[FFmpeg-cvslog] lavfi: add lut3d filter.

Clément Bœsch git at videolan.org
Wed May 22 18:28:44 CEST 2013


ffmpeg | branch: master | Clément Bœsch <ubitux at gmail.com> | Tue May  7 14:48:56 2013 +0200| [12f51c1f9e9aef19cd2552769db8693e8b5d4e4d] | committer: Clément Bœsch

lavfi: add lut3d filter.

Fixes part of Ticket #2517.

> http://git.videolan.org/gitweb.cgi/ffmpeg.git/?a=commit;h=12f51c1f9e9aef19cd2552769db8693e8b5d4e4d
---

 Changelog                |    1 +
 doc/filters.texi         |   36 +++
 libavfilter/Makefile     |    1 +
 libavfilter/allfilters.c |    1 +
 libavfilter/version.h    |    4 +-
 libavfilter/vf_lut3d.c   |  578 ++++++++++++++++++++++++++++++++++++++++++++++
 6 files changed, 619 insertions(+), 2 deletions(-)

diff --git a/Changelog b/Changelog
index 2ed6c87..91ab2e1 100644
--- a/Changelog
+++ b/Changelog
@@ -52,6 +52,7 @@ version <next>:
 - Escape 130 video decoder
 - FTP protocol support
 - V4L2 output device
+- 3D LUT filter (lut3d)
 
 
 version 1.2:
diff --git a/doc/filters.texi b/doc/filters.texi
index 2475e00..a1adb31 100644
--- a/doc/filters.texi
+++ b/doc/filters.texi
@@ -4596,6 +4596,42 @@ kerndeint=map=1
 @end example
 @end itemize
 
+ at section lut3d
+
+Apply a 3D LUT to an input video.
+
+The filter accepts the following options:
+
+ at table @option
+ at item file
+Set the 3D LUT file name.
+
+Currently supported formats:
+ at table @samp
+ at item 3dl
+AfterEffects
+ at item cube
+Iridas
+ at item dat
+DaVinci
+ at item m3d
+Pandora
+ at end table
+ at item interp
+Select interpolation mode.
+
+Available values are:
+
+ at table @samp
+ at item nearest
+Use values from the nearest defined point.
+ at item trilinear
+Interpolate values using the 8 points defining a cube.
+ at item tetrahedral
+Interpolate values using a tetrahedron.
+ at end table
+ at end table
+
 @section lut, lutrgb, lutyuv
 
 Compute a look-up table for binding each pixel component input value
diff --git a/libavfilter/Makefile b/libavfilter/Makefile
index d51af94..6cc2930 100644
--- a/libavfilter/Makefile
+++ b/libavfilter/Makefile
@@ -145,6 +145,7 @@ OBJS-$(CONFIG_IL_FILTER)                     += vf_il.o
 OBJS-$(CONFIG_INTERLACE_FILTER)              += vf_interlace.o
 OBJS-$(CONFIG_INTERLEAVE_FILTER)             += f_interleave.o
 OBJS-$(CONFIG_KERNDEINT_FILTER)              += vf_kerndeint.o
+OBJS-$(CONFIG_LUT3D_FILTER)                  += vf_lut3d.o
 OBJS-$(CONFIG_LUT_FILTER)                    += vf_lut.o
 OBJS-$(CONFIG_LUTRGB_FILTER)                 += vf_lut.o
 OBJS-$(CONFIG_LUTYUV_FILTER)                 += vf_lut.o
diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c
index 07d7da0..0f2442d 100644
--- a/libavfilter/allfilters.c
+++ b/libavfilter/allfilters.c
