[FFmpeg-cvslog] audio_mix: fix zeroing output channels in certain cases

Anton Khirnov git at videolan.org
Sat Jan 4 02:30:48 CET 2014


ffmpeg | branch: master | Anton Khirnov <anton at khirnov.net> | Mon Dec 16 18:44:15 2013 +0100| [fc6a3ef40d34ce8443ae57c2452f3f273d7d4891] | committer: Anton Khirnov

audio_mix: fix zeroing output channels in certain cases

Specifically, when the corresponding input channel exists and its matrix
column is all-zero (which is necessary for zeroing the output), the
matrix column must be removed from the matrix.

This is not done currently, so the mixing code would end up using
uninitialized pointers from stack.

Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=fc6a3ef40d34ce8443ae57c2452f3f273d7d4891
---

 libavresample/audio_mix.c |    7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/libavresample/audio_mix.c b/libavresample/audio_mix.c
index 765bc73..211e3c9 100644
--- a/libavresample/audio_mix.c
+++ b/libavresample/audio_mix.c
@@ -559,9 +559,12 @@ static void reduce_matrix(AudioMix *am, const double *matrix, int stride)
         if (zero) {
             am->output_zero[o] = 1;
             am->out_matrix_channels--;
+            if (o < am->in_channels)
+                am->in_matrix_channels--;
         }
     }
-    if (am->out_matrix_channels == 0) {
+    if (am->out_matrix_channels == 0 || am->in_matrix_channels == 0) {
+        am->out_matrix_channels = 0;
         am->in_matrix_channels = 0;
         return;
     }
@@ -683,7 +686,7 @@ int ff_audio_mix_set_matrix(AudioMix *am, const double *matrix, int stride)
                                      am->in_matrix_channels;                \
         for (i = 0, i0 = 0; i < am->in_channels; i++) {                     \
             double v;                                                       \
-            if (am->input_skip[i])                                          \
+            if (am->input_skip[i] || am->output_zero[i])                    \
                 continue;                                                   \
             v = matrix[o * stride + i];                                     \
             am->matrix_## type[o0][i0] = expr;                              \



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