tue Jan 19 00:57:38 2016 +0100| [acd37069aec2058821c73b85ccac2d879949f0ff] | committer: Marton Balint

ffplay: toggle full screen when double-clicking the video window with the left mouse button

Now that the seek only happens with the right mouse button, it makes
sense to toggle full screen when double-clicking with the left mouse
button, like other video players do.

Signed-off-by: Vittorio Gambaletta <ffmpeg-dev at vittgam.net>
Signed-off-by: Marton Balint <cus at passwd.hu>

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=acd37069aec2058821c73b85ccac2d879949f0ff
---

 Changelog |    1 +
 ffplay.c  |   10 ++++++++++
 2 files changed, 11 insertions(+)

diff --git a/Changelog b/Changelog
index d458991..59bfbb1 100644
--- a/Changelog
+++ b/Changelog
@@ -55,6 +55,7 @@ version <next>:
 - spectrumsynth filter
 - ahistogram filter
 - only seek with the right mouse button in ffplay
+- toggle full screen when double-clicking with the left mouse button in ffplay
 
 
 version 2.8:
diff --git a/ffplay.c b/ffplay.c
index 2fa7165..5b473e9 100644
--- a/ffplay.c
+++ b/ffplay.c
@@ -3473,6 +3473,16 @@ static void event_loop(VideoState *cur_stream)
                 do_exit(cur_stream);
                 break;
             }
+            if (event.button.button == SDL_BUTTON_LEFT) {
+                static int64_t last_mouse_left_click = 0;
+                if (av_gettime_relative() - last_mouse_left_click <= 500000) {
+                    toggle_full_screen(cur_stream);
+                    cur_stream->force_refresh = 1;
+                    last_mouse_left_click = 0;
+                } else {
+                    last_mouse_left_click = av_gettime_relative();
+                }
+            }
         case SDL_MOUSEMOTION:
             if (cursor_hidden) {
                 SDL_ShowCursor(1);



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