@@ -143,6 +143,7 @@ void avfilter_register_all(void)
     REGISTER_FILTER(INTERLACE,      interlace,      vf);
     REGISTER_FILTER(INTERLEAVE,     interleave,     vf);
     REGISTER_FILTER(KERNDEINT,      kerndeint,      vf);
+    REGISTER_FILTER(LUT3D,          lut3d,          vf);
     REGISTER_FILTER(LUT,            lut,            vf);
     REGISTER_FILTER(LUTRGB,         lutrgb,         vf);
     REGISTER_FILTER(LUTYUV,         lutyuv,         vf);
diff --git a/libavfilter/version.h b/libavfilter/version.h
index c0f7370..a12283e 100644
--- a/libavfilter/version.h
+++ b/libavfilter/version.h
@@ -30,8 +30,8 @@
 #include "libavutil/avutil.h"
 
 #define LIBAVFILTER_VERSION_MAJOR  3
-#define LIBAVFILTER_VERSION_MINOR  68
-#define LIBAVFILTER_VERSION_MICRO 103
+#define LIBAVFILTER_VERSION_MINOR  69
+#define LIBAVFILTER_VERSION_MICRO 100
 
 #define LIBAVFILTER_VERSION_INT AV_VERSION_INT(LIBAVFILTER_VERSION_MAJOR, \
                                                LIBAVFILTER_VERSION_MINOR, \
diff --git a/libavfilter/vf_lut3d.c b/libavfilter/vf_lut3d.c
new file mode 100644
index 0000000..5a9f552
--- /dev/null
+++ b/libavfilter/vf_lut3d.c
@@ -0,0 +1,578 @@
+/*
+ * Copyright (c) 2013 Clément Bœsch
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+/**
+ * @file
+ * 3D Lookup table filter
+ */
+
+#include "libavutil/opt.h"
+#include "libavutil/file.h"
+#include "libavutil/intreadwrite.h"
+#include "libavutil/avassert.h"
+#include "libavutil/pixdesc.h"
+#include "libavutil/avstring.h"
+#include "avfilter.h"
+#include "drawutils.h"
+#include "formats.h"
+#include "internal.h"
+#include "video.h"
+
+#define R 0
+#define G 1
+#define B 2
+#define A 3
+
+enum interp_mode {
+    INTERPOLATE_NEAREST,
+    INTERPOLATE_TRILINEAR,
+    INTERPOLATE_TETRAHEDRAL,
+    NB_INTERP_MODE
+};
+
+struct rgbvec {
+    float r, g, b;
+};
+
+#define MAX_LEVEL 36
+
+typedef struct LUT3DContext {
+    const AVClass *class;
+    enum interp_mode interpolation;
+    char *file;
+    uint8_t rgba_map[4];
+    int step;
+    int is16bit;
+    struct rgbvec (*interp_8) (const struct LUT3DContext*, uint8_t,  uint8_t,  uint8_t);
+    struct rgbvec (*interp_16)(const struct LUT3DContext*, uint16_t, uint16_t, uint16_t);
+    struct rgbvec lut[MAX_LEVEL][MAX_LEVEL][MAX_LEVEL];
+    int lutsize;
+} LUT3DContext;
+
+#define OFFSET(x) offsetof(LUT3DContext, x)
+#define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
+static const AVOption lut3d_options[] = {
+    { "file",   "set 3D LUT file name", OFFSET(file), AV_OPT_TYPE_STRING, {.str=NULL}, .flags = FLAGS },
+    { "interp", "select interpolation mode", OFFSET(interpolation), AV_OPT_TYPE_INT, {.i64=INTERPOLATE_TETRAHEDRAL}, 0, NB_INTERP_MODE-1, FLAGS, "interp_mode" },
