[FFmpeg-cvslog] mpeg4videodec: move sprite_{shift, traj} from MpegEncContext to Mpeg4DecContext

Anton Khirnov git at videolan.org
Sat Nov 30 04:48:29 CET 2013


ffmpeg | branch: master | Anton Khirnov <anton at khirnov.net> | Tue Nov 26 14:34:52 2013 +0100| [e026ee0446de27fc38e33e98704fada012fdc763] | committer: Anton Khirnov

mpeg4videodec: move sprite_{shift,traj} from MpegEncContext to Mpeg4DecContext

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=e026ee0446de27fc38e33e98704fada012fdc763
---

 libavcodec/mpeg4video.h    |    4 ++++
 libavcodec/mpeg4videodec.c |   46 ++++++++++++++++++++++----------------------
 libavcodec/mpegvideo.h     |    2 --
 libavcodec/vaapi_mpeg4.c   |    4 ++--
 4 files changed, 29 insertions(+), 27 deletions(-)

diff --git a/libavcodec/mpeg4video.h b/libavcodec/mpeg4video.h
index 5dc2203..63956a6 100644
--- a/libavcodec/mpeg4video.h
+++ b/libavcodec/mpeg4video.h
@@ -68,6 +68,10 @@ typedef struct Mpeg4DecContext {
     int vol_sprite_usage;
     int sprite_brightness_change;
     int num_sprite_warping_points;
+    ///< sprite trajectory points
+    uint16_t sprite_traj[4][2];
+    ///< sprite shift [isChroma]
+    int sprite_shift[2];
 
     // reversible vlc
     int rvlc;
diff --git a/libavcodec/mpeg4videodec.c b/libavcodec/mpeg4videodec.c
index f8bb54c..115fae4 100644
--- a/libavcodec/mpeg4videodec.c
+++ b/libavcodec/mpeg4videodec.c
@@ -188,11 +188,11 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
             y = get_xbits(gb, length);
 
         skip_bits1(gb);         /* marker bit */
-        s->sprite_traj[i][0] = d[i][0] = x;
-        s->sprite_traj[i][1] = d[i][1] = y;
+        ctx->sprite_traj[i][0] = d[i][0] = x;
+        ctx->sprite_traj[i][1] = d[i][1] = y;
     }
     for (; i < 4; i++)
-        s->sprite_traj[i][0] = s->sprite_traj[i][1] = 0;
+        ctx->sprite_traj[i][0] = ctx->sprite_traj[i][1] = 0;
 
     while ((1 << alpha) < w)
         alpha++;
@@ -250,8 +250,8 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
         s->sprite_delta[0][1]  =
         s->sprite_delta[1][0]  = 0;
         s->sprite_delta[1][1]  = a;
-        s->sprite_shift[0]     =
-        s->sprite_shift[1]     = 0;
+        ctx->sprite_shift[0]   =
+        ctx->sprite_shift[1]   = 0;
         break;
     case 1:     // GMC only
         s->sprite_offset[0][0] = sprite_ref[0][0] - a * vop_ref[0][0];
@@ -264,8 +264,8 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
         s->sprite_delta[0][1]  =
         s->sprite_delta[1][0]  = 0;
         s->sprite_delta[1][1]  = a;
-        s->sprite_shift[0]     =
-        s->sprite_shift[1]     = 0;
+        ctx->sprite_shift[0]   =
+        ctx->sprite_shift[1]   = 0;
         break;
     case 2:
         s->sprite_offset[0][0] = (sprite_ref[0][0] << (alpha + rho)) +
@@ -293,8 +293,8 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
         s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]);
         s->sprite_delta[1][1] = (-r * sprite_ref[0][0] + virtual_ref[0][0]);
 
-        s->sprite_shift[0] = alpha + rho;
-        s->sprite_shift[1] = alpha + rho + 2;
+        ctx->sprite_shift[0]  = alpha + rho;
+        ctx->sprite_shift[1]  = alpha + rho + 2;
         break;
     case 3:
         min_ab = FFMIN(alpha, beta);
@@ -329,35 +329,35 @@ static int mpeg4_decode_sprite_trajectory(Mpeg4DecContext *ctx, GetBitContext *g
         s->sprite_delta[1][0] = (-r * sprite_ref[0][1] + virtual_ref[0][1]) * h3;
         s->sprite_delta[1][1] = (-r * sprite_ref[0][1] + virtual_ref[1][1]) * w3;
 
