[FFmpeg-cvslog] doc/general: update after recent additions
Paul B Mahol
git at videolan.org
Sun Oct 25 12:14:33 CET 2015
ffmpeg | branch: master | Paul B Mahol <onemda at gmail.com> | Sun Oct 25 11:51:15 2015 +0100| [1f36b43c280d36a403874e54a017472a3b2f472a] | committer: Paul B Mahol
doc/general: update after recent additions
Signed-off-by: Paul B Mahol <onemda at gmail.com>
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=1f36b43c280d36a403874e54a017472a3b2f472a
---
doc/general.texi | 14 ++++++++++++++
libavformat/vag.c | 2 +-
2 files changed, 15 insertions(+), 1 deletion(-)
diff --git a/doc/general.texi b/doc/general.texi
index 9ea98b2..c558856 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -245,6 +245,8 @@ library:
@tab Audio format used on the Nintendo Gamecube.
@item AFC @tab @tab X
@tab Audio format used on the Nintendo Gamecube.
+ at item ADS/SS2 @tab @tab X
+ @tab Audio format used on the PS2.
@item APNG @tab X @tab X
@item ASF @tab X @tab X
@item AST @tab X @tab X
@@ -322,6 +324,8 @@ library:
@item G.723.1 @tab X @tab X
@item G.729 BIT @tab X @tab X
@item G.729 raw @tab @tab X
+ at item GENH @tab @tab X
+ @tab Audio format for various games.
@item GIF Animation @tab X @tab X
@item GXF @tab X @tab X
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
@@ -380,6 +384,8 @@ library:
@tab also known as DVB Transport Stream
@item MPEG-4 @tab X @tab X
@tab MPEG-4 is a variant of QuickTime.
+ at item MSF @tab @tab X
+ @tab Audio format used on the PS3.
@item Mirillis FIC video @tab @tab X
@tab No cursor rendering.
@item MIME multipart JPEG @tab X @tab
@@ -497,6 +503,8 @@ library:
@item SoX native format @tab X @tab X
@item SUN AU format @tab X @tab X
@item SUP raw PGS subtitles @tab @tab X
+ at item SVAG @tab @tab X
+ @tab Audio format used in Konami PS2 games.
@item TDSC @tab @tab X
@item Text files @tab @tab X
@item THP @tab @tab X
@@ -504,6 +512,8 @@ library:
@item Tiertex Limited SEQ @tab @tab X
@tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
@item True Audio @tab @tab X
+ at item VAG @tab @tab X
+ @tab Audio format used in many Sony PS2 games.
@item VC-1 test bitstream @tab X @tab X
@item Vidvox Hap @tab X @tab X
@item Vivo @tab @tab X
@@ -517,8 +527,11 @@ library:
@tab Multimedia format used in Westwood Studios games.
@item Westwood Studios VQA @tab @tab X
@tab Multimedia format used in Westwood Studios games.
+ at item WVE @tab @tab X
@item XMV @tab @tab X
@tab Microsoft video container used in Xbox games.
+ at item XVAG @tab @tab X
+ @tab Audio format used on the PS3.
@item xWMA @tab @tab X
@tab Microsoft audio container used by XAudio 2.
@item eXtended BINary text (XBIN) @tab @tab X
@@ -908,6 +921,7 @@ following image formats are supported:
@item ADPCM Nintendo Gamecube AFC @tab @tab X
@item ADPCM Nintendo Gamecube DTK @tab @tab X
@item ADPCM Nintendo THP @tab @tab X
+ at item APDCM Playstation @tab @tab X
@item ADPCM QT IMA @tab X @tab X
@item ADPCM SEGA CRI ADX @tab X @tab X
@tab Used in Sega Dreamcast games.
diff --git a/libavformat/vag.c b/libavformat/vag.c
index d3cd5ba..2875db5 100644
--- a/libavformat/vag.c
+++ b/libavformat/vag.c
@@ -75,7 +75,7 @@ static int vag_read_packet(AVFormatContext *s, AVPacket *pkt)
AVInputFormat ff_vag_demuxer = {
.name = "vag",
- .long_name = NULL_IF_CONFIG_SMALL("Sony VAG"),
+ .long_name = NULL_IF_CONFIG_SMALL("Sony PS2 VAG"),
.read_probe = vag_probe,
.read_header = vag_read_header,
.read_packet = vag_read_packet,
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