+        { "nearest",     "use values from the nearest defined points",            0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_NEAREST},     INT_MIN, INT_MAX, FLAGS, "interp_mode" },
+        { "trilinear",   "interpolate values using the 8 points defining a cube", 0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TRILINEAR},   INT_MIN, INT_MAX, FLAGS, "interp_mode" },
+        { "tetrahedral", "interpolate values using a tetrahedron",                0, AV_OPT_TYPE_CONST, {.i64=INTERPOLATE_TETRAHEDRAL}, INT_MIN, INT_MAX, FLAGS, "interp_mode" },
+    { NULL }
+};
+
+AVFILTER_DEFINE_CLASS(lut3d);
+
+static inline float lerpf(float v0, float v1, float f)
+{
+    return v0 + (v1 - v0) * f;
+}
+
+static inline struct rgbvec lerp(const struct rgbvec *v0, const struct rgbvec *v1, float f)
+{
+    struct rgbvec v = {
+        lerpf(v0->r, v1->r, f), lerpf(v0->g, v1->g, f), lerpf(v0->b, v1->b, f)
+    };
+    return v;
+}
+
+#define NEAR(x) ((int)((x) + .5))
+#define PREV(x) ((int)(x))
+#define NEXT(x) ((int)(x) + 1)
+
+/**
+ * Get the nearest defined point
+ */
+static inline struct rgbvec interp_nearest(const LUT3DContext *lut3d,
+                                           const struct rgbvec *s)
+{
+    return lut3d->lut[NEAR(s->r)][NEAR(s->g)][NEAR(s->b)];
+}
+
+/**
+ * Interpolate using the 8 vertices of a cube
+ * @see https://en.wikipedia.org/wiki/Trilinear_interpolation
+ */
+static inline struct rgbvec interp_trilinear(const LUT3DContext *lut3d,
+                                             const struct rgbvec *s)
+{
+    const struct rgbvec d = {s->r - PREV(s->r), s->g - PREV(s->g), s->b - PREV(s->b)};
+    const struct rgbvec c000 = lut3d->lut[PREV(s->r)][PREV(s->g)][PREV(s->b)];
+    const struct rgbvec c001 = lut3d->lut[PREV(s->r)][PREV(s->g)][NEXT(s->b)];
+    const struct rgbvec c010 = lut3d->lut[PREV(s->r)][NEXT(s->g)][PREV(s->b)];
+    const struct rgbvec c011 = lut3d->lut[PREV(s->r)][NEXT(s->g)][NEXT(s->b)];
+    const struct rgbvec c100 = lut3d->lut[NEXT(s->r)][PREV(s->g)][PREV(s->b)];
+    const struct rgbvec c101 = lut3d->lut[NEXT(s->r)][PREV(s->g)][NEXT(s->b)];
+    const struct rgbvec c110 = lut3d->lut[NEXT(s->r)][NEXT(s->g)][PREV(s->b)];
+    const struct rgbvec c111 = lut3d->lut[NEXT(s->r)][NEXT(s->g)][NEXT(s->b)];
+    const struct rgbvec c00  = lerp(&c000, &c100, d.r);
+    const struct rgbvec c10  = lerp(&c010, &c110, d.r);
+    const struct rgbvec c01  = lerp(&c001, &c101, d.r);
+    const struct rgbvec c11  = lerp(&c011, &c111, d.r);
+    const struct rgbvec c0   = lerp(&c00,  &c10,  d.g);
+    const struct rgbvec c1   = lerp(&c01,  &c11,  d.g);
+    const struct rgbvec c    = lerp(&c0,   &c1,   d.b);
+    return c;
+}
+
+/**
+ * Tetrahedral interpolation. Based on code found in Truelight Software Library paper.