-        s->sprite_shift[0] = alpha + beta + rho - min_ab;
-        s->sprite_shift[1] = alpha + beta + rho - min_ab + 2;
+        ctx->sprite_shift[0]  = alpha + beta + rho - min_ab;
+        ctx->sprite_shift[1]  = alpha + beta + rho - min_ab + 2;
         break;
     }
     /* try to simplify the situation */
-    if (s->sprite_delta[0][0] == a << s->sprite_shift[0] &&
+    if (s->sprite_delta[0][0] == a << ctx->sprite_shift[0] &&
         s->sprite_delta[0][1] == 0 &&
         s->sprite_delta[1][0] == 0 &&
-        s->sprite_delta[1][1] == a << s->sprite_shift[0]) {
-        s->sprite_offset[0][0] >>= s->sprite_shift[0];
-        s->sprite_offset[0][1] >>= s->sprite_shift[0];
-        s->sprite_offset[1][0] >>= s->sprite_shift[1];
-        s->sprite_offset[1][1] >>= s->sprite_shift[1];
+        s->sprite_delta[1][1] == a << ctx->sprite_shift[0]) {
+        s->sprite_offset[0][0] >>= ctx->sprite_shift[0];
+        s->sprite_offset[0][1] >>= ctx->sprite_shift[0];
+        s->sprite_offset[1][0] >>= ctx->sprite_shift[1];
+        s->sprite_offset[1][1] >>= ctx->sprite_shift[1];
         s->sprite_delta[0][0] = a;
         s->sprite_delta[0][1] = 0;
         s->sprite_delta[1][0] = 0;
         s->sprite_delta[1][1] = a;
-        s->sprite_shift[0] = 0;
-        s->sprite_shift[1] = 0;
+        ctx->sprite_shift[0] = 0;
+        ctx->sprite_shift[1] = 0;
         s->real_sprite_warping_points = 1;
     } else {
-        int shift_y = 16 - s->sprite_shift[0];
-        int shift_c = 16 - s->sprite_shift[1];
+        int shift_y = 16 - ctx->sprite_shift[0];
+        int shift_c = 16 - ctx->sprite_shift[1];
         for (i = 0; i < 2; i++) {
             s->sprite_offset[0][i] <<= shift_y;
             s->sprite_offset[1][i] <<= shift_c;
             s->sprite_delta[0][i]  <<= shift_y;
             s->sprite_delta[1][i]  <<= shift_y;
-            s->sprite_shift[i]       = 16;
+            ctx->sprite_shift[i]     = 16;
         }
         s->real_sprite_warping_points = ctx->num_sprite_warping_points;
     }
@@ -493,7 +493,7 @@ static inline int get_amv(Mpeg4DecContext *ctx, int n)
     } else {
         dx    = s->sprite_delta[n][0];
         dy    = s->sprite_delta[n][1];
-        shift = s->sprite_shift[0];
+        shift = ctx->sprite_shift[0];
         if (n)
             dy -= 1 << (shift + a + 1);
         else
diff --git a/libavcodec/mpegvideo.h b/libavcodec/mpegvideo.h
index 4a4b925..843970d 100644
--- a/libavcodec/mpegvideo.h
+++ b/libavcodec/mpegvideo.h
@@ -580,10 +580,8 @@ typedef struct MpegEncContext {
     uint16_t pp_field_time;
     uint16_t pb_field_time;         ///< like above, just for interlaced
     int real_sprite_warping_points;
-    uint16_t sprite_traj[4][2];      ///< sprite trajectory points
     int sprite_offset[2][2];         ///< sprite offset[isChroma][isMVY]
     int sprite_delta[2][2];          ///< sprite_delta [isY][isMVY]
-    int sprite_shift[2];             ///< sprite shift [isChroma]
     int mcsel;
     int quant_precision;
     int quarter_sample;              ///< 1->qpel, 0->half pel ME/MC
diff --git a/libavcodec/vaapi_mpeg4.c b/libavcodec/vaapi_mpeg4.c
index b661556..f5298d1 100644
--- a/libavcodec/vaapi_mpeg4.c
+++ b/libavcodec/vaapi_mpeg4.c
@@ -75,8 +75,8 @@ static int vaapi_mpeg4_start_frame(AVCodecContext *avctx, av_unused const uint8_
     pic_param->vol_fields.bits.resync_marker_disable    = !ctx->resync_marker;
     pic_param->no_of_sprite_warping_points              = ctx->num_sprite_warping_points;
     for (i = 0; i < ctx->num_sprite_warping_points && i < 3; i++) {
-        pic_param->sprite_trajectory_du[i]              = s->sprite_traj[i][0];
-        pic_param->sprite_trajectory_dv[i]              = s->sprite_traj[i][1];
+        pic_param->sprite_trajectory_du[i]              = ctx->sprite_traj[i][0];
+        pic_param->sprite_trajectory_dv[i]              = ctx->sprite_traj[i][1];
     }
     pic_param->quant_precision                          = s->quant_precision;
     pic_param->vop_fields.value                         = 0; /* reset all bits */



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