[FFmpeg-cvslog] r24942 - trunk/libavformat/a64.c
Benoit Fouet
benoit.fouet
Thu Aug 26 14:23:55 CEST 2010
On Thu, 26 Aug 2010 12:03:09 +0200 (CEST) bindhammer wrote:
> Author: bindhammer
> Date: Thu Aug 26 12:03:09 2010
> New Revision: 24942
>
> Log:
> Added option to write frames interleaved (yet disabled)
>
> For this reason, a MuxerContext and write_trailer()-function was added,
> to track the previous packet and flush the last packet at the end.
>
> Modified:
> trunk/libavformat/a64.c
>
> Modified: trunk/libavformat/a64.c
> ==============================================================================
> --- trunk/libavformat/a64.c Thu Aug 26 12:03:06 2010 (r24941)
> +++ trunk/libavformat/a64.c Thu Aug 26 12:03:09 2010 (r24942)
[...]
> static int a64_write_packet(struct AVFormatContext *s, AVPacket *pkt)
> {
> - put_buffer(s->pb, pkt->data, pkt->size);
> + AVCodecContext *avctx = s->streams[0]->codec;
> + A64MuxerContext *c = s->priv_data;
> + int i, j;
> + int ch_chunksize;
> + int lifetime;
> + int frame_count;
> + int charset_size;
> + int frame_size;
> + int num_frames;
> +
> + /* fetch values from extradata */
> + switch (avctx->codec->id) {
> + case CODEC_ID_A64_MULTI:
> + case CODEC_ID_A64_MULTI5:
> + if(c->interleaved) {
> + /* Write interleaved, means we insert chunks of the future charset before each current frame.
> + * Reason: if we load 1 charset + corresponding frames in one block on c64, we need to store
> + * them first and then display frame by frame to keep in sync. Thus we would read and write
> + * the data for colram from/to ram first and waste too much time. If we interleave and send the
> + * charset beforehand, we assemble a new charset chunk by chunk, write current screen data to
> + * screen-ram to be displayed and decode the colram directly to colram-location $d800 during
> + * the overscan, while reading directly from source
> + * This is the only way so far, to achieve 25fps on c64 */
> + if(avctx->extradata) {
> + /* fetch values from extradata */
> + lifetime = AV_RB32(avctx->extradata + 0);
> + frame_count = AV_RB32(avctx->extradata + 4);
> + charset_size = AV_RB32(avctx->extradata + 8);
> + frame_size = AV_RB32(avctx->extradata + 12);
> +
> + /* TODO: sanity checks? */
At least lifetime should be checked, to avoid a division by 0.
> + }
> + else {
nit: I believe the rule is:
if () {
} else {
}
Also, but that may just be me, the code would benefit from some empty
lines to ease readability.
> + av_log(avctx, AV_LOG_ERROR, "extradata not set\n");
> + return AVERROR(EINVAL);
> + }
> + ch_chunksize=charset_size/lifetime;
> + /* TODO: check if charset/size is % lifetime, but maybe check in codec */
> + if(pkt->data) num_frames = lifetime;
> + else num_frames = c->prev_frame_count;
> + for(i = 0; i < num_frames; i++) {
> + if(pkt->data) {
> + /* if available, put newest charset chunk into buffer */
> + put_buffer(s->pb, pkt->data + ch_chunksize * i, ch_chunksize);
> + }
> + else {
> + /* a bit ugly, but is there an alternative to put many zeros? */
> + for(j = 0; j < ch_chunksize; j++) put_byte(s->pb, 0);
> + }
> + if(c->prev_pkt.data) {
> + /* put frame (screen + colram) from last packet into buffer */
> + put_buffer(s->pb, c->prev_pkt.data + charset_size + frame_size * i, frame_size);
> + }
> + else {
> + /* a bit ugly, but is there an alternative to put many zeros? */
> + for(j = 0; j < frame_size; j++) put_byte(s->pb, 0);
what would be typical values for ch_chunksize and frame_size ?
> + }
> + }
> + /* backup current packet for next turn */
> + if(pkt->data) {
> + av_new_packet(&c->prev_pkt, pkt->size);
This is leaking the previous prev_pkt.
> + memcpy(c->prev_pkt.data, pkt->data, pkt->size);
> + }
> + c->prev_frame_count = frame_count;
> + break;
> + }
> + default:
> + /* Write things as is. Nice for self-contained frames from non-multicolor modes or if played
> + * directly from ram and not from a streaming device (rrnet/mmc) */
> + if(pkt) put_buffer(s->pb, pkt->data, pkt->size);
> + break;
> + }
> +
> put_flush_packet(s->pb);
> return 0;
> }
>
> +static int a64_write_trailer(struct AVFormatContext *s)
> +{
> + A64MuxerContext *c = s->priv_data;
> + AVPacket pkt;
> + /* need to flush last packet? */
> + if(c->interleaved) a64_write_packet(s, &pkt);
You're passing a non-initialized packet to the function?
The check for pkt->data in the interleaved case there is dubious then.
> + return 0;
> +}
> +
> AVOutputFormat a64_muxer = {
> .name = "a64",
> .long_name = NULL_IF_CONFIG_SMALL("a64 - video for Commodore 64"),
> @@ -69,4 +160,5 @@ AVOutputFormat a64_muxer = {
> .video_codec = CODEC_ID_A64_MULTI,
> a64_write_header,
> a64_write_packet,
> + a64_write_trailer
> };
--
Ben
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