+ * @see http://www.filmlight.ltd.uk/pdf/whitepapers/FL-TL-TN-0057-SoftwareLib.pdf
+ */
+static inline struct rgbvec interp_tetrahedral(const LUT3DContext *lut3d,
+                                               const struct rgbvec *s)
+{
+    const struct rgbvec d = {s->r - PREV(s->r), s->g - PREV(s->g), s->b - PREV(s->b)};
+    const struct rgbvec c000 = lut3d->lut[PREV(s->r)][PREV(s->g)][PREV(s->b)];
+    const struct rgbvec c001 = lut3d->lut[PREV(s->r)][PREV(s->g)][NEXT(s->b)];
+    const struct rgbvec c010 = lut3d->lut[PREV(s->r)][NEXT(s->g)][PREV(s->b)];
+    const struct rgbvec c011 = lut3d->lut[PREV(s->r)][NEXT(s->g)][NEXT(s->b)];
+    const struct rgbvec c100 = lut3d->lut[NEXT(s->r)][PREV(s->g)][PREV(s->b)];
+    const struct rgbvec c101 = lut3d->lut[NEXT(s->r)][PREV(s->g)][NEXT(s->b)];
+    const struct rgbvec c110 = lut3d->lut[NEXT(s->r)][NEXT(s->g)][PREV(s->b)];
+    const struct rgbvec c111 = lut3d->lut[NEXT(s->r)][NEXT(s->g)][NEXT(s->b)];
+    struct rgbvec c;
+    if (d.r > d.g) {
+        if (d.g > d.b) {
+            c.r = (1-d.r) * c000.r + (d.r-d.g) * c100.r + (d.g-d.b) * c110.r + (d.b) * c111.r;
+            c.g = (1-d.r) * c000.g + (d.r-d.g) * c100.g + (d.g-d.b) * c110.g + (d.b) * c111.g;
+            c.b = (1-d.r) * c000.b + (d.r-d.g) * c100.b + (d.g-d.b) * c110.b + (d.b) * c111.b;
+        } else if (d.r > d.b) {
+            c.r = (1-d.r) * c000.r + (d.r-d.b) * c100.r + (d.b-d.g) * c101.r + (d.g) * c111.r;
+            c.g = (1-d.r) * c000.g + (d.r-d.b) * c100.g + (d.b-d.g) * c101.g + (d.g) * c111.g;
+            c.b = (1-d.r) * c000.b + (d.r-d.b) * c100.b + (d.b-d.g) * c101.b + (d.g) * c111.b;
+        } else {
+            c.r = (1-d.b) * c000.r + (d.b-d.r) * c001.r + (d.r-d.g) * c101.r + (d.g) * c111.r;
+            c.g = (1-d.b) * c000.g + (d.b-d.r) * c001.g + (d.r-d.g) * c101.g + (d.g) * c111.g;
+            c.b = (1-d.b) * c000.b + (d.b-d.r) * c001.b + (d.r-d.g) * c101.b + (d.g) * c111.b;
+        }
+    } else {
+        if (d.b > d.g) {
+            c.r = (1-d.b) * c000.r + (d.b-d.g) * c001.r + (d.g-d.r) * c011.r + (d.r) * c111.r;
+            c.g = (1-d.b) * c000.g + (d.b-d.g) * c001.g + (d.g-d.r) * c011.g + (d.r) * c111.g;
+            c.b = (1-d.b) * c000.b + (d.b-d.g) * c001.b + (d.g-d.r) * c011.b + (d.r) * c111.b;
+        } else if (d.b > d.r) {
+            c.r = (1-d.g) * c000.r + (d.g-d.b) * c010.r + (d.b-d.r) * c011.r + (d.r) * c111.r;
+            c.g = (1-d.g) * c000.g + (d.g-d.b) * c010.g + (d.b-d.r) * c011.g + (d.r) * c111.g;
+            c.b = (1-d.g) * c000.b + (d.g-d.b) * c010.b + (d.b-d.r) * c011.b + (d.r) * c111.b;
+        } else {
+            c.r = (1-d.g) * c000.r + (d.g-d.r) * c010.r + (d.r-d.b) * c110.r + (d.b) * c111.r;
+            c.g = (1-d.g) * c000.g + (d.g-d.r) * c010.g + (d.r-d.b) * c110.g + (d.b) * c111.g;
+            c.b = (1-d.g) * c000.b + (d.g-d.r) * c010.b + (d.r-d.b) * c110.b + (d.b) * c111.b;
+        }
+    }
+    return c;
+}
+
+#define DEFINE_INTERP_FUNC(name, nbits)                                     \
+static struct rgbvec interp_##nbits##_##name(const LUT3DContext *lut3d,     \
+                                             uint##nbits##_t r,             \
+                                             uint##nbits##_t g,             \
+                                             uint##nbits##_t b)             \
+{                                                                           \
