[FFmpeg-cvslog] elbg: check memory allocations and propagate errors
Vittorio Giovara
git at videolan.org
Fri Dec 19 04:16:49 CET 2014
ffmpeg | branch: master | Vittorio Giovara <vittorio.giovara at gmail.com> | Tue Dec 16 10:33:36 2014 +0100| [ae2d41ec875965ce4ab9fdd88a5e8ba57cada67a] | committer: Vittorio Giovara
elbg: check memory allocations and propagate errors
> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=ae2d41ec875965ce4ab9fdd88a5e8ba57cada67a
---
libavcodec/elbg.c | 35 +++++++++++++++++++++++++----------
libavcodec/elbg.h | 14 ++++++++------
2 files changed, 33 insertions(+), 16 deletions(-)
diff --git a/libavcodec/elbg.c b/libavcodec/elbg.c
index 0aa8e16..4357e45 100644
--- a/libavcodec/elbg.c
+++ b/libavcodec/elbg.c
@@ -323,41 +323,48 @@ static void do_shiftings(elbg_data *elbg)
#define BIG_PRIME 433494437LL
-void ff_init_elbg(int *points, int dim, int numpoints, int *codebook,
- int numCB, int max_steps, int *closest_cb,
- AVLFG *rand_state)
+int ff_init_elbg(int *points, int dim, int numpoints, int *codebook,
+ int numCB, int max_steps, int *closest_cb,
+ AVLFG *rand_state)
{
- int i, k;
+ int i, k, ret = 0;
if (numpoints > 24*numCB) {
/* ELBG is very costly for a big number of points. So if we have a lot
of them, get a good initial codebook to save on iterations */
int *temp_points = av_malloc(dim*(numpoints/8)*sizeof(int));
+ if (!temp_points)
+ return AVERROR(ENOMEM);
for (i=0; i<numpoints/8; i++) {
k = (i*BIG_PRIME) % numpoints;
memcpy(temp_points + i*dim, points + k*dim, dim*sizeof(int));
}
- ff_init_elbg(temp_points, dim, numpoints/8, codebook, numCB, 2*max_steps, closest_cb, rand_state);
- ff_do_elbg(temp_points, dim, numpoints/8, codebook, numCB, 2*max_steps, closest_cb, rand_state);
-
+ ret = ff_init_elbg(temp_points, dim, numpoints / 8, codebook,
+ numCB, 2 * max_steps, closest_cb, rand_state);
+ if (ret < 0) {
+ av_freep(&temp_points);
+ return ret;
+ }
+ ret = ff_do_elbg(temp_points, dim, numpoints / 8, codebook,
+ numCB, 2 * max_steps, closest_cb, rand_state);
av_free(temp_points);
} else // If not, initialize the codebook with random positions
for (i=0; i < numCB; i++)
memcpy(codebook + i*dim, points + ((i*BIG_PRIME)%numpoints)*dim,
dim*sizeof(int));
-
+ return ret;
}
-void ff_do_elbg(int *points, int dim, int numpoints, int *codebook,
+int ff_do_elbg(int *points, int dim, int numpoints, int *codebook,
int numCB, int max_steps, int *closest_cb,
AVLFG *rand_state)
{
int dist;
elbg_data elbg_d;
elbg_data *elbg = &elbg_d;
- int i, j, k, last_error, steps=0;
+ int i, j, k, last_error, steps = 0, ret = 0;
int *dist_cb = av_malloc(numpoints*sizeof(int));
int *size_part = av_malloc(numCB*sizeof(int));
cell *list_buffer = av_malloc(numpoints*sizeof(cell));
@@ -375,6 +382,12 @@ void ff_do_elbg(int *points, int dim, int numpoints, int *codebook,
elbg->utility_inc = av_malloc(numCB*sizeof(int));
elbg->scratchbuf = av_malloc(5*dim*sizeof(int));
+ if (!dist_cb || !size_part || !list_buffer || !elbg->cells ||
+ !elbg->utility || !elbg->utility_inc || !elbg->scratchbuf) {
+ ret = AVERROR(ENOMEM);
+ goto out;
+ }
+
elbg->rand_state = rand_state;
do {
@@ -427,6 +440,7 @@ void ff_do_elbg(int *points, int dim, int numpoints, int *codebook,
} while(((last_error - elbg->error) > DELTA_ERR_MAX*elbg->error) &&
(steps < max_steps));
+out:
av_free(dist_cb);
av_free(size_part);
av_free(elbg->utility);
@@ -434,4 +448,5 @@ void ff_do_elbg(int *points, int dim, int numpoints, int *codebook,
av_free(elbg->cells);
av_free(elbg->utility_inc);
av_free(elbg->scratchbuf);
+ return ret;
}
diff --git a/libavcodec/elbg.h b/libavcodec/elbg.h
index b8ea489..3b1587a 100644
--- a/libavcodec/elbg.h
+++ b/libavcodec/elbg.h
@@ -36,10 +36,11 @@
* @param num_steps The maximum number of steps. One step is already a good compromise between time and quality.
* @param closest_cb Return the closest codebook to each point. Must be allocated.
* @param rand_state A random number generator state. Should be already initialized by av_lfg_init().
+ * @return < 0 in case of error, 0 otherwise
*/
-void ff_do_elbg(int *points, int dim, int numpoints, int *codebook,
- int numCB, int num_steps, int *closest_cb,
- AVLFG *rand_state);
+int ff_do_elbg(int *points, int dim, int numpoints, int *codebook,
+ int numCB, int num_steps, int *closest_cb,
+ AVLFG *rand_state);
/**
* Initialize the **codebook vector for the elbg algorithm. If you have already
@@ -47,9 +48,10 @@ void ff_do_elbg(int *points, int dim, int numpoints, int *codebook,
* If numpoints < 8*numCB this function fills **codebook with random numbers.
* If not, it calls ff_do_elbg for a (smaller) random sample of the points in
* **points. Get the same parameters as ff_do_elbg.
+ * @return < 0 in case of error, 0 otherwise
*/
-void ff_init_elbg(int *points, int dim, int numpoints, int *codebook,
- int numCB, int num_steps, int *closest_cb,
- AVLFG *rand_state);
+int ff_init_elbg(int *points, int dim, int numpoints, int *codebook,
+ int numCB, int num_steps, int *closest_cb,
+ AVLFG *rand_state);
#endif /* AVCODEC_ELBG_H */
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