+    const float scale = (1. / ((1<<nbits) - 1)) * (lut3d->lutsize - 1);     \
+    const struct rgbvec scaled_rgb = {r * scale, g * scale, b * scale};     \
+    return interp_##name(lut3d, &scaled_rgb);                               \
+}
+
+DEFINE_INTERP_FUNC(nearest,     8)
+DEFINE_INTERP_FUNC(trilinear,   8)
+DEFINE_INTERP_FUNC(tetrahedral, 8)
+
+DEFINE_INTERP_FUNC(nearest,     16)
+DEFINE_INTERP_FUNC(trilinear,   16)
+DEFINE_INTERP_FUNC(tetrahedral, 16)
+
+#define MAX_LINE_SIZE 512
+
+static int skip_line(const char *p)
+{
+    while (*p && av_isspace(*p))
+        p++;
+    return !*p || *p == '#';
+}
+
+#define NEXT_LINE(loop_cond) do {                           \
+    if (!fgets(line, sizeof(line), f)) {                    \
+        av_log(ctx, AV_LOG_ERROR, "Unexpected EOF\n");      \
+        return AVERROR_INVALIDDATA;                         \
+    }                                                       \
+} while (loop_cond)
+
+/* Basically r g and b float values on each line; seems to be generated by
+ * Davinci */
+static int parse_dat(AVFilterContext *ctx, FILE *f)
+{
+    LUT3DContext *lut3d = ctx->priv;
+    const int size = lut3d->lutsize;
+    int i, j, k;
+
+    for (k = 0; k < size; k++) {
+        for (j = 0; j < size; j++) {
+            for (i = 0; i < size; i++) {
+                char line[MAX_LINE_SIZE];
+                struct rgbvec *vec = &lut3d->lut[k][j][i];
+                NEXT_LINE(skip_line(line));
+                sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b);
+            }
+        }
+    }
+    return 0;
+}
+
+/* Iridas format */
+static int parse_cube(AVFilterContext *ctx, FILE *f)
+{
+    LUT3DContext *lut3d = ctx->priv;
+    char line[MAX_LINE_SIZE];
+    float min[3] = {0.0, 0.0, 0.0};
+    float max[3] = {1.0, 1.0, 1.0};
+
+    while (fgets(line, sizeof(line), f)) {
+        if (!strncmp(line, "LUT_3D_SIZE ", 12)) {
+            int i, j, k;
+            const int size = strtol(line + 12, NULL, 0);
+
+            if (size > MAX_LEVEL) {
+                av_log(ctx, AV_LOG_ERROR, "Too large 3D LUT\n");
+                return AVERROR(EINVAL);
+            }
+            lut3d->lutsize = size;
+            for (k = 0; k < size; k++) {
+                for (j = 0; j < size; j++) {
+                    for (i = 0; i < size; i++) {
+                        struct rgbvec *vec = &lut3d->lut[k][j][i];
+
+                        do {
+                            NEXT_LINE(0);
+                            if (!strncmp(line, "DOMAIN_", 7)) {
+                                float *vals = NULL;
+                                if      (!strncmp(line + 7, "MIN ", 4)) vals = min;
+                                else if (!strncmp(line + 7, "MAX ", 4)) vals = max;
+                                if (!vals)
+                                    return AVERROR_INVALIDDATA;
+                                sscanf(line + 11, "%f %f %f", vals, vals + 1, vals + 2);
+                                av_log(ctx, AV_LOG_DEBUG, "min: %f %f %f | max: %f %f %f\n",
+                                       min[0], min[1], min[2], max[0], max[1], max[2]);
+                                continue;
+                            }
+                        } while (skip_line(line));
+                        if (sscanf(line, "%f %f %f", &vec->r, &vec->g, &vec->b) != 3)
+                            return AVERROR_INVALIDDATA;
+                        vec->r *= max[0] - min[0];
+                        vec->g *= max[1] - min[1];
+                        vec->b *= max[2] - min[2];
+                    }
+                }
+            }
+            break;
+        }
+    }
+    return 0;
+}
+
+/* Assume 17x17x17 LUT with a 16-bit depth
+ * FIXME: it seems there are various 3dl formats */
+static int parse_3dl(AVFilterContext *ctx, FILE *f)
+{
+    char line[MAX_LINE_SIZE];
+    LUT3DContext *lut3d = ctx->priv;
+    int i, j, k;
+    const int size = 17;
+    const float scale = 16*16*16;
+
+    lut3d->lutsize = size;
+    if (!fgets(line, sizeof(line), f))
+        return AVERROR_INVALIDDATA;
+    for (k = 0; k < size; k++) {
+        for (j = 0; j < size; j++) {
+            for (i = 0; i < size; i++) {
+                int r, g, b;
+                struct rgbvec *vec = &lut3d->lut[k][j][i];
+
+                NEXT_LINE(skip_line(line));
+                if (sscanf(line, "%d %d %d", &r, &g, &b) != 3)
+                    return AVERROR_INVALIDDATA;
+                vec->r = r / scale;
+                vec->g = g / scale;
+                vec->b = b / scale;
+            }
+        }
+    }
+    return 0;
+}
+
+/* Pandora format */
+static int parse_m3d(AVFilterContext *ctx, FILE *f)
+{
+    LUT3DContext *lut3d = ctx->priv;
+    float scale;
+    int i, j, k, size, in = -1, out = -1;
+    char line[MAX_LINE_SIZE];
+    uint8_t rgb_map[3] = {0, 1, 2};
+
+    while (fgets(line, sizeof(line), f)) {
+        if      (!strncmp(line, "in",  2)) in  = strtol(line + 2, NULL, 0);
+        else if (!strncmp(line, "out", 3)) out = strtol(line + 3, NULL, 0);
+        else if (!strncmp(line, "values", 6)) {
+            const char *p = line + 6;
+#define SET_COLOR(id) do {                  \
+    while (av_isspace(*p))                  \
+        p++;                                \
+    switch (*p) {                           \
+    case 'r': rgb_map[id] = 0; break;       \
+    case 'g': rgb_map[id] = 1; break;       \
+    case 'b': rgb_map[id] = 2; break;       \
+    }                                       \
+    while (*p && !av_isspace(*p))           \
+        p++;                                \
+} while (0)
+            SET_COLOR(0);
+            SET_COLOR(1);
+            SET_COLOR(2);
+            break;
+        }
+    }
+
+    if (in == -1 || out == -1) {
+        av_log(ctx, AV_LOG_ERROR, "in and out must be defined\n");
+        return AVERROR_INVALIDDATA;
+    }
+    for (size = 1; size*size*size < in; size++);
+    lut3d->lutsize = size;
+    scale = 1. / (out - 1);
+
+    for (k = 0; k < size; k++) {
+        for (j = 0; j < size; j++) {
+            for (i = 0; i < size; i++) {
+                struct rgbvec *vec = &lut3d->lut[k][j][i];
+                float val[3];
+
+                NEXT_LINE(0);
+                if (sscanf(line, "%f %f %f", val, val + 1, val + 2) != 3)
+                    return AVERROR_INVALIDDATA;
+                vec->r = val[rgb_map[0]] * scale;
+                vec->g = val[rgb_map[1]] * scale;
+                vec->b = val[rgb_map[2]] * scale;
+            }
+        }
+    }
+    return 0;
+}
+
+static void set_identity_matrix(LUT3DContext *lut3d, int size)
+{
+    int i, j, k;
+    const float c = 1. / (size - 1);
+
+    lut3d->lutsize = size;
+    for (k = 0; k < size; k++) {
+        for (j = 0; j < size; j++) {
+            for (i = 0; i < size; i++) {
+                struct rgbvec *vec = &lut3d->lut[k][j][i];
+                vec->r = k * c;
+                vec->g = j * c;
+                vec->b = i * c;
+            }
+        }
+    }
+}
+
+static av_cold int init(AVFilterContext *ctx)
+{
+    int ret;
+    FILE *f;
+    const char *ext;
+    LUT3DContext *lut3d = ctx->priv;
+
+    if (!lut3d->file) {
+        set_identity_matrix(lut3d, 32);
+        return 0;
+    }
+
+    f = fopen(lut3d->file, "r");
+    if (!f) {
+        ret = AVERROR(errno);
+        av_log(ctx, AV_LOG_ERROR, "%s: %s\n", lut3d->file, av_err2str(ret));
+        return ret;
+    }
+
+    ext = strrchr(lut3d->file, '.');
+    if (!ext) {
+        av_log(ctx, AV_LOG_ERROR, "Unable to guess the format from the extension\n");
+        ret = AVERROR_INVALIDDATA;
+        goto end;
+    }
+    ext++;
+
+    if (!av_strcasecmp(ext, "dat")) {
+        lut3d->lutsize = 33;
+        ret = parse_dat(ctx, f);
+    } else if (!av_strcasecmp(ext, "3dl")) {
+        ret = parse_3dl(ctx, f);
+    } else if (!av_strcasecmp(ext, "cube")) {
+        ret = parse_cube(ctx, f);
+    } else if (!av_strcasecmp(ext, "m3d")) {
+        ret = parse_m3d(ctx, f);
+    } else {
+        av_log(ctx, AV_LOG_ERROR, "Unrecognized '.%s' file type\n", ext);
+        ret = AVERROR(EINVAL);
+    }
+
+    if (!ret && !lut3d->lutsize) {
+        av_log(ctx, AV_LOG_ERROR, "3D LUT is empty\n");
+        ret = AVERROR_INVALIDDATA;
+    }
+
+end:
+    fclose(f);
+    return ret;
+}
+
+static int query_formats(AVFilterContext *ctx)
+{
+    static const enum AVPixelFormat pix_fmts[] = {
+        AV_PIX_FMT_RGB24,  AV_PIX_FMT_BGR24,
+        AV_PIX_FMT_RGBA,   AV_PIX_FMT_BGRA,
+        AV_PIX_FMT_ARGB,   AV_PIX_FMT_ABGR,
+        AV_PIX_FMT_0RGB,   AV_PIX_FMT_0BGR,
+        AV_PIX_FMT_RGB0,   AV_PIX_FMT_BGR0,
+        AV_PIX_FMT_RGB48,  AV_PIX_FMT_BGR48,
+        AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
+        AV_PIX_FMT_NONE
+    };
+    ff_set_common_formats(ctx, ff_make_format_list(pix_fmts));
+    return 0;
+}
+
+static int config_input(AVFilterLink *inlink)
+{
+    LUT3DContext *lut3d = inlink->dst->priv;
+    const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
+
+    switch (inlink->format) {
+    case AV_PIX_FMT_RGB48:
+    case AV_PIX_FMT_BGR48:
+    case AV_PIX_FMT_RGBA64:
+    case AV_PIX_FMT_BGRA64:
+        lut3d->is16bit = 1;
+    }
+
+    ff_fill_rgba_map(lut3d->rgba_map, inlink->format);
+    lut3d->step = av_get_padded_bits_per_pixel(desc) >> (3 + lut3d->is16bit);
+
+#define SET_FUNC(name) do {                                     \
+    if (lut3d->is16bit) lut3d->interp_16 = interp_16_##name;    \
+    else                lut3d->interp_8  = interp_8_##name;     \
+} while (0)
+
+    switch (lut3d->interpolation) {
+    case INTERPOLATE_NEAREST:     SET_FUNC(nearest);        break;
+    case INTERPOLATE_TRILINEAR:   SET_FUNC(trilinear);      break;
+    case INTERPOLATE_TETRAHEDRAL: SET_FUNC(tetrahedral);    break;
+    default:
+        av_assert0(0);
+    }
+
+    return 0;
+}
+
+#define FILTER(nbits) do {                                                                          \
+    uint8_t       *dstrow = out->data[0];                                                           \
+    const uint8_t *srcrow = in ->data[0];                                                           \
+                                                                                                    \
+    for (y = 0; y < inlink->h; y++) {                                                               \
+        uint##nbits##_t *dst = (uint##nbits##_t *)dstrow;                                           \
+        const uint##nbits##_t *src = (const uint##nbits##_t *)srcrow;                               \
+        for (x = 0; x < inlink->w * step; x += step) {                                              \
+            struct rgbvec vec = lut3d->interp_##nbits(lut3d, src[x + r], src[x + g], src[x + b]);   \
+            dst[x + r] = av_clip_uint##nbits(vec.r * (float)((1<<nbits) - 1));                      \
+            dst[x + g] = av_clip_uint##nbits(vec.g * (float)((1<<nbits) - 1));                      \
+            dst[x + b] = av_clip_uint##nbits(vec.b * (float)((1<<nbits) - 1));                      \
+            if (!direct && step == 4)                                                               \
+                dst[x + a] = src[x + a];                                                            \
+        }                                                                                           \
+        dstrow += out->linesize[0];                                                                 \
+        srcrow += in ->linesize[0];                                                                 \
+    }                                                                                               \
+} while (0)
+
+static int filter_frame(AVFilterLink *inlink, AVFrame *in)
+{
+    int x, y, direct = 0;
+    AVFilterContext *ctx = inlink->dst;
+    LUT3DContext *lut3d = ctx->priv;
+    AVFilterLink *outlink = inlink->dst->outputs[0];
+    AVFrame *out;
+    const int step = lut3d->step;
+    const uint8_t r = lut3d->rgba_map[R];
+    const uint8_t g = lut3d->rgba_map[G];
+    const uint8_t b = lut3d->rgba_map[B];
+    const uint8_t a = lut3d->rgba_map[A];
+
+    if (av_frame_is_writable(in)) {
+        direct = 1;
+        out = in;
+    } else {
+        out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
+        if (!out) {
+            av_frame_free(&in);
+            return AVERROR(ENOMEM);
+        }
+        av_frame_copy_props(out, in);
+    }
+
+    if (lut3d->is16bit) FILTER(16);
+    else                FILTER(8);
+
+    if (!direct)
+        av_frame_free(&in);
+
+    return ff_filter_frame(outlink, out);
+}
+
+static const AVFilterPad lut3d_inputs[] = {
+    {
+        .name         = "default",
+        .type         = AVMEDIA_TYPE_VIDEO,
+        .filter_frame = filter_frame,
+        .config_props = config_input,
+    },
+    { NULL }
+};
+
+static const AVFilterPad lut3d_outputs[] = {
+     {
+         .name = "default",
+         .type = AVMEDIA_TYPE_VIDEO,
+     },
+     { NULL }
+};
+
+AVFilter avfilter_vf_lut3d = {
+    .name          = "lut3d",
+    .description   = NULL_IF_CONFIG_SMALL("Adjust colors using a 3D LUT."),
+    .priv_size     = sizeof(LUT3DContext),
+    .init          = init,
+    .query_formats = query_formats,
+    .inputs        = lut3d_inputs,
+    .outputs       = lut3d_outputs,
+    .priv_class    = &lut3d_class,
+    .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC,
+};



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